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Log, don't panic for Lua commands
It will also try to fallback to a Rust command - if available. See #39
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cdcce88c5f
commit
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1 changed files with 55 additions and 51 deletions
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@ -507,66 +507,69 @@ async fn client_loop(
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let lua = lua.lock().unwrap();
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let state = lua.app_data_ref::<ExtraLuaState>().unwrap();
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// If a Lua command exists, try using that first
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if let Some(command_script) =
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state.command_scripts.get(command_name)
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{
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handled = true;
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lua.scope(|scope| {
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let connection_data = scope
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.create_userdata_ref_mut(&mut lua_player)
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.unwrap();
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let file_name = format!(
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"{}/{}",
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&config.world.scripts_location, command_script
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);
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let config = get_config();
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let mut run_script = || -> mlua::Result<()> {
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lua.scope(|scope| {
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let connection_data = scope
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.create_userdata_ref_mut(&mut lua_player)?;
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let file_name = format!(
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"{}/{}",
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&config.world.scripts_location, command_script
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);
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lua.load(
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std::fs::read(&file_name)
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.expect("Failed to locate scripts directory!"),
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)
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.set_name("@".to_string() + &file_name)
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.exec()
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.unwrap();
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lua.load(
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std::fs::read(&file_name)
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.expect("Failed to locate scripts directory!"),
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)
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.set_name("@".to_string() + &file_name)
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.exec()?;
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let required_rank = lua.globals().get("required_rank");
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if let Err(error) = required_rank {
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tracing::info!("Script is missing required_rank! Unable to run command, sending error to user. Additional information: {}", error);
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let func: Function =
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lua.globals().get("onCommandRequiredRankMissingError").unwrap();
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func.call::<()>((error.to_string(), connection_data)).unwrap();
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return Ok(());
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}
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/* Reset state for future commands. Without this it'll stay set to the last value
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* and allow other commands that omit required_rank to run, which is undesirable. */
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lua.globals().set("required_rank", mlua::Value::Nil).unwrap();
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if connection.player_data.gm_rank as u8 >= required_rank.unwrap() {
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let mut func_args = "";
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if parts.len() > 1 {
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func_args = &chat_message.message[command_name.len() + 2..];
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tracing::info!("Args passed to Lua command {}: {}", command_name, func_args);
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} else {
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tracing::info!("No additional args passed to Lua command {}.", command_name);
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let required_rank = lua.globals().get("required_rank");
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if let Err(error) = required_rank {
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tracing::info!("Script is missing required_rank! Unable to run command, sending error to user. Additional information: {}", error);
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let func: Function =
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lua.globals().get("onCommandRequiredRankMissingError")?;
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func.call::<()>((error.to_string(), connection_data))?;
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return Ok(());
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}
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let func: Function =
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lua.globals().get("onCommand").unwrap();
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func.call::<()>((func_args, connection_data)).
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unwrap();
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Ok(())
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} else {
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tracing::info!("User with account_id {} tried to invoke GM command {} with insufficient privileges!",
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connection.player_data.account_id, command_name);
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let func: Function =
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lua.globals().get("onCommandRequiredRankInsufficientError").unwrap();
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func.call::<()>(connection_data).unwrap();
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Ok(())
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}
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})
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.unwrap();
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/* Reset state for future commands. Without this it'll stay set to the last value
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* and allow other commands that omit required_rank to run, which is undesirable. */
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lua.globals().set("required_rank", mlua::Value::Nil)?;
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if connection.player_data.gm_rank as u8 >= required_rank? {
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let mut func_args = "";
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if parts.len() > 1 {
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func_args = &chat_message.message[command_name.len() + 2..];
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tracing::info!("Args passed to Lua command {}: {}", command_name, func_args);
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} else {
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tracing::info!("No additional args passed to Lua command {}.", command_name);
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}
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let func: Function =
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lua.globals().get("onCommand")?;
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func.call::<()>((func_args, connection_data))?;
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Ok(())
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} else {
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tracing::info!("User with account_id {} tried to invoke GM command {} with insufficient privileges!",
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connection.player_data.account_id, command_name);
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let func: Function =
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lua.globals().get("onCommandRequiredRankInsufficientError")?;
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func.call::<()>(connection_data)?;
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Ok(())
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}
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})
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};
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if let Err(err) = run_script() {
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tracing::warn!("Lua error in {file_name}: {:?}", err);
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handled = false;
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}
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} else {
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tracing::info!("Unknown command {command_name}");
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@ -582,6 +585,7 @@ async fn client_loop(
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}
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}
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// Fallback to Rust implemented commands
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if !handled {
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ChatHandler::handle_chat_message(
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&mut connection,
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