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https://github.com/redstrate/Kawari.git
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Small inventory cleanups
Mostly just removing some dynamic allocation and mutability.
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parent
4993ae5f38
commit
b679158dfc
1 changed files with 23 additions and 11 deletions
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@ -93,14 +93,26 @@ impl Default for Inventory {
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fn default() -> Self {
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// TODO: Set the ContainerType for the others if needed?
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// Right now we only use this for adding items to the main inventory.
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let mut pages = std::array::from_fn(|_| GenericStorage::default());
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pages[0].kind = ContainerType::Inventory0;
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pages[1].kind = ContainerType::Inventory1;
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pages[2].kind = ContainerType::Inventory2;
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pages[3].kind = ContainerType::Inventory3;
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Self {
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equipped: EquippedStorage::default(),
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pages,
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pages: [
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GenericStorage {
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kind: ContainerType::Inventory0,
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..Default::default()
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},
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GenericStorage {
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kind: ContainerType::Inventory1,
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..Default::default()
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},
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GenericStorage {
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kind: ContainerType::Inventory2,
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..Default::default()
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},
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GenericStorage {
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kind: ContainerType::Inventory3,
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..Default::default()
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},
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],
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armoury_main_hand: GenericStorage::default(),
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armoury_head: GenericStorage::default(),
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armoury_body: GenericStorage::default(),
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@ -246,15 +258,15 @@ impl Inventory {
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let sheet = RaceSheet::read_from(&mut game_data.resource, Language::English).unwrap();
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let row = sheet.get_row(race_id as u32).unwrap();
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let ids: Vec<u32> = if gender == 0 {
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vec![
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let ids = if gender == 0 {
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[
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*row.RSEMBody().into_i32().unwrap() as u32,
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*row.RSEMHands().into_i32().unwrap() as u32,
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*row.RSEMLegs().into_i32().unwrap() as u32,
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*row.RSEMFeet().into_i32().unwrap() as u32,
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]
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} else {
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vec![
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[
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*row.RSEFBody().into_i32().unwrap() as u32,
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*row.RSEFHands().into_i32().unwrap() as u32,
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*row.RSEFLegs().into_i32().unwrap() as u32,
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@ -417,7 +429,7 @@ impl Inventory {
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ContainerType::ArmoryRing => &mut self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &mut self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &mut self.armoury_main_hand,
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_ => todo!(),
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_ => unimplemented!(),
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}
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}
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@ -441,7 +453,7 @@ impl Inventory {
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ContainerType::ArmoryRing => &self.armoury_rings,
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ContainerType::ArmorySoulCrystal => &self.armoury_soul_crystal,
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ContainerType::ArmoryWeapon => &self.armoury_main_hand,
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_ => todo!(),
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_ => unimplemented!(),
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}
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}
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