From ad4edf801da4f917cd93ab5e1a4d9c5561f93430 Mon Sep 17 00:00:00 2001 From: thedax Date: Sat, 28 Jun 2025 11:06:28 -0400 Subject: [PATCH] Implement skeleton levemete script (#78) Like all the others this needs special handling but the menu at least opens and reports no available leves. --- resources/scripts/events/Events.lua | 1 + resources/scripts/events/common/GenericLevemete.lua | 9 +++++++++ 2 files changed, 10 insertions(+) create mode 100644 resources/scripts/events/common/GenericLevemete.lua diff --git a/resources/scripts/events/Events.lua b/resources/scripts/events/Events.lua index 369eeec..46b21ec 100644 --- a/resources/scripts/events/Events.lua +++ b/resources/scripts/events/Events.lua @@ -286,6 +286,7 @@ to_sort = { -- Events in /common that aren't already covered by other tables common_events = { + [393227] = "GenericLevemete.lua", [720915] = "GenericMender.lua", [721480] = "GenericGemstoneTrader.lua", -- Generic Shadowbringers in-city gemstone traders [721479] = "GenericGemstoneTrader.lua", -- Generic Shadowbringers per-zone gemstone traders diff --git a/resources/scripts/events/common/GenericLevemete.lua b/resources/scripts/events/common/GenericLevemete.lua new file mode 100644 index 0000000..69b4f3c --- /dev/null +++ b/resources/scripts/events/common/GenericLevemete.lua @@ -0,0 +1,9 @@ +-- TODO: actually implement this menu + +function onTalk(target, player) + player:play_scene(target, EVENT_ID, 00000, 8192, {0}) +end + +function onReturn(scene, results, player) + player:finish_event(EVENT_ID) +end