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Show the currently equipped weapon on your character
Oops, I was turning u64 model ids into u16 and then changing it to either a u32/u16. That's stupid, but now it's fixed and we can display weapons!
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parent
510d07e3e4
commit
e5672e91f2
2 changed files with 8 additions and 3 deletions
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@ -107,7 +107,7 @@ impl GameData {
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}
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}
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/// Gets the primary model ID for a given item ID
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/// Gets the primary model ID for a given item ID
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pub fn get_primary_model_id(&mut self, item_id: u32) -> Option<u16> {
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pub fn get_primary_model_id(&mut self, item_id: u32) -> Option<u64> {
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for page in &self.item_pages {
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for page in &self.item_pages {
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if let Some(row) = page.read_row(&self.item_exh, item_id) {
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if let Some(row) = page.read_row(&self.item_exh, item_id) {
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let item_row = &row[0];
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let item_row = &row[0];
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@ -116,7 +116,7 @@ impl GameData {
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panic!("Unexpected type!");
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panic!("Unexpected type!");
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};
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};
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return Some(*id as u16);
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return Some(*id);
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}
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}
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}
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}
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@ -621,7 +621,9 @@ impl ZoneConnection {
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op_code: ServerZoneIpcType::Equip,
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op_code: ServerZoneIpcType::Equip,
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timestamp: timestamp_secs(),
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::Equip(Equip {
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data: ServerZoneIpcData::Equip(Equip {
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main_weapon_id: 0,
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main_weapon_id: game_data
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.get_primary_model_id(equipped.main_hand.id)
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.unwrap_or(0),
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sub_weapon_id: 0,
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sub_weapon_id: 0,
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crest_enable: 0,
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crest_enable: 0,
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pattern_invalid: 0,
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pattern_invalid: 0,
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@ -797,6 +799,9 @@ impl ZoneConnection {
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object_kind: ObjectKind::Player(PlayerSubKind::Player),
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object_kind: ObjectKind::Player(PlayerSubKind::Player),
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look: chara_details.chara_make.customize,
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look: chara_details.chara_make.customize,
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display_flags: DisplayFlag::UNK,
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display_flags: DisplayFlag::UNK,
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main_weapon_model: game_data
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.get_primary_model_id(equipped.main_hand.id)
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.unwrap_or(0),
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models: [
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models: [
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game_data
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game_data
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.get_primary_model_id(equipped.head.id)
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.get_primary_model_id(equipped.head.id)
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