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Remove "Registered XYZ" messages from the World server
Now that we have a ton of events registered, this just becomes log spam. I initially added it while testing the Lua API, but I don't think it's necessary anymore.
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1 changed files with 0 additions and 3 deletions
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@ -418,7 +418,6 @@ impl FromLua for EffectsBuilder {
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pub fn load_global_script(lua: &mut Lua) -> mlua::Result<()> {
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let register_action_func =
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lua.create_function(|lua, (action_id, action_script): (u32, String)| {
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tracing::info!("Registering {action_id} with {action_script}!");
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let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
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let _ = state.action_scripts.insert(action_id, action_script);
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Ok(())
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@ -426,7 +425,6 @@ pub fn load_global_script(lua: &mut Lua) -> mlua::Result<()> {
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let register_event_func =
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lua.create_function(|lua, (event_id, event_script): (u32, String)| {
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tracing::info!("Registering {event_id} with {event_script}!");
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let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
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let _ = state.event_scripts.insert(event_id, event_script);
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Ok(())
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@ -434,7 +432,6 @@ pub fn load_global_script(lua: &mut Lua) -> mlua::Result<()> {
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let register_command_func =
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lua.create_function(|lua, (command_name, command_script): (String, String)| {
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tracing::info!("Registering {command_name} with {command_script}!");
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let mut state = lua.app_data_mut::<ExtraLuaState>().unwrap();
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let _ = state.command_scripts.insert(command_name, command_script);
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Ok(())
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