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Fix Chronofoil capturing not working
This was because Kawari was not seeing the KeepAliveRequest like the retail Lobby server does, and Chronofoil didn't know what to do. Fixes #113
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1 changed files with 21 additions and 0 deletions
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@ -1,5 +1,6 @@
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use kawari::RECEIVE_BUFFER_SIZE;
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use kawari::common::GameData;
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use kawari::common::timestamp_secs;
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use kawari::config::get_config;
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use kawari::get_supported_expac_versions;
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use kawari::ipc::kawari::CustomIpcData;
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@ -10,6 +11,8 @@ use kawari::ipc::lobby::{ClientLobbyIpcData, ServerLobbyIpcSegment};
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use kawari::lobby::LobbyConnection;
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use kawari::lobby::send_custom_world_packet;
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use kawari::packet::ConnectionType;
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use kawari::packet::PacketSegment;
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use kawari::packet::SegmentType;
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use kawari::packet::oodle::OodleNetwork;
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use kawari::packet::{PacketState, SegmentData, send_keep_alive};
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use std::fs;
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@ -195,6 +198,21 @@ async fn main() {
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selected_service_account: None,
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};
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// as seen in retail, the server sends a KeepAliveRequest before doing *anything*
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// TODO: i think the zone server does this too, but in the wrong order
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{
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connection
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.send_segment(PacketSegment {
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segment_type: SegmentType::KeepAliveRequest,
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data: SegmentData::KeepAliveRequest {
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id: 0xE0037603u32,
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timestamp: timestamp_secs(),
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},
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..Default::default()
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})
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.await;
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}
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tokio::spawn(async move {
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let mut buf = vec![0; RECEIVE_BUFFER_SIZE];
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loop {
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@ -342,6 +360,9 @@ async fn main() {
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)
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.await
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}
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SegmentData::KeepAliveResponse { .. } => {
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// we can throw this away
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}
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_ => {
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panic!("The server is recieving a response packet!")
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}
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