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https://github.com/redstrate/Kawari.git
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Fill out more fields of ClientSelectData
Thanks to FFXIVClientStructs, which already has much of this documented.
This commit is contained in:
parent
1013556eba
commit
2649985b32
2 changed files with 33 additions and 32 deletions
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@ -235,17 +235,17 @@ async fn send_lobby_info(socket: &mut WriteHalf<TcpStream>, state: &State, seque
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{
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{
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let select_data = ClientSelectData {
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let select_data = ClientSelectData {
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game_name_unk: "Final Fantasy".to_string(),
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game_name_unk: "Final Fantasy".to_string(),
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version_maybe: 1,
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current_class: 2,
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unk1: [0; 30],
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class_levels: [5; 30],
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unk2: 0,
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race: 0,
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unk3: 0,
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subrace: 0,
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unk4: 0,
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gender: 0,
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unk5: 0,
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birth_month: 5,
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unk6: 0,
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birth_day: 5,
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unk7: 0,
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guardian: 2,
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unk8: 0,
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unk8: 0,
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unk9: 0,
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unk9: 0,
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unk10: 0,
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zone_id: 1000,
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unk11: 0,
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unk11: 0,
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customize: ClientCustomizeData {
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customize: ClientCustomizeData {
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race: 3,
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race: 3,
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@ -279,11 +279,11 @@ async fn send_lobby_info(socket: &mut WriteHalf<TcpStream>, state: &State, seque
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unk14: [0; 10],
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unk14: [0; 10],
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unk15: 0,
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unk15: 0,
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unk16: 0,
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unk16: 0,
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unk17: 0,
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legacy_character: 0,
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unk18: 0,
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unk18: 0,
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unk19: 0,
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unk19: 0,
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unk20: 0,
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unk20: 0,
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unk21: String::new(),
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unk21: "hello".to_string(),
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unk22: 0,
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unk22: 0,
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unk23: 0,
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unk23: 0,
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};
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};
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@ -58,20 +58,20 @@ impl ClientCustomizeData {
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])
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])
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}
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}
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}
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}
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/// See https://github.com/aers/FFXIVClientStructs/blob/main/FFXIVClientStructs/FFXIV/Application/Network/WorkDefinitions/ClientSelectData.cs
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pub struct ClientSelectData {
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pub struct ClientSelectData {
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pub game_name_unk: String,
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pub game_name_unk: String,
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pub version_maybe: i32,
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pub current_class: i32,
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pub unk1: [i32; 30],
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pub class_levels: [i32; 30],
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pub unk2: i32,
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pub race: i32,
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pub unk3: i32,
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pub subrace: i32,
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pub unk4: i32,
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pub gender: i32,
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pub unk5: i32,
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pub birth_month: i32,
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pub unk6: i32,
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pub birth_day: i32,
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pub unk7: i32,
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pub guardian: i32,
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pub unk8: i32,
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pub unk8: i32,
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pub unk9: i32,
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pub unk9: i32,
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pub unk10: i32,
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pub zone_id: i32,
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pub unk11: i32,
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pub unk11: i32,
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pub customize: ClientCustomizeData,
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pub customize: ClientCustomizeData,
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pub unk12: i32,
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pub unk12: i32,
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@ -79,7 +79,8 @@ pub struct ClientSelectData {
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pub unk14: [i32; 10],
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pub unk14: [i32; 10],
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pub unk15: i32,
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pub unk15: i32,
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pub unk16: i32,
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pub unk16: i32,
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pub unk17: i32,
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/// If set to 1, the user is granted one opportunity to edit their character and are prompted to re-choose their class.
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pub legacy_character: i32,
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pub unk18: i32,
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pub unk18: i32,
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pub unk19: i32,
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pub unk19: i32,
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pub unk20: i32,
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pub unk20: i32,
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@ -92,17 +93,17 @@ impl ClientSelectData {
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pub fn to_json(&self) -> String {
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pub fn to_json(&self) -> String {
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let content = json!([
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let content = json!([
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self.game_name_unk,
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self.game_name_unk,
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self.version_maybe.to_string(),
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self.current_class.to_string(),
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self.unk1.map(|x| x.to_string()),
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self.class_levels.map(|x| x.to_string()),
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self.unk2.to_string(),
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self.race.to_string(),
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self.unk3.to_string(),
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self.subrace.to_string(),
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self.unk4.to_string(),
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self.gender.to_string(),
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self.unk5.to_string(),
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self.birth_month.to_string(),
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self.unk6.to_string(),
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self.birth_day.to_string(),
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self.unk7.to_string(),
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self.guardian.to_string(),
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self.unk8.to_string(),
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self.unk8.to_string(),
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self.unk9.to_string(),
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self.unk9.to_string(),
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self.unk10.to_string(),
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self.zone_id.to_string(),
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self.unk11.to_string(),
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self.unk11.to_string(),
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self.customize.to_json(),
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self.customize.to_json(),
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self.unk12.to_string(),
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self.unk12.to_string(),
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@ -110,7 +111,7 @@ impl ClientSelectData {
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self.unk14.map(|x| x.to_string()),
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self.unk14.map(|x| x.to_string()),
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self.unk15.to_string(),
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self.unk15.to_string(),
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self.unk16.to_string(),
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self.unk16.to_string(),
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self.unk17.to_string(),
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self.legacy_character.to_string(),
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self.unk18.to_string(),
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self.unk18.to_string(),
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self.unk19.to_string(),
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self.unk19.to_string(),
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self.unk20.to_string(),
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self.unk20.to_string(),
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