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Use bool type in ToggleInvisible Actor Control
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parent
b3b816c511
commit
dbfd5fccc4
2 changed files with 8 additions and 4 deletions
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@ -608,7 +608,7 @@ async fn client_loop(
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.actor_control_self(ActorControlSelf {
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category:
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ActorControlCategory::ToggleInvisibility {
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invisible: 1,
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invisible: true,
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},
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})
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.await
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@ -1,5 +1,7 @@
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use binrw::binrw;
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use crate::common::{read_bool_from, write_bool_as};
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use super::OnlineStatus;
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// See https://github.com/awgil/ffxiv_reverse/blob/f35b6226c1478234ca2b7149f82d251cffca2f56/vnetlog/vnetlog/ServerIPC.cs#L266 for a REALLY useful list of known values
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@ -9,7 +11,9 @@ pub enum ActorControlCategory {
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#[brw(magic = 0x26u16)]
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ToggleInvisibility {
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#[brw(pad_before = 2)]
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invisible: u32, // FIXME: change to bool
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#[br(map = read_bool_from::<u32>)]
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#[bw(map = write_bool_as::<u32>)]
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invisible: bool,
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},
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#[brw(magic = 0xC8u16)]
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ZoneIn {
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@ -43,7 +47,7 @@ pub struct ActorControl {
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impl Default for ActorControl {
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fn default() -> Self {
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Self {
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category: ActorControlCategory::ToggleInvisibility { invisible: 1 },
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category: ActorControlCategory::ToggleInvisibility { invisible: false },
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}
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}
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}
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@ -60,7 +64,7 @@ pub struct ActorControlSelf {
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impl Default for ActorControlSelf {
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fn default() -> Self {
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Self {
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category: ActorControlCategory::ToggleInvisibility { invisible: 1 },
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category: ActorControlCategory::ToggleInvisibility { invisible: false },
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}
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}
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}
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