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Add better names for origin/destination world fields
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parent
2649985b32
commit
26e22843c5
2 changed files with 10 additions and 11 deletions
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@ -170,7 +170,7 @@ async fn send_lobby_info(socket: &mut WriteHalf<TcpStream>, state: &State, seque
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.unwrap();
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let mut packets = Vec::new();
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// send them the character list
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// send them the server list
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{
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let mut servers = [Server {
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id: WORLD_ID,
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@ -292,12 +292,12 @@ async fn send_lobby_info(socket: &mut WriteHalf<TcpStream>, state: &State, seque
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id: 0,
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content_id: 11111111111111111,
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index: 0,
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server_id: WORLD_ID,
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server_id1: WORLD_ID,
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unk1: [0; 16],
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origin_server_id: WORLD_ID,
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current_server_id: WORLD_ID,
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character_name: "test".to_string(),
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character_server_name: WORLD_NAME.to_string(),
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character_server_name1: WORLD_NAME.to_string(),
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origin_server_name: WORLD_NAME.to_string(),
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current_server_name: WORLD_NAME.to_string(),
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character_detail_json: select_data.to_json(),
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unk2: [0; 20],
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}];
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@ -327,8 +327,8 @@ async fn send_lobby_info(socket: &mut WriteHalf<TcpStream>, state: &State, seque
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days_subscribed: 5,
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remaining_days: 5,
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days_to_next_rank: 0,
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max_characters_on_world: 0,
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unk8: 8,
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max_characters_on_world: 2,
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entitled_expansion: 4,
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characters: characters_in_packet,
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}
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@ -59,9 +59,8 @@ pub struct CharacterDetails {
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pub content_id: u64,
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#[brw(pad_after = 4)]
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pub index: u32,
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// TODO: lol? why is there server_id1?
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pub server_id: u16,
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pub server_id1: u16,
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pub origin_server_id: u16,
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pub current_server_id: u16,
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pub unk1: [u8; 16],
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#[bw(pad_size_to = 32)]
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#[br(count = 32)]
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@ -72,12 +71,12 @@ pub struct CharacterDetails {
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#[br(count = 32)]
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#[br(map = read_string)]
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#[bw(map = write_string)]
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pub character_server_name: String,
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pub origin_server_name: String,
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#[bw(pad_size_to = 32)]
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#[br(count = 32)]
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#[br(map = read_string)]
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#[bw(map = write_string)]
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pub character_server_name1: String,
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pub current_server_name: String,
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#[bw(pad_size_to = 1024)]
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#[br(count = 1024)]
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#[br(map = read_string)]
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