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Refactor Nudge.lua

-Added the comments back from the original
-Make actual use of the new_position table, may as well since it's there.
This commit is contained in:
The Dax 2025-06-18 11:56:23 -04:00 committed by Joshua Goins
parent 8cc59f4793
commit 0b6d8d3f8c

View file

@ -26,53 +26,52 @@ function onCommand(args, player)
["-"] = -1,
["DESCEND"] = -1,
}
local usage = "Usage: !nudge <distance> <up|u|+|ascend/down|d|-|descend>"
if argc == 1 then
if checkArg1 then
distance = checkArg1
else
send_msg("Error parsing direction! Usage: !nudge <distance> <up|u|+|ascend/down|d|-|descend>", player)
send_msg("Error parsing distance! \n"..usage, player)
return
end
end
if argc == 2 then
if checkArg1 and checkArg2 then
if checkArg1 and checkArg2 then -- If both are numbers, just ignore second argument
distance = checkArg1
elseif checkArg1 and not checkArg2 then
elseif checkArg1 and not checkArg2 then -- If first is number and second is string
distance = checkArg1
if vertical[string.upper(arg2)] then
if vertical[string.upper(arg2)] then -- Check vertical direction on string, otherwise throw param error
direction = vertical[string.upper(arg2)]
else
send_msg("Error parsing direction! Usage: !nudge <distance> <up|u|+|ascend/down|d|-|descend>", player)
send_msg("Error parsing direction! \n"..usage, player)
return
end
else
send_msg("Error parsing parameters! Usage: !nudge <distance> <up/u/+/ascend/down/d/-/descend>", player)
send_msg("Error parsing parameters! \n"..usage, player)
return
end
end
local message = string.format("Positioning forward %s yalms", distance)
local position = { x = 0.0, y = 0.0, z = 0.0 }
local direction_str = "forward"
local new_position = { x = pos.x, y = pos.y, z = pos.z }
if direction == 1 then
local py = pos.y + distance
message = string.format("Positioning up %s yalms.", distance)
position = { x = pos.x, y = py, z = pos.z }
direction_str = "up"
new_position.y = pos.y + distance
elseif direction == -1 then
local py = pos.y - distance
message = string.format("Positioning down %s yalms.", distance)
position = { x = pos.x, y = py, z = pos.z }
direction_str = "down"
new_position.y = pos.y - distance
else
local px = pos.x - distance * math.cos(angle)
local pz = pos.z + distance * math.sin(angle)
if distance < 1 then
message = string.format("Positioning back %s yalms.", distance)
direction_str = "back"
end
position = { x = px, y = pos.y, z = pz }
new_position.x = pos.x - distance * math.cos(angle)
new_position.z = pos.z + distance * math.sin(angle)
end
player:set_position(position, player.rotation)
player:set_position(new_position, player.rotation)
local message = string.format("Positioning %s %s yalms.", direction_str, distance)
send_msg(message, player)
end