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Add script for limsa inn door
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fec6665d8d
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3 changed files with 28 additions and 2 deletions
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@ -16,3 +16,4 @@ registerEvent(1245186, "opening/OpeningGridania.lua")
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registerEvent(1245187, "opening/OpeningUldah.lua")
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registerEvent(1245187, "opening/OpeningUldah.lua")
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registerEvent(131078, "warp/WarpInnGridania.lua")
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registerEvent(131078, "warp/WarpInnGridania.lua")
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registerEvent(131079, "warp/WarpInnLimsaLominsa.lua")
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registerEvent(131079, "warp/WarpInnLimsaLominsa.lua")
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registerEvent(131082, "tosort/LimsaInnDoor.lua")
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16
resources/scripts/tosort/LimsaInnDoor.lua
Normal file
16
resources/scripts/tosort/LimsaInnDoor.lua
Normal file
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@ -0,0 +1,16 @@
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--- TODO: find a way to hardcode it this way
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EVENT_ID = 131082
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-- TODO: it seems that these all might share one common function, and the only difference is the event id
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function onTalk(target, player)
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--- prompt to exit the inn
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player:play_scene(target, EVENT_ID, 00000, 8192, 0)
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end
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function onReturn(results, player)
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if results[1] == 1 then
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-- get warp
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player:warp(EVENT_ID)
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end
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end
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@ -1,7 +1,7 @@
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use mlua::{FromLua, Lua, LuaSerdeExt, UserData, UserDataMethods, Value};
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use mlua::{FromLua, Lua, LuaSerdeExt, UserData, UserDataFields, UserDataMethods, Value};
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use crate::{
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use crate::{
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common::{ObjectTypeId, Position, timestamp_secs, workdefinitions::RemakeMode},
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common::{ObjectId, ObjectTypeId, Position, timestamp_secs, workdefinitions::RemakeMode},
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ipc::zone::{
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ipc::zone::{
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ActionEffect, DamageElement, DamageKind, DamageType, EffectKind, EventScene,
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ActionEffect, DamageElement, DamageKind, DamageType, EffectKind, EventScene,
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ServerZoneIpcData, ServerZoneIpcSegment, Warp,
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ServerZoneIpcData, ServerZoneIpcSegment, Warp,
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@ -154,6 +154,15 @@ impl UserData for LuaPlayer {
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Ok(())
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Ok(())
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});
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});
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}
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}
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("id", |_, this| {
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Ok(ObjectTypeId {
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object_id: ObjectId(this.player_data.actor_id),
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object_type: 0,
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})
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});
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}
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}
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}
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impl UserData for Position {}
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impl UserData for Position {}
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