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Update initial batch of opcodes from FFXIVOpcodes
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1 changed files with 17 additions and 17 deletions
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@ -154,23 +154,23 @@ pub enum ServerZoneIpcType {
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/// Sent by the server to Initialize something chat-related?
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/// Sent by the server to Initialize something chat-related?
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InitializeChat = 0x2,
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InitializeChat = 0x2,
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/// Sent by the server that tells the client which zone to load
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/// Sent by the server that tells the client which zone to load
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InitZone = 0x0311,
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InitZone = 0x2BB,
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/// Sent by the server for... something
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/// Sent by the server for... something
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ActorControlSelf = 0x018C,
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ActorControlSelf = 0x16F,
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/// Sent by the server containing character stats
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/// Sent by the server containing character stats
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PlayerStats = 0x01FA,
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PlayerStats = 0x191,
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/// Sent by the server to setup the player on the client
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/// Sent by the server to setup the player on the client
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PlayerSetup = 0x006B,
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PlayerSetup = 0xDA,
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// Sent by the server to setup class info
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// Sent by the server to setup class info
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UpdateClassInfo = 0x006A,
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UpdateClassInfo = 0x77,
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// Sent by the server to spawn the player in
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// Sent by the server to spawn the player in
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PlayerSpawn = 0x1AB,
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PlayerSpawn = 0x331,
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/// Sent by the server as response to ZoneInitRequest.
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/// Sent by the server as response to ZoneInitRequest.
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InitResponse = 0x2D0,
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InitResponse = 0x2D0,
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// Sent by the server to indicate the log out is complete
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// Sent by the server to indicate the log out is complete
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LogOutComplete = 0x369,
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LogOutComplete = 0x69,
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// Sent by the server to modify the client's position
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// Sent by the server to modify the client's position
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ActorSetPos = 0x223,
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ActorSetPos = 0x88,
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// Sent by the server when they send a chat message
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// Sent by the server when they send a chat message
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ServerChatMessage = 0x196,
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ServerChatMessage = 0x196,
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// Unknown, server sends to the client before player spawn
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// Unknown, server sends to the client before player spawn
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@ -182,29 +182,29 @@ pub enum ServerZoneIpcType {
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// Unknown, server sends this in response to Unk7
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// Unknown, server sends this in response to Unk7
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Unk11 = 0x156,
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Unk11 = 0x156,
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// Sent by the server when it wants the client to... prepare to zone?
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// Sent by the server when it wants the client to... prepare to zone?
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PrepareZoning = 0x308,
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PrepareZoning = 0x16C,
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// Sent by the server???
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// Sent by the server???
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Unk15 = 0x28C,
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Unk15 = 0x28C,
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// Sent by the server before init zone???
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// Sent by the server before init zone???
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Unk16 = 0x3AB,
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Unk16 = 0x3AB,
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// Sent by the server
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// Sent by the server
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ActorControl = 0x38E,
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ActorControl = 0x208,
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// Sent by the server
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// Sent by the server
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ActorMove = 0x31C,
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ActorMove = 0x159,
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// Sent by the server
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// Sent by the server
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Unk17 = 0x2A1,
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Unk17 = 0x2A1,
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// Sent by the server in response to SocialListRequest
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// Sent by the server in response to SocialListRequest
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SocialList = 0x36C,
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SocialList = 0x36C,
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// Sent by the server to spawn an NPC
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// Sent by the server to spawn an NPC
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NpcSpawn = 0x100,
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NpcSpawn = 0x13F,
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// Sent by the server to update an actor's status effect list
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// Sent by the server to update an actor's status effect list
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StatusEffectList = 0xBB,
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StatusEffectList = 0xBB,
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// Sent by the server when it's time to change the weather
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// Sent by the server when it's time to change the weather
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WeatherChange = 0x110,
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WeatherChange = 0x175,
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// Sent to inform the client of an inventory item
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// Sent to inform the client of an inventory item
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ItemInfo = 0x3AA,
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ItemInfo = 0x352,
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// Sent to inform the client of container status
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// Sent to inform the client of container status
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ContainerInfo = 0x2EA,
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ContainerInfo = 0x236,
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}
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}
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#[binrw]
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#[binrw]
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@ -223,14 +223,14 @@ pub enum ClientZoneIpcType {
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Unk3 = 0x326,
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Unk3 = 0x326,
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// FIXME: 8 bytes of something from the client, not sure what yet
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// FIXME: 8 bytes of something from the client, not sure what yet
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Unk4 = 0x143,
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Unk4 = 0x143,
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SetSearchInfoHandler = 0x3B2, // TODO: assumed,
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SetSearchInfoHandler = 0x20A,
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// FIXME: 8 bytes of something from the client, not sure what yet
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// FIXME: 8 bytes of something from the client, not sure what yet
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Unk5 = 0x2D0,
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Unk5 = 0x2D0,
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// Sent by the client when it requests the friends list and other related info
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// Sent by the client when it requests the friends list and other related info
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SocialListRequest = 0x1A1,
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SocialListRequest = 0x1A1,
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// FIXME: 32 bytes of something from the client, not sure what yet
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// FIXME: 32 bytes of something from the client, not sure what yet
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Unk7 = 0x2B5,
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Unk7 = 0x2B5,
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UpdatePositionHandler = 0x249, // TODO: assumed
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UpdatePositionHandler = 0x231,
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// Sent by the client when the user requests to log out
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// Sent by the client when the user requests to log out
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LogOut = 0x217,
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LogOut = 0x217,
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// Sent by the client when it's actually disconnecting
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// Sent by the client when it's actually disconnecting
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