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Switch to new physis sheets name
Nothing changed API-wise apart from that. We also have the ability to now pin on a game version, which is super helpful.
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5 changed files with 15 additions and 15 deletions
18
Cargo.lock
generated
18
Cargo.lock
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@ -572,6 +572,14 @@ dependencies = [
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"tracing",
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]
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[[package]]
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name = "icarus"
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version = "0.0.0"
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source = "git+https://github.com/redstrate/Icarus?branch=ver%2F2025.04.16.0000.0000#5d5f1dded6949b790307546c9ddc0604af636451"
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dependencies = [
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"physis",
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]
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[[package]]
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name = "icu_collections"
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version = "2.0.0"
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@ -720,11 +728,11 @@ dependencies = [
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"binrw",
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"bitflags",
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"fastrand",
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"icarus",
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"md5",
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"minijinja",
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"mlua",
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"physis",
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"physis-sheets",
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"reqwest",
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"rkon",
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"rusqlite",
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@ -1025,14 +1033,6 @@ dependencies = [
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"libz-rs-sys",
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]
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[[package]]
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name = "physis-sheets"
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version = "0.0.0"
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source = "git+https://github.com/redstrate/PhysisSheets#4d11e27a1e31bb482184626d1e7a51fc5e673674"
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dependencies = [
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"physis",
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]
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[[package]]
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name = "pin-project-lite"
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version = "0.2.16"
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@ -104,4 +104,4 @@ rkon = { version = "0.1" }
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tower-http = { version = "0.6", features = ["fs"] }
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# excel sheet data
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physis-sheets = { git = "https://github.com/redstrate/PhysisSheets", features = ["Warp", "Tribe", "ClassJob", "World", "TerritoryType", "Race"], default-features = false }
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icarus = { git = "https://github.com/redstrate/Icarus", branch = "ver/2025.04.16.0000.0000", features = ["Warp", "Tribe", "ClassJob", "World", "TerritoryType", "Race"], default-features = false }
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@ -1,9 +1,9 @@
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use icarus::ClassJob::ClassJobSheet;
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use icarus::World::WorldSheet;
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use icarus::{Tribe::TribeSheet, Warp::WarpSheet};
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use physis::common::{Language, Platform};
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use physis::exd::{EXD, ExcelRowKind};
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use physis::exh::EXH;
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use physis_sheets::ClassJob::ClassJobSheet;
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use physis_sheets::World::WorldSheet;
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use physis_sheets::{Tribe::TribeSheet, Warp::WarpSheet};
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use crate::{common::Attributes, config::get_config};
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@ -1,5 +1,5 @@
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use icarus::Race::RaceSheet;
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use physis::common::Language;
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use physis_sheets::Race::RaceSheet;
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use serde::{Deserialize, Serialize};
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use crate::common::GameData;
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@ -1,3 +1,4 @@
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use icarus::TerritoryType::TerritoryTypeSheet;
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use physis::{
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common::Language,
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gamedata::GameData,
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@ -5,7 +6,6 @@ use physis::{
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ExitRangeInstanceObject, InstanceObject, LayerEntryData, LayerGroup, PopRangeInstanceObject,
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},
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};
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use physis_sheets::TerritoryType::TerritoryTypeSheet;
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/// Represents a loaded zone
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#[derive(Default)]
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