2025-05-09 18:35:44 -04:00
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use physis::common::Language;
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use physis_sheets::Race::RaceSheet;
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2025-05-02 16:15:54 -04:00
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use serde::{Deserialize, Serialize};
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use crate::common::GameData;
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2025-05-02 23:24:31 -04:00
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use crate::ipc::zone::ItemOperation;
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2025-05-02 16:15:54 -04:00
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mod equipped;
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pub use equipped::EquippedStorage;
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mod generic;
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pub use generic::GenericStorage;
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mod item;
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pub use item::Item;
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mod storage;
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pub use storage::{ContainerType, Storage};
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const MAX_NORMAL_STORAGE: usize = 35;
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const MAX_LARGE_STORAGE: usize = 50;
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Inventory {
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pub equipped: EquippedStorage,
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pub pages: [GenericStorage<MAX_NORMAL_STORAGE>; 4],
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pub armoury_main_hand: GenericStorage<MAX_LARGE_STORAGE>,
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pub armoury_head: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_body: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_hands: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_legs: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_feet: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_off_hand: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_earring: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_necklace: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_bracelet: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_rings: GenericStorage<MAX_LARGE_STORAGE>,
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pub armoury_soul_crystal: GenericStorage<MAX_NORMAL_STORAGE>,
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}
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impl Default for Inventory {
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fn default() -> Self {
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Self {
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equipped: EquippedStorage::default(),
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pages: std::array::from_fn(|_| GenericStorage::default()),
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armoury_main_hand: GenericStorage::default(),
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armoury_head: GenericStorage::default(),
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armoury_body: GenericStorage::default(),
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armoury_hands: GenericStorage::default(),
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armoury_legs: GenericStorage::default(),
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armoury_feet: GenericStorage::default(),
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armoury_off_hand: GenericStorage::default(),
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armoury_earring: GenericStorage::default(),
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armoury_necklace: GenericStorage::default(),
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armoury_bracelet: GenericStorage::default(),
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armoury_rings: GenericStorage::default(),
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armoury_soul_crystal: GenericStorage::default(),
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}
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}
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}
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impl<'a> IntoIterator for &'a Inventory {
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type Item = (ContainerType, &'a dyn Storage);
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type IntoIter = InventoryIterator<'a>;
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fn into_iter(self) -> InventoryIterator<'a> {
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InventoryIterator {
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inventory: self,
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curr: 0,
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}
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}
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}
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pub struct InventoryIterator<'a> {
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inventory: &'a Inventory,
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curr: u16,
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}
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impl<'a> Iterator for InventoryIterator<'a> {
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type Item = (ContainerType, &'a dyn Storage);
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fn next(&mut self) -> Option<Self::Item> {
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let curr = self.curr;
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self.curr += 1;
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if curr >= 17 {
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return None;
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}
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let container_type = match curr {
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// inventory
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0 => ContainerType::Inventory0,
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1 => ContainerType::Inventory1,
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2 => ContainerType::Inventory2,
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3 => ContainerType::Inventory3,
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// armory
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4 => ContainerType::ArmoryOffWeapon,
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5 => ContainerType::ArmoryHead,
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6 => ContainerType::ArmoryBody,
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7 => ContainerType::ArmoryHand,
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8 => ContainerType::ArmoryLeg,
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9 => ContainerType::ArmoryFoot,
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10 => ContainerType::ArmoryEarring,
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11 => ContainerType::ArmoryNeck,
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12 => ContainerType::ArmoryWrist,
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13 => ContainerType::ArmoryRing,
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14 => ContainerType::ArmorySoulCrystal,
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15 => ContainerType::ArmoryWeapon,
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// equipped
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16 => ContainerType::Equipped,
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_ => panic!("Inventory iterator invalid!"),
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};
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Some((
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container_type,
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self.inventory.get_container(&container_type),
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))
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}
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}
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impl Inventory {
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/// Equip the starting items for a given race
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pub fn equip_racial_items(&mut self, race_id: u8, gender: u8, game_data: &mut GameData) {
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let sheet = RaceSheet::read_from(&mut game_data.game_data, Language::English).unwrap();
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let row = sheet.get_row(race_id as u32).unwrap();
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2025-05-02 16:15:54 -04:00
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if gender == 0 {
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self.equipped.body = Item::new(1, *row.RSEMBody().into_i32().unwrap() as u32);
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self.equipped.hands = Item::new(1, *row.RSEMHands().into_i32().unwrap() as u32);
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self.equipped.legs = Item::new(1, *row.RSEMLegs().into_i32().unwrap() as u32);
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self.equipped.feet = Item::new(1, *row.RSEMFeet().into_i32().unwrap() as u32);
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} else {
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self.equipped.body = Item::new(1, *row.RSEFBody().into_i32().unwrap() as u32);
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self.equipped.hands = Item::new(1, *row.RSEFHands().into_i32().unwrap() as u32);
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self.equipped.legs = Item::new(1, *row.RSEFLegs().into_i32().unwrap() as u32);
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self.equipped.feet = Item::new(1, *row.RSEFFeet().into_i32().unwrap() as u32);
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}
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// TODO: don't hardcode
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self.equipped.main_hand = Item::new(1, 0x00000641);
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self.equipped.ears = Item::new(1, 0x00003b1b);
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self.equipped.neck = Item::new(1, 0x00003b1a);
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self.equipped.wrists = Item::new(1, 0x00003b1c);
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self.equipped.right_ring = Item::new(1, 0x0000114a);
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self.equipped.left_ring = Item::new(1, 0x00003b1d);
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}
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2025-05-02 23:24:31 -04:00
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pub fn process_action(&mut self, action: &ItemOperation) {
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if action.operation_type == 78 {
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// discard
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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*src_slot = Item::default();
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} else {
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// NOTE: only swaps items for now
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let src_item;
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// get the source item
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{
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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src_item = *src_slot;
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}
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let dst_item;
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// move into dst item
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{
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let dst_container = self.get_container_mut(&action.dst_storage_id);
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let dst_slot = dst_container.get_slot_mut(action.dst_container_index);
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dst_item = *dst_slot;
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dst_slot.clone_from(&src_item);
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}
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// move dst item into src slot
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{
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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src_slot.clone_from(&dst_item);
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}
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}
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}
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pub fn add_in_next_free_slot(&mut self, item: Item) {
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for page in &mut self.pages {
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for slot in &mut page.slots {
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if slot.quantity == 0 {
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slot.clone_from(&item);
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return;
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}
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}
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}
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}
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fn get_container_mut(&mut self, container_type: &ContainerType) -> &mut dyn Storage {
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match container_type {
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ContainerType::Inventory0 => &mut self.pages[0],
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ContainerType::Inventory1 => &mut self.pages[1],
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ContainerType::Inventory2 => &mut self.pages[2],
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ContainerType::Inventory3 => &mut self.pages[3],
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ContainerType::Equipped => &mut self.equipped,
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ContainerType::ArmoryOffWeapon => &mut self.armoury_off_hand,
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ContainerType::ArmoryHead => &mut self.armoury_head,
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ContainerType::ArmoryBody => &mut self.armoury_body,
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ContainerType::ArmoryHand => &mut self.armoury_hands,
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ContainerType::ArmoryLeg => &mut self.armoury_legs,
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ContainerType::ArmoryFoot => &mut self.armoury_feet,
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ContainerType::ArmoryEarring => &mut self.armoury_earring,
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ContainerType::ArmoryNeck => &mut self.armoury_necklace,
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ContainerType::ArmoryWrist => &mut self.armoury_bracelet,
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ContainerType::ArmoryRing => &mut self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &mut self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &mut self.armoury_main_hand,
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}
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}
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fn get_container(&self, container_type: &ContainerType) -> &dyn Storage {
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match container_type {
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ContainerType::Inventory0 => &self.pages[0],
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ContainerType::Inventory1 => &self.pages[1],
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ContainerType::Inventory2 => &self.pages[2],
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ContainerType::Inventory3 => &self.pages[3],
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ContainerType::Equipped => &self.equipped,
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ContainerType::ArmoryOffWeapon => &self.armoury_off_hand,
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ContainerType::ArmoryHead => &self.armoury_head,
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ContainerType::ArmoryBody => &self.armoury_body,
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ContainerType::ArmoryHand => &self.armoury_hands,
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ContainerType::ArmoryLeg => &self.armoury_legs,
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ContainerType::ArmoryFoot => &self.armoury_feet,
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ContainerType::ArmoryEarring => &self.armoury_earring,
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ContainerType::ArmoryNeck => &self.armoury_necklace,
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ContainerType::ArmoryWrist => &self.armoury_bracelet,
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ContainerType::ArmoryRing => &self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &self.armoury_main_hand,
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}
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}
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pub fn get_main_weapon_id(&self, game_data: &mut GameData) -> u64 {
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game_data
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.get_primary_model_id(self.equipped.main_hand.id)
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.unwrap_or(0)
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}
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pub fn get_model_ids(&self, game_data: &mut GameData) -> [u32; 10] {
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[
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game_data
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.get_primary_model_id(self.equipped.head.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.body.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.hands.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.legs.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.feet.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.ears.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.neck.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.wrists.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.left_ring.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.right_ring.id)
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.unwrap_or(0) as u32,
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]
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}
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}
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