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Begin logging collision asset paths in naivmesh gen

This commit is contained in:
Joshua Goins 2025-07-08 23:38:03 -04:00
parent e26820f777
commit 20b26377dc

View file

@ -2,6 +2,7 @@ use icarus::TerritoryType::TerritoryTypeSheet;
use kawari::config::get_config;
use physis::{
common::{Language, Platform},
layer::{LayerEntryData, LayerGroup},
lvb::Lvb,
resource::{Resource, SqPackResource},
};
@ -34,6 +35,30 @@ fn main() {
for path in &lvb.scns[0].header.path_layer_group_resources {
if path.contains("bg.lgb") {
tracing::info!("Processing {path}");
let lgb_file = sqpack_resource.read(path).unwrap();
let lgb = LayerGroup::from_existing(&lgb_file);
let Some(lgb) = lgb else {
tracing::error!(
"Failed to parse {path}, this is most likely a bug in Physis and should be reported somewhere!"
);
return;
};
// TODO: i think we know which layer is specifically used for navmesh gen, better check that LVB
for chunk in &lgb.chunks {
for layer in &chunk.layers {
for object in &layer.objects {
if let LayerEntryData::BG(bg) = &object.data {
if !bg.collision_asset_path.value.is_empty() {
tracing::info!("Considering {} for navimesh", object.instance_id);
tracing::info!("- Loading {}", bg.collision_asset_path.value);
}
}
}
}
}
}
}
}