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Port the nudge gm/debug command from Project Meteor Server.
It's a command that moves the user forward, backward, up, or down a specified amount of yalms. It's quite helpful for exploration convenience, and doesn't replace setpos, rather, it's meant to complement it. The set_position function was also extended to allow for lua code to specify the rotation/direction facing.
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parent
acd11b9122
commit
80885f0eeb
4 changed files with 100 additions and 7 deletions
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@ -49,3 +49,4 @@ registerEvent(1245187, "opening/OpeningUldah.lua")
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registerCommand("setpos", "commands/debug/SetPos.lua")
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registerCommand("classjob", "commands/debug/ClassJob.lua")
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registerCommand("setspeed", "commands/debug/SetSpeed.lua")
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registerCommand("nudge", "commands/debug/Nudge.lua")
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78
resources/scripts/commands/debug/Nudge.lua
Normal file
78
resources/scripts/commands/debug/Nudge.lua
Normal file
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@ -0,0 +1,78 @@
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-- Ported from Ioncannon's Project Meteor Server
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-- https://bitbucket.org/Ioncannon/project-meteor-server/src/develop/Data/scripts/commands/gm/nudge.lua
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function send_msg(message, player)
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player:send_message(string.format("[nudge] %s", message))
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end
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function onCommand(args, player)
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local parts = split(args)
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local argc = table.getn(parts)
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local pos = player.position
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local angle = player.rotation + (math.pi / 2)
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local distance = 5
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local direction = 0
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local arg1 = parts[1]
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local arg2 = parts[2]
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local checkArg1 = tonumber(arg1)
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local checkArg2 = tonumber(arg2)
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local vertical = {
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["UP"] = 1,
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["U"] = 1,
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["+"] = 1,
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["ASCEND"] = 1,
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["DOWN"] = -1,
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["D"] = -1,
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["-"] = -1,
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["DESCEND"] = -1,
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}
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if argc == 1 then
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if checkArg1 then
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distance = checkArg1
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else
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send_msg("Error parsing direction! Usage: !nudge <distance> <up|u|+|ascend/down|d|-|descend>", player)
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return
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end
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end
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if argc == 2 then
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if checkArg1 and checkArg2 then
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distance = checkArg1
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elseif checkArg1 and not checkArg2 then
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distance = checkArg1
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if vertical[string.upper(arg2)] then
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direction = vertical[string.upper(arg2)]
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else
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send_msg("Error parsing direction! Usage: !nudge <distance> <up|u|+|ascend/down|d|-|descend>", player)
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return
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end
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else
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send_msg("Error parsing parameters! Usage: !nudge <distance> <up/u/+/ascend/down/d/-/descend>", player)
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return
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end
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end
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local message = string.format("Positioning forward %s yalms", distance)
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local position = { x = 0.0, y = 0.0, z = 0.0 }
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if direction == 1 then
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local py = pos.y + distance
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message = string.format("Positioning up %s yalms.", distance)
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position = { x = pos.x, y = py, z = pos.z }
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elseif direction == -1 then
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local py = pos.y - distance
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message = string.format("Positioning down %s yalms.", distance)
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position = { x = pos.x, y = py, z = pos.z }
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else
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local px = pos.x - distance * math.cos(angle)
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local pz = pos.z + distance * math.sin(angle)
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if distance < 1 then
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message = string.format("Positioning back %s yalms.", distance)
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end
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position = { x = px, y = pos.y, z = pz }
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end
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player:set_position(position, player.rotation)
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send_msg(message, player)
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end
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@ -1,4 +1,4 @@
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function onCommand(args, player)
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local parts = split(args)
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player:set_position({ x = tonumber(parts[1]), y = tonumber(parts[2]), z = tonumber(parts[3]) })
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player:set_position({ x = tonumber(parts[1]), y = tonumber(parts[2]), z = tonumber(parts[3]) }, 0)
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end
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@ -1,7 +1,7 @@
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use mlua::{FromLua, Lua, LuaSerdeExt, UserData, UserDataFields, UserDataMethods, Value};
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use crate::{
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common::{ObjectId, ObjectTypeId, Position, timestamp_secs, workdefinitions::RemakeMode},
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common::{ObjectId, ObjectTypeId, Position, timestamp_secs, workdefinitions::RemakeMode, write_quantized_rotation},
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ipc::zone::{
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ActionEffect, DamageElement, DamageKind, DamageType, EffectKind, EventScene,
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ServerZoneIpcData, ServerZoneIpcSegment, Warp,
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@ -88,12 +88,13 @@ impl LuaPlayer {
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});
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}
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fn set_position(&mut self, position: Position) {
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fn set_position(&mut self, position: Position, rotation: f32) {
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let ipc = ServerZoneIpcSegment {
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op_code: ServerZoneIpcType::Warp,
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::Warp(Warp {
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position,
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dir: write_quantized_rotation(&rotation),
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position: position,
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..Default::default()
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}),
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..Default::default()
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@ -156,9 +157,10 @@ impl UserData for LuaPlayer {
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Ok(())
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},
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);
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methods.add_method_mut("set_position", |lua, this, position: Value| {
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methods.add_method_mut("set_position", |lua, this, (position, rotation): (Value, Value)| {
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let position: Position = lua.from_value(position).unwrap();
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this.set_position(position);
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let rotation: f32 = lua.from_value(rotation).unwrap();
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this.set_position(position, rotation);
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Ok(())
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});
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methods.add_method_mut("change_territory", |_, this, zone_id: u16| {
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@ -203,6 +205,12 @@ impl UserData for LuaPlayer {
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fields.add_field_method_get("teleport_query", |_, this| {
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Ok(this.player_data.teleport_query.clone())
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});
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fields.add_field_method_get("rotation", |_, this| {
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Ok(this.player_data.rotation)
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});
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fields.add_field_method_get("position", |_, this| {
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Ok(this.player_data.position)
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});
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}
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}
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@ -212,7 +220,13 @@ impl UserData for TeleportQuery {
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}
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}
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impl UserData for Position {}
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impl UserData for Position {
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fn add_fields<F: UserDataFields<Self>>(fields: &mut F) {
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fields.add_field_method_get("x", |_, this| Ok(this.x));
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fields.add_field_method_get("y", |_, this| Ok(this.y));
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fields.add_field_method_get("z", |_, this| Ok(this.z));
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}
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}
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impl UserData for ObjectTypeId {}
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