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Return control to the menu after the cutscene finishes

This commit is contained in:
The Dax 2025-07-05 16:04:48 -04:00 committed by Joshua Goins
parent ebd9fcc842
commit c292033960

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@ -5,17 +5,21 @@ SCENE_SHOW_MENU = 00000
SCENE_PLAY_CUTSCENE = 00001
function onTalk(target, player)
-- you cannot consult, which is good because we don't know how to implement this anyway
player:play_scene(target, EVENT_ID, SCENE_SHOW_MENU, 8192, {0})
end
function onReturn(scene, results, player)
-- A result of zero means the user exited the menu without playing anything.
if scene == 0 and results[1] ~= 0 then
local NO_SCENE <const> = 0
local decision <const> = results[1]
if scene == SCENE_SHOW_MENU and decision ~= NO_SCENE then
-- TODO: we need to switch the player into viewingcutscene online status (on the Rust side?)
player:play_scene(player.id, EVENT_ID, SCENE_PLAY_CUTSCENE, SET_BASE, results)
return
-- TODO: we cannot nest cutscenes right now, but control should return back to the UEJ menu when a cutscene finishes
elseif scene == SCENE_PLAY_CUTSCENE then
--[[ TODO: How can we make it fade back in smoothly after the cutscene finishes?
Could it be related to ActorControl(ViewingCutscene)? ]]
player:play_scene(player.id, EVENT_ID, SCENE_SHOW_MENU, 8192, {1})
else
player:finish_event(EVENT_ID)
end
player:finish_event(EVENT_ID)
end