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Add warnings in more lobby fail cases
For example, if your World server is down and no service accounts were returned.
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1 changed files with 4 additions and 0 deletions
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@ -104,6 +104,8 @@ async fn main() {
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serde_json::from_str(&body).ok();
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if let Some(service_accounts) = service_accounts {
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if service_accounts.is_empty() {
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tracing::warn!("This account has no service accounts attached, how did this happen?");
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// request an update, wrong error message lol
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connection.send_error(*sequence, 1012, 13101).await;
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} else {
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@ -112,6 +114,8 @@ async fn main() {
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connection.send_account_list().await;
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}
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} else {
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tracing::warn!("Failed to parse service accounts from the login server!");
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// request an update, wrong error message lol
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connection.send_error(*sequence, 1012, 13101).await;
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}
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