mirror of
https://github.com/redstrate/Kawari.git
synced 2025-05-06 04:37:46 +00:00
Overhaul how we send inventory packets again
I wanted to add armory chest support but the current state of the inventory was a little frustrating. Adding new containers was too difficult, so I made the system *even more* generic and easier to use. I have also split it up into it's own module with a nicer file layout. Oh yeah, and armory chest works too now.
This commit is contained in:
parent
e7fb661244
commit
8d384c4bd0
16 changed files with 486 additions and 416 deletions
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@ -7,6 +7,7 @@ use kawari::common::workdefinitions::{CharaMake, RemakeMode};
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use kawari::common::{GameData, ObjectId, timestamp_secs};
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use kawari::common::{Position, determine_initial_starting_zone};
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use kawari::config::get_config;
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use kawari::inventory::{Inventory, Item};
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use kawari::ipc::chat::{ServerChatIpcData, ServerChatIpcSegment};
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use kawari::ipc::kawari::{CustomIpcData, CustomIpcSegment, CustomIpcType};
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use kawari::ipc::zone::{
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@ -24,8 +25,8 @@ use kawari::packet::{
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send_keep_alive, send_packet,
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};
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use kawari::world::{
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Actor, ClientHandle, ClientId, EffectsBuilder, FromServer, Inventory, Item, LuaPlayer,
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PlayerData, ServerHandle, StatusEffects, ToServer, WorldDatabase,
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Actor, ClientHandle, ClientId, EffectsBuilder, FromServer, LuaPlayer, PlayerData, ServerHandle,
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StatusEffects, ToServer, WorldDatabase,
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};
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use kawari::world::{ChatHandler, Zone, ZoneConnection};
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82
src/inventory/equipped.rs
Normal file
82
src/inventory/equipped.rs
Normal file
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@ -0,0 +1,82 @@
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use serde::{Deserialize, Serialize};
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use super::{Item, Storage};
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#[derive(Default, Clone, Copy, Deserialize, Serialize, Debug)]
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pub struct EquippedStorage {
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pub main_hand: Item,
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pub off_hand: Item,
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pub head: Item,
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pub body: Item,
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pub hands: Item,
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pub belt: Item,
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pub legs: Item,
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pub feet: Item,
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pub ears: Item,
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pub neck: Item,
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pub wrists: Item,
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pub right_ring: Item,
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pub left_ring: Item,
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pub soul_crystal: Item,
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}
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impl Storage for EquippedStorage {
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fn max_slots(&self) -> u32 {
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14
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}
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fn num_items(&self) -> u32 {
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self.main_hand.quantity
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+ self.off_hand.quantity
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+ self.head.quantity
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+ self.body.quantity
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+ self.hands.quantity
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+ self.legs.quantity
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+ self.feet.quantity
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+ self.ears.quantity
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+ self.neck.quantity
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+ self.wrists.quantity
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+ self.right_ring.quantity
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+ self.left_ring.quantity
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+ self.soul_crystal.quantity
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}
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fn get_slot_mut(&mut self, index: u16) -> &mut Item {
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match index {
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0 => &mut self.main_hand,
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1 => &mut self.off_hand,
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2 => &mut self.head,
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3 => &mut self.body,
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4 => &mut self.hands,
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6 => &mut self.legs,
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7 => &mut self.feet,
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8 => &mut self.ears,
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9 => &mut self.neck,
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10 => &mut self.wrists,
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11 => &mut self.right_ring,
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12 => &mut self.left_ring,
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13 => &mut self.soul_crystal,
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_ => panic!("{} is not a valid src_container_index?!?", index),
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}
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}
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fn get_slot(&self, index: u16) -> &Item {
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match index {
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0 => &self.main_hand,
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1 => &self.off_hand,
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2 => &self.head,
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3 => &self.body,
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4 => &self.hands,
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5 => &self.belt,
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6 => &self.legs,
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7 => &self.feet,
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8 => &self.ears,
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9 => &self.neck,
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10 => &self.wrists,
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11 => &self.right_ring,
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12 => &self.left_ring,
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13 => &self.soul_crystal,
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_ => panic!("{} is not a valid src_container_index?!?", index),
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}
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}
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}
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34
src/inventory/generic.rs
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34
src/inventory/generic.rs
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@ -0,0 +1,34 @@
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use serde::{Deserialize, Serialize};
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use super::{Item, Storage};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct GenericStorage<const N: usize> {
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pub slots: Vec<Item>,
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}
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impl<const N: usize> GenericStorage<N> {
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pub fn default() -> Self {
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Self {
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slots: vec![Item::default(); N],
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}
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}
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}
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impl<const N: usize> Storage for GenericStorage<N> {
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fn max_slots(&self) -> u32 {
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N as u32
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}
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fn num_items(&self) -> u32 {
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self.slots.iter().filter(|item| item.quantity > 0).count() as u32
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}
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fn get_slot_mut(&mut self, index: u16) -> &mut Item {
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self.slots.get_mut(index as usize).unwrap()
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}
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fn get_slot(&self, index: u16) -> &Item {
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self.slots.get(index as usize).unwrap()
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}
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}
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14
src/inventory/item.rs
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14
src/inventory/item.rs
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@ -0,0 +1,14 @@
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use serde::{Deserialize, Serialize};
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/// Represents an item, or if the quanity is zero an empty slot.
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#[derive(Default, Copy, Clone, Serialize, Deserialize, Debug)]
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pub struct Item {
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pub quantity: u32,
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pub id: u32,
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}
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impl Item {
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pub fn new(quantity: u32, id: u32) -> Self {
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Self { quantity, id }
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}
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}
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293
src/inventory/mod.rs
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293
src/inventory/mod.rs
Normal file
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@ -0,0 +1,293 @@
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use physis::common::Language;
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use serde::{Deserialize, Serialize};
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use crate::common::GameData;
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use crate::ipc::zone::InventoryModify;
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mod equipped;
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pub use equipped::EquippedStorage;
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mod generic;
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pub use generic::GenericStorage;
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mod item;
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pub use item::Item;
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mod storage;
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pub use storage::{ContainerType, Storage};
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const MAX_NORMAL_STORAGE: usize = 35;
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const MAX_LARGE_STORAGE: usize = 50;
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Inventory {
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pub equipped: EquippedStorage,
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pub pages: [GenericStorage<MAX_NORMAL_STORAGE>; 4],
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pub armoury_main_hand: GenericStorage<MAX_LARGE_STORAGE>,
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pub armoury_head: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_body: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_hands: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_legs: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_feet: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_off_hand: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_earring: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_necklace: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_bracelet: GenericStorage<MAX_NORMAL_STORAGE>,
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pub armoury_rings: GenericStorage<MAX_LARGE_STORAGE>,
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pub armoury_soul_crystal: GenericStorage<MAX_NORMAL_STORAGE>,
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}
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impl Default for Inventory {
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fn default() -> Self {
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Self {
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equipped: EquippedStorage::default(),
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pages: std::array::from_fn(|_| GenericStorage::default()),
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armoury_main_hand: GenericStorage::default(),
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armoury_head: GenericStorage::default(),
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armoury_body: GenericStorage::default(),
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armoury_hands: GenericStorage::default(),
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armoury_legs: GenericStorage::default(),
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armoury_feet: GenericStorage::default(),
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armoury_off_hand: GenericStorage::default(),
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armoury_earring: GenericStorage::default(),
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armoury_necklace: GenericStorage::default(),
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armoury_bracelet: GenericStorage::default(),
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armoury_rings: GenericStorage::default(),
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armoury_soul_crystal: GenericStorage::default(),
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}
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}
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}
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impl<'a> IntoIterator for &'a Inventory {
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type Item = (ContainerType, &'a dyn Storage);
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type IntoIter = InventoryIterator<'a>;
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fn into_iter(self) -> InventoryIterator<'a> {
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InventoryIterator {
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inventory: self,
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curr: 0,
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}
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}
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}
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pub struct InventoryIterator<'a> {
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inventory: &'a Inventory,
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curr: u16,
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}
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impl<'a> Iterator for InventoryIterator<'a> {
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type Item = (ContainerType, &'a dyn Storage);
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fn next(&mut self) -> Option<Self::Item> {
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let curr = self.curr;
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self.curr += 1;
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if curr >= 17 {
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return None;
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}
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let container_type = match curr {
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// inventory
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0 => ContainerType::Inventory0,
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1 => ContainerType::Inventory1,
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2 => ContainerType::Inventory2,
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3 => ContainerType::Inventory3,
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// armory
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4 => ContainerType::ArmoryOffWeapon,
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5 => ContainerType::ArmoryHead,
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6 => ContainerType::ArmoryBody,
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7 => ContainerType::ArmoryHand,
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8 => ContainerType::ArmoryLeg,
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9 => ContainerType::ArmoryFoot,
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10 => ContainerType::ArmoryEarring,
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11 => ContainerType::ArmoryNeck,
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12 => ContainerType::ArmoryWrist,
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13 => ContainerType::ArmoryRing,
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14 => ContainerType::ArmorySoulCrystal,
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15 => ContainerType::ArmoryWeapon,
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// equipped
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16 => ContainerType::Equipped,
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_ => panic!("Inventory iterator invalid!"),
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};
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Some((
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container_type,
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self.inventory.get_container(&container_type),
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))
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}
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}
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impl Inventory {
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/// Equip the starting items for a given race
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pub fn equip_racial_items(&mut self, race_id: u8, gender: u8, game_data: &mut GameData) {
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let exh = game_data.game_data.read_excel_sheet_header("Race").unwrap();
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let exd = game_data
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.game_data
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.read_excel_sheet("Race", &exh, Language::English, 0)
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.unwrap();
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let world_row = &exd.read_row(&exh, race_id as u32).unwrap()[0];
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let get_column = |column_index: usize| {
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let physis::exd::ColumnData::Int32(item_id) = &world_row.data[column_index] else {
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panic!("Unexpected type!");
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};
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*item_id
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};
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if gender == 0 {
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self.equipped.body = Item::new(1, get_column(2) as u32);
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self.equipped.hands = Item::new(1, get_column(3) as u32);
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self.equipped.legs = Item::new(1, get_column(4) as u32);
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self.equipped.feet = Item::new(1, get_column(5) as u32);
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} else {
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self.equipped.body = Item::new(1, get_column(6) as u32);
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self.equipped.hands = Item::new(1, get_column(7) as u32);
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self.equipped.legs = Item::new(1, get_column(8) as u32);
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self.equipped.feet = Item::new(1, get_column(9) as u32);
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}
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// TODO: don't hardcode
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self.equipped.main_hand = Item::new(1, 0x00000641);
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self.equipped.ears = Item::new(1, 0x00003b1b);
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self.equipped.neck = Item::new(1, 0x00003b1a);
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self.equipped.wrists = Item::new(1, 0x00003b1c);
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self.equipped.right_ring = Item::new(1, 0x0000114a);
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self.equipped.left_ring = Item::new(1, 0x00003b1d);
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}
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pub fn process_action(&mut self, action: &InventoryModify) {
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if action.operation_type == 78 {
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// discard
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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*src_slot = Item::default();
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} else {
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// NOTE: only swaps items for now
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let src_item;
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// get the source item
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{
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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src_item = *src_slot;
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}
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let dst_item;
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// move into dst item
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{
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let dst_container = self.get_container_mut(&action.dst_storage_id);
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let dst_slot = dst_container.get_slot_mut(action.dst_container_index);
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dst_item = *dst_slot;
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dst_slot.clone_from(&src_item);
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}
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// move dst item into src slot
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{
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let src_container = self.get_container_mut(&action.src_storage_id);
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let src_slot = src_container.get_slot_mut(action.src_container_index);
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src_slot.clone_from(&dst_item);
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}
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}
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}
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pub fn add_in_next_free_slot(&mut self, item: Item) {
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for page in &mut self.pages {
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for slot in &mut page.slots {
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if slot.quantity == 0 {
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slot.clone_from(&item);
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return;
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}
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}
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}
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}
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fn get_container_mut(&mut self, container_type: &ContainerType) -> &mut dyn Storage {
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match container_type {
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ContainerType::Inventory0 => &mut self.pages[0],
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ContainerType::Inventory1 => &mut self.pages[1],
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ContainerType::Inventory2 => &mut self.pages[2],
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ContainerType::Inventory3 => &mut self.pages[3],
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ContainerType::Equipped => &mut self.equipped,
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ContainerType::ArmoryOffWeapon => &mut self.armoury_off_hand,
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ContainerType::ArmoryHead => &mut self.armoury_head,
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ContainerType::ArmoryBody => &mut self.armoury_body,
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ContainerType::ArmoryHand => &mut self.armoury_hands,
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ContainerType::ArmoryLeg => &mut self.armoury_legs,
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ContainerType::ArmoryFoot => &mut self.armoury_feet,
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ContainerType::ArmoryEarring => &mut self.armoury_earring,
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ContainerType::ArmoryNeck => &mut self.armoury_necklace,
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ContainerType::ArmoryWrist => &mut self.armoury_bracelet,
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ContainerType::ArmoryRing => &mut self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &mut self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &mut self.armoury_main_hand,
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}
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}
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fn get_container(&self, container_type: &ContainerType) -> &dyn Storage {
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match container_type {
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ContainerType::Inventory0 => &self.pages[0],
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ContainerType::Inventory1 => &self.pages[1],
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ContainerType::Inventory2 => &self.pages[2],
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ContainerType::Inventory3 => &self.pages[3],
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ContainerType::Equipped => &self.equipped,
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ContainerType::ArmoryOffWeapon => &self.armoury_off_hand,
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ContainerType::ArmoryHead => &self.armoury_head,
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ContainerType::ArmoryBody => &self.armoury_body,
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ContainerType::ArmoryHand => &self.armoury_hands,
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ContainerType::ArmoryLeg => &self.armoury_legs,
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ContainerType::ArmoryFoot => &self.armoury_feet,
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ContainerType::ArmoryEarring => &self.armoury_earring,
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ContainerType::ArmoryNeck => &self.armoury_necklace,
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ContainerType::ArmoryWrist => &self.armoury_bracelet,
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ContainerType::ArmoryRing => &self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &self.armoury_main_hand,
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}
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}
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pub fn get_main_weapon_id(&self, game_data: &mut GameData) -> u64 {
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game_data
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.get_primary_model_id(self.equipped.main_hand.id)
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.unwrap_or(0)
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}
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pub fn get_model_ids(&self, game_data: &mut GameData) -> [u32; 10] {
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[
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game_data
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.get_primary_model_id(self.equipped.head.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.body.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.hands.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.legs.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.feet.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.ears.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.neck.id)
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.unwrap_or(0) as u32,
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game_data
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.get_primary_model_id(self.equipped.wrists.id)
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.unwrap_or(0) as u32,
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game_data
|
||||
.get_primary_model_id(self.equipped.left_ring.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.right_ring.id)
|
||||
.unwrap_or(0) as u32,
|
||||
]
|
||||
}
|
||||
}
|
38
src/inventory/storage.rs
Normal file
38
src/inventory/storage.rs
Normal file
|
@ -0,0 +1,38 @@
|
|||
use binrw::binrw;
|
||||
|
||||
use super::Item;
|
||||
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
#[brw(repr = u16)]
|
||||
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||
pub enum ContainerType {
|
||||
#[default]
|
||||
Inventory0 = 0,
|
||||
Inventory1 = 1,
|
||||
Inventory2 = 2,
|
||||
Inventory3 = 3,
|
||||
|
||||
Equipped = 1000,
|
||||
|
||||
ArmoryOffWeapon = 3200,
|
||||
ArmoryHead = 3201,
|
||||
ArmoryBody = 3202,
|
||||
ArmoryHand = 3203,
|
||||
ArmoryLeg = 3205,
|
||||
ArmoryFoot = 3206,
|
||||
ArmoryEarring = 3207,
|
||||
ArmoryNeck = 3208,
|
||||
ArmoryWrist = 3209,
|
||||
ArmoryRing = 3300,
|
||||
ArmorySoulCrystal = 3400,
|
||||
ArmoryWeapon = 3500,
|
||||
}
|
||||
|
||||
/// Represents a generic item storage.
|
||||
pub trait Storage: Sync {
|
||||
fn max_slots(&self) -> u32;
|
||||
fn num_items(&self) -> u32;
|
||||
fn get_slot_mut(&mut self, index: u16) -> &mut Item;
|
||||
fn get_slot(&self, index: u16) -> &Item;
|
||||
}
|
|
@ -1,18 +1,6 @@
|
|||
use binrw::binrw;
|
||||
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
#[brw(repr = u16)]
|
||||
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||
pub enum ContainerType {
|
||||
#[default]
|
||||
Inventory0 = 0,
|
||||
Inventory1 = 1,
|
||||
Inventory2 = 2,
|
||||
Inventory3 = 3,
|
||||
Equipped = 1000,
|
||||
ArmouryBody = 3202,
|
||||
}
|
||||
use crate::inventory::ContainerType;
|
||||
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use binrw::binrw;
|
||||
|
||||
use super::ContainerType;
|
||||
use crate::inventory::ContainerType;
|
||||
|
||||
#[binrw]
|
||||
#[derive(Debug, Clone, Default)]
|
||||
|
@ -51,7 +51,7 @@ mod tests {
|
|||
assert_eq!(modify_inventory.src_stack, 1);
|
||||
assert_eq!(modify_inventory.src_catalog_id, 0);
|
||||
assert_eq!(modify_inventory.dst_actor_id, 0);
|
||||
assert_eq!(modify_inventory.dst_storage_id, ContainerType::ArmouryBody);
|
||||
assert_eq!(modify_inventory.dst_storage_id, ContainerType::ArmoryBody);
|
||||
assert_eq!(modify_inventory.dst_container_index, 0);
|
||||
assert_eq!(modify_inventory.dst_stack, 0);
|
||||
assert_eq!(modify_inventory.dst_catalog_id, 0);
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
use binrw::binrw;
|
||||
|
||||
use super::ContainerType;
|
||||
use crate::inventory::ContainerType;
|
||||
|
||||
#[binrw]
|
||||
#[brw(little)]
|
||||
|
|
|
@ -48,7 +48,7 @@ mod action_request;
|
|||
pub use action_request::ActionRequest;
|
||||
|
||||
mod container_info;
|
||||
pub use container_info::{ContainerInfo, ContainerType};
|
||||
pub use container_info::ContainerInfo;
|
||||
|
||||
mod item_info;
|
||||
pub use item_info::ItemInfo;
|
||||
|
|
|
@ -36,6 +36,9 @@ pub mod opcodes;
|
|||
/// IPC
|
||||
pub mod ipc;
|
||||
|
||||
/// Inventory and storage management.
|
||||
pub mod inventory;
|
||||
|
||||
/// Used in the encryption key.
|
||||
const GAME_VERSION: u16 = 7000;
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ use tokio::{io::AsyncReadExt, net::TcpStream};
|
|||
use crate::{
|
||||
RECEIVE_BUFFER_SIZE,
|
||||
blowfish::Blowfish,
|
||||
common::{timestamp_secs, workdefinitions::CharaMake},
|
||||
common::timestamp_secs,
|
||||
config::get_config,
|
||||
opcodes::ServerLobbyIpcType,
|
||||
packet::oodle::OodleNetwork,
|
||||
|
|
|
@ -12,12 +12,13 @@ use crate::{
|
|||
OBFUSCATION_ENABLED_MODE,
|
||||
common::{GameData, ObjectId, Position, timestamp_secs},
|
||||
config::get_config,
|
||||
inventory::{Inventory, Item},
|
||||
ipc::chat::ServerChatIpcSegment,
|
||||
ipc::zone::{
|
||||
ActorControlSelf, ActorMove, ActorSetPos, ClientZoneIpcSegment, CommonSpawn, ContainerInfo,
|
||||
ContainerType, DisplayFlag, Equip, InitZone, ItemInfo, NpcSpawn, ObjectKind, PlayerStats,
|
||||
PlayerSubKind, ServerZoneIpcData, ServerZoneIpcSegment, StatusEffect, StatusEffectList,
|
||||
UpdateClassInfo, WeatherChange,
|
||||
DisplayFlag, Equip, InitZone, ItemInfo, NpcSpawn, ObjectKind, PlayerStats, PlayerSubKind,
|
||||
ServerZoneIpcData, ServerZoneIpcSegment, StatusEffect, StatusEffectList, UpdateClassInfo,
|
||||
WeatherChange,
|
||||
},
|
||||
opcodes::ServerZoneIpcType,
|
||||
packet::{
|
||||
|
@ -27,8 +28,7 @@ use crate::{
|
|||
};
|
||||
|
||||
use super::{
|
||||
Actor, CharacterData, Event, Inventory, Item, LuaPlayer, StatusEffects, WorldDatabase, Zone,
|
||||
inventory::Container, lua::Task,
|
||||
Actor, CharacterData, Event, LuaPlayer, StatusEffects, WorldDatabase, Zone, lua::Task,
|
||||
};
|
||||
|
||||
#[derive(Debug, Default, Clone)]
|
||||
|
@ -443,23 +443,14 @@ impl ZoneConnection {
|
|||
pub async fn send_inventory(&mut self, send_appearance_update: bool) {
|
||||
let mut sequence = 0;
|
||||
|
||||
// pages
|
||||
for (i, page) in self.player_data.inventory.pages.clone().iter().enumerate() {
|
||||
let kind = match i {
|
||||
0 => ContainerType::Inventory0,
|
||||
1 => ContainerType::Inventory1,
|
||||
2 => ContainerType::Inventory2,
|
||||
3 => ContainerType::Inventory3,
|
||||
_ => panic!("Shouldn't be anything else!"),
|
||||
};
|
||||
|
||||
for (container_type, container) in &self.player_data.inventory.clone() {
|
||||
let mut send_slot = async |slot_index: u16, item: &Item| {
|
||||
let ipc = ServerZoneIpcSegment {
|
||||
op_code: ServerZoneIpcType::UpdateItem,
|
||||
timestamp: timestamp_secs(),
|
||||
data: ServerZoneIpcData::UpdateItem(ItemInfo {
|
||||
sequence,
|
||||
container: kind,
|
||||
container: container_type,
|
||||
slot: slot_index,
|
||||
quantity: item.quantity,
|
||||
catalog_id: item.id,
|
||||
|
@ -478,8 +469,8 @@ impl ZoneConnection {
|
|||
.await;
|
||||
};
|
||||
|
||||
for (i, slot) in page.slots.iter().enumerate() {
|
||||
send_slot(i as u16, slot).await;
|
||||
for i in 0..container.max_slots() {
|
||||
send_slot(i as u16, container.get_slot(i as u16)).await;
|
||||
}
|
||||
|
||||
// inform the client of container state
|
||||
|
@ -488,8 +479,8 @@ impl ZoneConnection {
|
|||
op_code: ServerZoneIpcType::ContainerInfo,
|
||||
timestamp: timestamp_secs(),
|
||||
data: ServerZoneIpcData::ContainerInfo(ContainerInfo {
|
||||
container: kind,
|
||||
num_items: page.num_items(),
|
||||
container: container_type,
|
||||
num_items: container.num_items(),
|
||||
sequence,
|
||||
..Default::default()
|
||||
}),
|
||||
|
@ -508,63 +499,6 @@ impl ZoneConnection {
|
|||
sequence += 1;
|
||||
}
|
||||
|
||||
// equipped
|
||||
{
|
||||
let equipped = self.player_data.inventory.equipped;
|
||||
|
||||
let mut send_slot = async |slot_index: u16, item: &Item| {
|
||||
let ipc = ServerZoneIpcSegment {
|
||||
op_code: ServerZoneIpcType::UpdateItem,
|
||||
timestamp: timestamp_secs(),
|
||||
data: ServerZoneIpcData::UpdateItem(ItemInfo {
|
||||
sequence,
|
||||
container: ContainerType::Equipped,
|
||||
slot: slot_index,
|
||||
quantity: item.quantity,
|
||||
catalog_id: item.id,
|
||||
condition: 30000,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
self.send_segment(PacketSegment {
|
||||
source_actor: self.player_data.actor_id,
|
||||
target_actor: self.player_data.actor_id,
|
||||
segment_type: SegmentType::Ipc,
|
||||
data: SegmentData::Ipc { data: ipc },
|
||||
})
|
||||
.await;
|
||||
};
|
||||
|
||||
for (i, slot) in equipped.into_iter().enumerate() {
|
||||
send_slot(i as u16, &slot).await;
|
||||
}
|
||||
}
|
||||
|
||||
// inform the client they have items equipped
|
||||
{
|
||||
let ipc = ServerZoneIpcSegment {
|
||||
op_code: ServerZoneIpcType::ContainerInfo,
|
||||
timestamp: timestamp_secs(),
|
||||
data: ServerZoneIpcData::ContainerInfo(ContainerInfo {
|
||||
container: ContainerType::Equipped,
|
||||
num_items: self.player_data.inventory.equipped.num_items(),
|
||||
sequence,
|
||||
..Default::default()
|
||||
}),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
self.send_segment(PacketSegment {
|
||||
source_actor: self.player_data.actor_id,
|
||||
target_actor: self.player_data.actor_id,
|
||||
segment_type: SegmentType::Ipc,
|
||||
data: SegmentData::Ipc { data: ipc },
|
||||
})
|
||||
.await;
|
||||
}
|
||||
|
||||
// send them an appearance update
|
||||
if send_appearance_update {
|
||||
let ipc;
|
||||
|
|
|
@ -8,10 +8,11 @@ use crate::{
|
|||
CustomizeData, GameData, Position,
|
||||
workdefinitions::{CharaMake, ClientSelectData, RemakeMode},
|
||||
},
|
||||
inventory::Inventory,
|
||||
ipc::lobby::{CharacterDetails, CharacterFlag},
|
||||
};
|
||||
|
||||
use super::{Inventory, PlayerData};
|
||||
use super::PlayerData;
|
||||
|
||||
pub struct WorldDatabase {
|
||||
connection: Mutex<Connection>,
|
||||
|
|
|
@ -1,315 +0,0 @@
|
|||
use physis::common::Language;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::common::GameData;
|
||||
|
||||
use crate::ipc::zone::{ContainerType, InventoryModify};
|
||||
|
||||
// TODO: rename to storage?
|
||||
pub trait Container {
|
||||
fn num_items(&self) -> u32;
|
||||
fn get_slot_mut(&mut self, index: u16) -> &mut Item;
|
||||
fn get_slot(&self, index: u16) -> &Item;
|
||||
}
|
||||
|
||||
#[derive(Default, Copy, Clone, Serialize, Deserialize, Debug)]
|
||||
pub struct Item {
|
||||
pub quantity: u32,
|
||||
pub id: u32,
|
||||
}
|
||||
|
||||
impl Item {
|
||||
pub fn new(quantity: u32, id: u32) -> Self {
|
||||
Self { quantity, id }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, Copy, Deserialize, Serialize, Debug)]
|
||||
pub struct EquippedContainer {
|
||||
pub main_hand: Item,
|
||||
pub off_hand: Item,
|
||||
pub head: Item,
|
||||
pub body: Item,
|
||||
pub hands: Item,
|
||||
pub legs: Item,
|
||||
pub feet: Item,
|
||||
pub ears: Item,
|
||||
pub neck: Item,
|
||||
pub wrists: Item,
|
||||
pub right_ring: Item,
|
||||
pub left_ring: Item,
|
||||
pub soul_crystal: Item,
|
||||
|
||||
// only for the iterator, so it can skip over it
|
||||
pub belt: Item,
|
||||
}
|
||||
|
||||
impl Container for EquippedContainer {
|
||||
fn num_items(&self) -> u32 {
|
||||
self.main_hand.quantity
|
||||
+ self.off_hand.quantity
|
||||
+ self.head.quantity
|
||||
+ self.body.quantity
|
||||
+ self.hands.quantity
|
||||
+ self.legs.quantity
|
||||
+ self.feet.quantity
|
||||
+ self.ears.quantity
|
||||
+ self.neck.quantity
|
||||
+ self.wrists.quantity
|
||||
+ self.right_ring.quantity
|
||||
+ self.left_ring.quantity
|
||||
+ self.soul_crystal.quantity
|
||||
}
|
||||
|
||||
fn get_slot_mut(&mut self, index: u16) -> &mut Item {
|
||||
match index {
|
||||
0 => &mut self.main_hand,
|
||||
1 => &mut self.off_hand,
|
||||
2 => &mut self.head,
|
||||
3 => &mut self.body,
|
||||
4 => &mut self.hands,
|
||||
6 => &mut self.legs,
|
||||
7 => &mut self.feet,
|
||||
8 => &mut self.ears,
|
||||
9 => &mut self.neck,
|
||||
10 => &mut self.wrists,
|
||||
11 => &mut self.right_ring,
|
||||
12 => &mut self.left_ring,
|
||||
13 => &mut self.soul_crystal,
|
||||
_ => panic!("{} is not a valid src_container_index?!?", index),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_slot(&self, index: u16) -> &Item {
|
||||
match index {
|
||||
0 => &self.main_hand,
|
||||
1 => &self.off_hand,
|
||||
2 => &self.head,
|
||||
3 => &self.body,
|
||||
4 => &self.hands,
|
||||
5 => &self.belt,
|
||||
6 => &self.legs,
|
||||
7 => &self.feet,
|
||||
8 => &self.ears,
|
||||
9 => &self.neck,
|
||||
10 => &self.wrists,
|
||||
11 => &self.right_ring,
|
||||
12 => &self.left_ring,
|
||||
13 => &self.soul_crystal,
|
||||
_ => panic!("{} is not a valid src_container_index?!?", index),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoIterator for &'a EquippedContainer {
|
||||
type Item = &'a Item;
|
||||
type IntoIter = EquippedContainerIterator<'a>;
|
||||
fn into_iter(self) -> EquippedContainerIterator<'a> {
|
||||
EquippedContainerIterator {
|
||||
equipped: self,
|
||||
curr: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct EquippedContainerIterator<'a> {
|
||||
equipped: &'a EquippedContainer,
|
||||
curr: u16,
|
||||
}
|
||||
|
||||
impl<'a> Iterator for EquippedContainerIterator<'a> {
|
||||
type Item = &'a Item;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
let curr = self.curr;
|
||||
self.curr += 1;
|
||||
|
||||
if self.curr >= 14 {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(self.equipped.get_slot(curr))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub struct InventoryPage {
|
||||
pub slots: Vec<Item>,
|
||||
}
|
||||
|
||||
impl InventoryPage {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
slots: vec![Item::default(); 35],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Container for InventoryPage {
|
||||
fn num_items(&self) -> u32 {
|
||||
self.slots.iter().filter(|item| item.quantity > 0).count() as u32
|
||||
}
|
||||
|
||||
fn get_slot_mut(&mut self, index: u16) -> &mut Item {
|
||||
self.slots.get_mut(index as usize).unwrap()
|
||||
}
|
||||
|
||||
fn get_slot(&self, index: u16) -> &Item {
|
||||
self.slots.get(index as usize).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub struct Inventory {
|
||||
pub equipped: EquippedContainer,
|
||||
pub pages: [InventoryPage; 4],
|
||||
}
|
||||
|
||||
impl Default for Inventory {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
equipped: EquippedContainer::default(),
|
||||
pages: std::array::from_fn(|_| InventoryPage::default()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Inventory {
|
||||
/// Equip the starting items for a given race
|
||||
pub fn equip_racial_items(&mut self, race_id: u8, gender: u8, game_data: &mut GameData) {
|
||||
let exh = game_data.game_data.read_excel_sheet_header("Race").unwrap();
|
||||
let exd = game_data
|
||||
.game_data
|
||||
.read_excel_sheet("Race", &exh, Language::English, 0)
|
||||
.unwrap();
|
||||
|
||||
let world_row = &exd.read_row(&exh, race_id as u32).unwrap()[0];
|
||||
|
||||
let get_column = |column_index: usize| {
|
||||
let physis::exd::ColumnData::Int32(item_id) = &world_row.data[column_index] else {
|
||||
panic!("Unexpected type!");
|
||||
};
|
||||
|
||||
*item_id
|
||||
};
|
||||
|
||||
if gender == 0 {
|
||||
self.equipped.body = Item::new(1, get_column(2) as u32);
|
||||
self.equipped.hands = Item::new(1, get_column(3) as u32);
|
||||
self.equipped.legs = Item::new(1, get_column(4) as u32);
|
||||
self.equipped.feet = Item::new(1, get_column(5) as u32);
|
||||
} else {
|
||||
self.equipped.body = Item::new(1, get_column(6) as u32);
|
||||
self.equipped.hands = Item::new(1, get_column(7) as u32);
|
||||
self.equipped.legs = Item::new(1, get_column(8) as u32);
|
||||
self.equipped.feet = Item::new(1, get_column(9) as u32);
|
||||
}
|
||||
|
||||
// TODO: don't hardcode
|
||||
self.equipped.main_hand = Item::new(1, 0x00000641);
|
||||
self.equipped.ears = Item::new(1, 0x00003b1b);
|
||||
self.equipped.neck = Item::new(1, 0x00003b1a);
|
||||
self.equipped.wrists = Item::new(1, 0x00003b1c);
|
||||
self.equipped.right_ring = Item::new(1, 0x0000114a);
|
||||
self.equipped.left_ring = Item::new(1, 0x00003b1d);
|
||||
}
|
||||
|
||||
pub fn process_action(&mut self, action: &InventoryModify) {
|
||||
if action.operation_type == 78 {
|
||||
// discard
|
||||
let src_container = self.get_container(&action.src_storage_id);
|
||||
let src_slot = src_container.get_slot_mut(action.src_container_index);
|
||||
*src_slot = Item::default();
|
||||
} else {
|
||||
// NOTE: only swaps items for now
|
||||
|
||||
let src_item;
|
||||
// get the source item
|
||||
{
|
||||
let src_container = self.get_container(&action.src_storage_id);
|
||||
let src_slot = src_container.get_slot_mut(action.src_container_index);
|
||||
src_item = *src_slot;
|
||||
}
|
||||
|
||||
let dst_item;
|
||||
// move into dst item
|
||||
{
|
||||
let dst_container = self.get_container(&action.dst_storage_id);
|
||||
let dst_slot = dst_container.get_slot_mut(action.dst_container_index);
|
||||
|
||||
dst_item = *dst_slot;
|
||||
dst_slot.clone_from(&src_item);
|
||||
}
|
||||
|
||||
// move dst item into src slot
|
||||
{
|
||||
let src_container = self.get_container(&action.src_storage_id);
|
||||
let src_slot = src_container.get_slot_mut(action.src_container_index);
|
||||
src_slot.clone_from(&dst_item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_in_next_free_slot(&mut self, item: Item) {
|
||||
for page in &mut self.pages {
|
||||
for slot in &mut page.slots {
|
||||
if slot.quantity == 0 {
|
||||
slot.clone_from(&item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_container(&mut self, container_type: &ContainerType) -> &mut dyn Container {
|
||||
match container_type {
|
||||
ContainerType::Inventory0 => &mut self.pages[0],
|
||||
ContainerType::Inventory1 => &mut self.pages[1],
|
||||
ContainerType::Inventory2 => &mut self.pages[2],
|
||||
ContainerType::Inventory3 => &mut self.pages[3],
|
||||
ContainerType::Equipped => &mut self.equipped,
|
||||
ContainerType::ArmouryBody => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_main_weapon_id(&self, game_data: &mut GameData) -> u64 {
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.main_hand.id)
|
||||
.unwrap_or(0)
|
||||
}
|
||||
|
||||
pub fn get_model_ids(&self, game_data: &mut GameData) -> [u32; 10] {
|
||||
[
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.head.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.body.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.hands.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.legs.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.feet.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.ears.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.neck.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.wrists.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.left_ring.id)
|
||||
.unwrap_or(0) as u32,
|
||||
game_data
|
||||
.get_primary_model_id(self.equipped.right_ring.id)
|
||||
.unwrap_or(0) as u32,
|
||||
]
|
||||
}
|
||||
}
|
|
@ -12,9 +12,6 @@ pub use connection::{
|
|||
mod database;
|
||||
pub use database::{CharacterData, WorldDatabase};
|
||||
|
||||
mod inventory;
|
||||
pub use inventory::{EquippedContainer, Inventory, Item};
|
||||
|
||||
mod lua;
|
||||
pub use lua::{EffectsBuilder, LuaPlayer};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue