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kawari/src/world/lua.rs

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use mlua::{UserData, UserDataMethods};
use crate::{
common::{ObjectId, ObjectTypeId, timestamp_secs},
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opcodes::ServerZoneIpcType,
packet::{PacketSegment, SegmentType},
};
use super::{
PlayerData, StatusEffects,
ipc::{EventPlay, ServerZoneIpcData, ServerZoneIpcSegment},
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};
#[derive(Default)]
pub struct LuaPlayer {
pub player_data: PlayerData,
pub status_effects: StatusEffects,
pub queued_segments: Vec<PacketSegment<ServerZoneIpcSegment>>,
}
impl LuaPlayer {
fn queue_segment(&mut self, segment: PacketSegment<ServerZoneIpcSegment>) {
self.queued_segments.push(segment);
}
fn send_message(&mut self, message: &str) {
let ipc = ServerZoneIpcSegment {
op_code: ServerZoneIpcType::ServerChatMessage,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::ServerChatMessage {
message: message.to_string(),
unk: 0,
},
..Default::default()
};
self.queue_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
});
}
fn give_status_effect(&mut self, effect_id: u16, duration: f32) {
self.status_effects.add(effect_id, duration);
}
fn play_scene(&mut self, event_id: u32, scene: u16, scene_flags: u32, param: u8) {
let ipc = ServerZoneIpcSegment {
unk1: 20,
unk2: 0,
op_code: ServerZoneIpcType::EventPlay,
server_id: 0,
timestamp: timestamp_secs(),
data: ServerZoneIpcData::EventPlay(EventPlay {
actor_id: ObjectTypeId {
object_id: ObjectId(self.player_data.actor_id),
object_type: 0,
},
event_id,
scene,
scene_flags,
unk2: param,
..Default::default()
}),
};
self.queue_segment(PacketSegment {
source_actor: self.player_data.actor_id,
target_actor: self.player_data.actor_id,
segment_type: SegmentType::Ipc { data: ipc },
});
}
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}
impl UserData for LuaPlayer {
fn add_methods<M: UserDataMethods<Self>>(methods: &mut M) {
methods.add_method_mut("send_message", |_, this, message: String| {
this.send_message(&message);
Ok(())
});
methods.add_method_mut(
"give_status_effect",
|_, this, (effect_id, duration): (u16, f32)| {
this.give_status_effect(effect_id, duration);
Ok(())
},
);
methods.add_method_mut(
"play_scene",
|_, this, (event_id, scene, scene_flags, param): (u32, u16, u32, u8)| {
this.play_scene(event_id, scene, scene_flags, param);
Ok(())
},
);
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}
}