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Inn bed: do player:begin_log_out() so the server-side hangs up properly (#77)
The client doesn't send that it disconnected, perhaps a bug on SE's end.
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@ -32,6 +32,9 @@ function onReturn(scene, results, player)
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if decision == NOTHING then
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player:finish_event(EVENT_ID)
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else
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if decision == LOG_OUT or decision == EXIT_GAME then
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player:begin_log_out()
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end
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player:play_scene(player.id, EVENT_ID, SCENE_SLEEP_ANIM, CUTSCENE_FLAGS, {decision})
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end
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elseif scene == SCENE_SLEEP_ANIM then
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