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https://github.com/redstrate/Kawari.git
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Begin implementing packet replay
It doesn't work fantastic yet, I need to move it to the global server state to truly work as intended.
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parent
ba1a92c9bc
commit
06debd5eb0
3 changed files with 97 additions and 3 deletions
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@ -1,3 +1,4 @@
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use std::collections::VecDeque;
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use std::net::SocketAddr;
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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@ -1184,6 +1185,49 @@ async fn client_loop(
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intended_use: zone.intended_use,
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};
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}
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if let Some(entry) = connection.replay_entries.pop_front() {
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// only care about Ipc packets
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let filename = entry.file_name().unwrap().to_str().unwrap();
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if !filename.contains("Ipc") {
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continue;
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}
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// only care about packets from the server
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if !filename.contains("(to client)") {
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continue;
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}
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let path = entry.to_str().unwrap();
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tracing::info!("- Replaying {path}");
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let source_actor_bytes = std::fs::read(format!("{path}/source_actor.bin")).unwrap();
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let target_actor_bytes = std::fs::read(format!("{path}/target_actor.bin")).unwrap();
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let source_actor = u32::from_le_bytes(source_actor_bytes[0..4].try_into().unwrap());
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let target_actor = u32::from_le_bytes(target_actor_bytes[0..4].try_into().unwrap());
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let ipc_header_bytes = std::fs::read(format!("{path}/ipc_header.bin")).unwrap();
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let opcode = u16::from_le_bytes(ipc_header_bytes[2..4].try_into().unwrap());
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let unk = std::fs::read(format!("{path}/data.bin")).unwrap();
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connection.send_segment(PacketSegment {
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source_actor,
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target_actor,
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segment_type: SegmentType::Ipc,
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data: SegmentData::Ipc {
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data: ServerZoneIpcSegment {
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unk1: 20,
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unk2: 0,
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op_code: ServerZoneIpcType::Unknown(opcode),
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option: 0,
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::Unknown { unk },
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}
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}
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}).await;
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}
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}
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},
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Err(_) => {
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@ -1303,6 +1347,7 @@ async fn main() {
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gracefully_logged_out: false,
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weather_id: 0,
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obsfucation_data: ObsfucationData::default(),
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replay_entries: VecDeque::default(),
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});
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}
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Some((mut socket, _)) = handle_rcon(&rcon_listener) => {
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@ -111,6 +111,12 @@ impl ChatHandler {
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}
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true
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}
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"!replay" => {
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let (_, path) = chat_message.message.split_once(' ').unwrap();
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connection.replay_packets(path).await;
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true
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}
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_ => false,
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}
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}
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@ -1,6 +1,7 @@
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use std::{
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collections::HashMap,
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collections::{HashMap, VecDeque},
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net::SocketAddr,
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path::PathBuf,
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sync::{Arc, Mutex},
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time::Instant,
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};
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@ -134,6 +135,8 @@ pub struct ZoneConnection {
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pub weather_id: u16,
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pub obsfucation_data: ObsfucationData,
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pub replay_entries: VecDeque<PathBuf>,
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}
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impl ZoneConnection {
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@ -256,8 +259,11 @@ impl ZoneConnection {
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}
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pub async fn spawn_actor(&mut self, mut actor: Actor, mut spawn: NpcSpawn) {
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// There is no reason for us to spawn our own player again. It's probably a bug!'
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assert!(actor.id.0 != self.player_data.actor_id);
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// skip during replay
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if self.replay_entries.is_empty() {
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// There is no reason for us to spawn our own player again. It's probably a bug!'
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assert!(actor.id.0 != self.player_data.actor_id);
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}
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actor.spawn_index = self.get_free_spawn_index() as u32;
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spawn.common.spawn_index = actor.spawn_index as u8;
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@ -1484,4 +1490,41 @@ impl ZoneConnection {
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.await;
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}
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}
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pub async fn replay_packets(&mut self, path: &str) {
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tracing::info!("Beginning replay from {path}...");
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let mut entries = std::fs::read_dir(path)
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.unwrap()
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.map(|res| res.map(|e| e.path()))
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.collect::<Result<Vec<_>, std::io::Error>>()
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.unwrap();
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entries.sort_by(|a, b| {
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let a_seq = a
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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let b_seq = b
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.file_name()
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.unwrap()
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.to_str()
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.unwrap()
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.split_once('-')
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.unwrap()
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.0
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.parse::<i32>()
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.unwrap();
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a_seq.cmp(&b_seq)
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});
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self.replay_entries = entries.into();
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}
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}
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