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Add documentation about the supported client triggers
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1 changed files with 6 additions and 0 deletions
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@ -5,6 +5,7 @@ use crate::common::{read_bool_from, write_bool_as};
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#[binrw]
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#[binrw]
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#[derive(Debug, Eq, PartialEq, Clone)]
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#[derive(Debug, Eq, PartialEq, Clone)]
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pub enum ClientTriggerCommand {
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pub enum ClientTriggerCommand {
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/// The player sheathes/unsheathes their weapon.
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#[brw(magic = 0x1u16)]
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#[brw(magic = 0x1u16)]
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ToggleWeapon {
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ToggleWeapon {
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#[brw(pad_before = 2)]
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#[brw(pad_before = 2)]
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@ -12,6 +13,7 @@ pub enum ClientTriggerCommand {
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#[bw(map = write_bool_as::<u32>)]
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#[bw(map = write_bool_as::<u32>)]
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shown: bool,
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shown: bool,
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},
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},
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/// The player looks or stops looking at an actor.
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#[brw(magic = 0x3u16)]
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#[brw(magic = 0x3u16)]
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SetTarget {
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SetTarget {
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#[brw(pad_before = 2)]
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#[brw(pad_before = 2)]
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@ -21,23 +23,27 @@ pub enum ClientTriggerCommand {
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Unk1 {},
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Unk1 {},
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#[brw(magic = 0xC9u16)]
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#[brw(magic = 0xC9u16)]
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Unk2 {},
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Unk2 {},
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/// The player begins an emote.
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#[brw(magic = 0x1F4u16)]
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#[brw(magic = 0x1F4u16)]
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Emote {
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Emote {
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#[brw(pad_before = 2)] // padding
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#[brw(pad_before = 2)] // padding
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emote: u32,
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emote: u32,
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},
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},
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/// The player explicitly changed their pose.
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#[brw(magic = 0x1F9u16)]
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#[brw(magic = 0x1F9u16)]
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ChangePose {
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ChangePose {
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#[brw(pad_before = 2)] // padding
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#[brw(pad_before = 2)] // padding
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unk1: u32,
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unk1: u32,
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pose: u32,
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pose: u32,
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},
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},
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/// The client is "reapplying" the existing pose, like after idling.
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#[brw(magic = 0x1FAu16)]
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#[brw(magic = 0x1FAu16)]
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ReapplyPose {
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ReapplyPose {
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#[brw(pad_before = 2)] // padding
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#[brw(pad_before = 2)] // padding
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unk1: u32,
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unk1: u32,
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pose: u32,
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pose: u32,
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},
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},
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/// The player selects a teleport destination.
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#[brw(magic = 0xCAu16)]
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#[brw(magic = 0xCAu16)]
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TeleportQuery {
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TeleportQuery {
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#[brw(pad_before = 2)]
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#[brw(pad_before = 2)]
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