mirror of
https://github.com/redstrate/Kawari.git
synced 2025-04-26 08:37:44 +00:00
Move login & world database code/logic to their own modules and structs
This should remove some of the pollution I added while working on these features.
This commit is contained in:
parent
4b67b22c9f
commit
f523aa189f
7 changed files with 365 additions and 348 deletions
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@ -1,107 +1,16 @@
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use std::net::SocketAddr;
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use std::sync::{Arc, Mutex};
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use std::sync::Arc;
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use axum::extract::{Query, State};
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use axum::response::{Html, Redirect};
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use axum::routing::post;
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use axum::{Form, Router, routing::get};
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use rand::Rng;
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use rand::distributions::Alphanumeric;
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use rusqlite::Connection;
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use kawari::login::{LoginDatabase, LoginError};
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use serde::Deserialize;
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fn generate_sid() -> String {
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let random_id: String = rand::thread_rng()
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.sample_iter(&Alphanumeric)
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.take(56)
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.map(char::from)
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.collect();
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random_id.to_lowercase()
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}
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pub enum LoginError {
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WrongUsername,
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WrongPassword,
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InternalError,
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}
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#[derive(Clone)]
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struct LoginServerState {
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connection: Arc<Mutex<Connection>>,
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}
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impl LoginServerState {
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/// Adds a new user to the database.
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fn add_user(&self, username: &str, password: &str) {
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let connection = self.connection.lock().unwrap();
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tracing::info!("Adding user with username {username}");
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let query = "INSERT INTO users VALUES (?1, ?2);";
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connection
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.execute(query, (username, password))
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.expect("Failed to write user to database!");
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}
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/// Login as user, returns a session id.
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fn login_user(&self, username: &str, password: &str) -> Result<String, LoginError> {
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let selected_row: Result<(String, String), rusqlite::Error>;
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tracing::info!("Finding user with username {username}");
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{
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let connection = self.connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT username, password FROM users WHERE username = ?1")
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.map_err(|_err| LoginError::WrongUsername)?;
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selected_row = stmt.query_row((username,), |row| Ok((row.get(0)?, row.get(1)?)));
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}
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if let Ok((_user, their_password)) = selected_row {
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if their_password == password {
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return self
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.create_session(username)
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.ok_or(LoginError::InternalError);
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} else {
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return Err(LoginError::WrongPassword);
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}
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}
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Err(LoginError::WrongUsername)
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}
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/// Create a new session for user, which replaces the last one (if any)
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fn create_session(&self, username: &str) -> Option<String> {
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let connection = self.connection.lock().unwrap();
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let sid = generate_sid();
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connection
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.execute(
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"INSERT OR REPLACE INTO sessions VALUES (?1, ?2);",
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(username, &sid),
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)
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.ok()?;
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tracing::info!("Created new session for {username}: {sid}");
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Some(sid)
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}
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/// Checks if there is a valid session for a given id
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fn check_session(&self, sid: &str) -> bool {
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let connection = self.connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT username, sid FROM sessions WHERE sid = ?1")
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.ok()
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.unwrap();
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let selected_row: Result<(String, String), rusqlite::Error> =
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stmt.query_row((sid,), |row| Ok((row.get(0)?, row.get(1)?)));
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selected_row.is_ok()
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}
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database: Arc<LoginDatabase>,
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}
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#[derive(Deserialize)]
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@ -134,7 +43,7 @@ async fn login_send(
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State(state): State<LoginServerState>,
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Form(input): Form<Input>,
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) -> Html<String> {
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let user = state.login_user(&input.sqexid, &input.password);
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let user = state.database.login_user(&input.sqexid, &input.password);
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match user {
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Ok(session_id) => Html(format!(
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"window.external.user(\"login=auth,ok,sid,{session_id},terms,1,region,2,etmadd,0,playable,1,ps3pkg,0,maxex,4,product,1\");"
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@ -181,7 +90,7 @@ async fn do_register(
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panic!("Expected password!");
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};
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state.add_user(&username, &password);
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state.database.add_user(&username, &password);
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Redirect::to("/")
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}
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@ -196,38 +105,20 @@ async fn check_session(
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State(state): State<LoginServerState>,
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Query(params): Query<CheckSessionParams>,
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) -> String {
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if state.check_session(¶ms.sid) {
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if state.database.check_session(¶ms.sid) {
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"1".to_string()
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} else {
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"0".to_string()
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}
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}
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fn setup_state() -> LoginServerState {
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let connection = Connection::open("login.db").expect("Failed to open database!");
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// Create users table
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{
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let query = "CREATE TABLE IF NOT EXISTS users (username TEXT PRIMARY KEY, password TEXT);";
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connection.execute(query, ()).unwrap();
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}
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// Create active sessions table
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{
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let query = "CREATE TABLE IF NOT EXISTS sessions (username TEXT PRIMARY KEY, sid TEXT);";
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connection.execute(query, ()).unwrap();
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}
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LoginServerState {
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connection: Arc::new(Mutex::new(connection)),
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}
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}
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#[tokio::main]
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async fn main() {
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tracing_subscriber::fmt::init();
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let state = setup_state();
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let state = LoginServerState {
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database: Arc::new(LoginDatabase::new()),
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};
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let app = Router::new()
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.route("/oauth/ffxivarr/login/top", get(top))
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@ -1,16 +1,12 @@
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use std::sync::{Arc, Mutex};
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use std::sync::Arc;
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use kawari::WORLD_NAME;
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use kawari::common::custom_ipc::{CustomIpcData, CustomIpcSegment, CustomIpcType};
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use kawari::config::get_config;
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use kawari::lobby::ipc::CharacterDetails;
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use kawari::lobby::{CharaMake, ClientSelectData};
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use kawari::oodle::OodleNetwork;
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use kawari::packet::{
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CompressionType, ConnectionType, PacketSegment, PacketState, SegmentType, send_keep_alive,
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send_packet,
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};
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use kawari::world::PlayerData;
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use kawari::world::ipc::{
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ClientZoneIpcData, CommonSpawn, GameMasterCommandType, ObjectKind, ServerZoneIpcData,
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ServerZoneIpcSegment, ServerZoneIpcType, SocialListRequestType, StatusEffect,
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@ -22,215 +18,13 @@ use kawari::world::{
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Position, SocialList,
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},
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};
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use kawari::world::{PlayerData, WorldDatabase};
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use kawari::{CHAR_NAME, CITY_STATE, CONTENT_ID, WORLD_ID, ZONE_ID, common::timestamp_secs};
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use physis::common::{Language, Platform};
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use physis::gamedata::GameData;
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use rusqlite::Connection;
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use tokio::io::AsyncReadExt;
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use tokio::net::TcpListener;
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fn setup_db() -> Arc<Mutex<Connection>> {
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let connection = Connection::open("world.db").expect("Failed to open database!");
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// Create characters table
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{
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let query = "CREATE TABLE IF NOT EXISTS characters (content_id INTEGER PRIMARY KEY, service_account_id INTEGER, actor_id INTEGER);";
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connection.execute(query, ()).unwrap();
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}
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// Create characters data table
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{
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let query = "CREATE TABLE IF NOT EXISTS character_data (content_id INTEGER PRIMARY KEY, name STRING, chara_make STRING);";
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connection.execute(query, ()).unwrap();
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}
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Arc::new(Mutex::new(connection))
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}
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fn find_player_data(connection: &Arc<Mutex<Connection>>, actor_id: u32) -> PlayerData {
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let connection = connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT content_id, service_account_id FROM characters WHERE actor_id = ?1")
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.unwrap();
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let (content_id, account_id) = stmt
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.query_row((actor_id,), |row| Ok((row.get(0)?, row.get(1)?)))
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.unwrap();
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PlayerData {
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actor_id,
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content_id,
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account_id,
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}
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}
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// TODO: from/to sql int
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fn find_actor_id(connection: &Arc<Mutex<Connection>>, content_id: u64) -> u32 {
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let connection = connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT actor_id FROM characters WHERE content_id = ?1")
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.unwrap();
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stmt.query_row((content_id,), |row| row.get(0)).unwrap()
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}
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fn get_character_list(
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connection: &Arc<Mutex<Connection>>,
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service_account_id: u32,
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) -> Vec<CharacterDetails> {
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let connection = connection.lock().unwrap();
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let content_actor_ids: Vec<(u32, u32)>;
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// find the content ids associated with the service account
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{
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let mut stmt = connection
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.prepare("SELECT content_id, actor_id FROM characters WHERE service_account_id = ?1")
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.unwrap();
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content_actor_ids = stmt
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.query_map((service_account_id,), |row| Ok((row.get(0)?, row.get(1)?)))
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.unwrap()
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.map(|x| x.unwrap())
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.collect();
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}
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let mut characters = Vec::new();
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for (index, (content_id, actor_id)) in content_actor_ids.iter().enumerate() {
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dbg!(content_id);
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let mut stmt = connection
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.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
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.unwrap();
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let (name, chara_make): (String, String) = stmt
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.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
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.unwrap();
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let chara_make = CharaMake::from_json(&chara_make);
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let select_data = ClientSelectData {
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game_name_unk: "Final Fantasy".to_string(),
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current_class: 2,
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class_levels: [5; 30],
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race: chara_make.customize.race as i32,
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subrace: chara_make.customize.subrace as i32,
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gender: chara_make.customize.gender as i32,
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birth_month: chara_make.birth_month,
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birth_day: chara_make.birth_day,
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guardian: chara_make.guardian,
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unk8: 0,
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unk9: 0,
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zone_id: ZONE_ID as i32,
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unk11: 0,
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customize: chara_make.customize,
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unk12: 0,
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unk13: 0,
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unk14: [0; 10],
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unk15: 0,
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unk16: 0,
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legacy_character: 0,
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unk18: 0,
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unk19: 0,
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unk20: 0,
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unk21: String::new(),
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unk22: 0,
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unk23: 0,
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};
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characters.push(CharacterDetails {
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actor_id: *actor_id,
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content_id: *content_id as u64,
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index: index as u32,
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unk1: [0; 16],
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origin_server_id: WORLD_ID,
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current_server_id: WORLD_ID,
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character_name: name.clone(),
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origin_server_name: WORLD_NAME.to_string(),
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current_server_name: WORLD_NAME.to_string(),
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character_detail_json: select_data.to_json(),
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unk2: [0; 20],
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});
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}
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dbg!(&characters);
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characters
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}
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fn generate_content_id() -> u32 {
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rand::random()
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}
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fn generate_actor_id() -> u32 {
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rand::random()
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}
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/// Gives (content_id, actor_id)
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fn create_player_data(
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connection: &Arc<Mutex<Connection>>,
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name: &str,
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chara_make: &str,
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) -> (u64, u32) {
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let content_id = generate_content_id();
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let actor_id = generate_actor_id();
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let connection = connection.lock().unwrap();
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// insert ids
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connection
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.execute(
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"INSERT INTO characters VALUES (?1, ?2, ?3);",
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(content_id, 0x1, actor_id),
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)
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.unwrap();
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// insert char data
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connection
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.execute(
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"INSERT INTO character_data VALUES (?1, ?2, ?3);",
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(content_id, name, chara_make),
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)
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.unwrap();
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(content_id as u64, actor_id)
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}
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/// Checks if `name` is in the character data table
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fn check_is_name_free(connection: &Arc<Mutex<Connection>>, name: &str) -> bool {
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let connection = connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT content_id FROM character_data WHERE name = ?1")
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.unwrap();
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!stmt.exists((name,)).unwrap()
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}
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struct CharacterData {
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name: String,
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chara_make: CharaMake, // probably not the ideal way to store this?
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}
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fn find_chara_make(connection: &Arc<Mutex<Connection>>, content_id: u64) -> CharacterData {
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let connection = connection.lock().unwrap();
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let mut stmt = connection
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.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
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.unwrap();
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let (name, chara_make_json): (String, String) = stmt
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.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
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.unwrap();
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CharacterData {
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name,
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chara_make: CharaMake::from_json(&chara_make_json),
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}
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}
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#[tokio::main]
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async fn main() {
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tracing_subscriber::fmt::init();
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|
@ -239,12 +33,12 @@ async fn main() {
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tracing::info!("World server started on 127.0.0.1:7100");
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let db_connection = setup_db();
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let database = Arc::new(WorldDatabase::new());
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loop {
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let (socket, _) = listener.accept().await.unwrap();
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let db_connection = db_connection.clone();
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let database = database.clone();
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let state = PacketState {
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client_key: None,
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|
@ -279,10 +73,8 @@ async fn main() {
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tracing::info!("actor id to parse: {actor_id}");
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// collect actor data
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connection.player_data = find_player_data(
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&db_connection,
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actor_id.parse::<u32>().unwrap(),
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);
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connection.player_data =
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database.find_player_data(actor_id.parse::<u32>().unwrap());
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println!("player data: {:#?}", connection.player_data);
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|
@ -442,10 +234,8 @@ async fn main() {
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// Player Setup
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{
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let chara_details = find_chara_make(
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&db_connection,
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connection.player_data.content_id,
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);
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let chara_details = database
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.find_chara_make(connection.player_data.content_id);
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let ipc = ServerZoneIpcSegment {
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op_code: ServerZoneIpcType::PlayerSetup,
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|
@ -515,10 +305,8 @@ async fn main() {
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"Client has finished loading... spawning in!"
|
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);
|
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|
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let chara_details = find_chara_make(
|
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&db_connection,
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connection.player_data.content_id,
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);
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let chara_details = database
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.find_chara_make(connection.player_data.content_id);
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|
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// send player spawn
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{
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|
@ -925,11 +713,8 @@ async fn main() {
|
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"creating character from: {name} {chara_make_json}"
|
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);
|
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|
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let (content_id, actor_id) = create_player_data(
|
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&db_connection,
|
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name,
|
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chara_make_json,
|
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);
|
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let (content_id, actor_id) =
|
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database.create_player_data(name, chara_make_json);
|
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|
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tracing::info!(
|
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"Created new player: {content_id} {actor_id}"
|
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|
@ -960,7 +745,7 @@ async fn main() {
|
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}
|
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}
|
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CustomIpcData::GetActorId { content_id } => {
|
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let actor_id = find_actor_id(&db_connection, *content_id);
|
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let actor_id = database.find_actor_id(*content_id);
|
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|
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tracing::info!("We found an actor id: {actor_id}");
|
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|
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|
@ -987,7 +772,7 @@ async fn main() {
|
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}
|
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}
|
||||
CustomIpcData::CheckNameIsAvailable { name } => {
|
||||
let is_name_free = check_is_name_free(&db_connection, name);
|
||||
let is_name_free = database.check_is_name_free(name);
|
||||
let is_name_free = if is_name_free { 1 } else { 0 };
|
||||
|
||||
// send response
|
||||
|
@ -1014,7 +799,7 @@ async fn main() {
|
|||
}
|
||||
CustomIpcData::RequestCharacterList { service_account_id } => {
|
||||
let characters =
|
||||
get_character_list(&db_connection, *service_account_id);
|
||||
database.get_character_list(*service_account_id);
|
||||
|
||||
// send response
|
||||
{
|
||||
|
|
|
@ -24,6 +24,9 @@ pub mod world;
|
|||
/// Everything packet parsing related.
|
||||
pub mod packet;
|
||||
|
||||
/// Logic server-specific code.
|
||||
pub mod login;
|
||||
|
||||
// TODO: make this configurable
|
||||
/// The world ID and name for the lobby.
|
||||
/// See <https://ffxiv.consolegameswiki.com/wiki/Servers> for a list of possible IDs.
|
||||
|
|
120
src/login/database.rs
Normal file
120
src/login/database.rs
Normal file
|
@ -0,0 +1,120 @@
|
|||
use std::sync::Mutex;
|
||||
|
||||
use rand::Rng;
|
||||
use rand::distributions::Alphanumeric;
|
||||
use rusqlite::Connection;
|
||||
|
||||
pub struct LoginDatabase {
|
||||
connection: Mutex<Connection>,
|
||||
}
|
||||
|
||||
pub enum LoginError {
|
||||
WrongUsername,
|
||||
WrongPassword,
|
||||
InternalError,
|
||||
}
|
||||
|
||||
impl LoginDatabase {
|
||||
pub fn new() -> Self {
|
||||
let connection = Connection::open("login.db").expect("Failed to open database!");
|
||||
|
||||
// Create users table
|
||||
{
|
||||
let query =
|
||||
"CREATE TABLE IF NOT EXISTS users (username TEXT PRIMARY KEY, password TEXT);";
|
||||
connection.execute(query, ()).unwrap();
|
||||
}
|
||||
|
||||
// Create active sessions table
|
||||
{
|
||||
let query =
|
||||
"CREATE TABLE IF NOT EXISTS sessions (username TEXT PRIMARY KEY, sid TEXT);";
|
||||
connection.execute(query, ()).unwrap();
|
||||
}
|
||||
|
||||
Self {
|
||||
connection: Mutex::new(connection),
|
||||
}
|
||||
}
|
||||
|
||||
/// Adds a new user to the database.
|
||||
pub fn add_user(&self, username: &str, password: &str) {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
tracing::info!("Adding user with username {username}");
|
||||
|
||||
let query = "INSERT INTO users VALUES (?1, ?2);";
|
||||
connection
|
||||
.execute(query, (username, password))
|
||||
.expect("Failed to write user to database!");
|
||||
}
|
||||
|
||||
/// Login as user, returns a session id.
|
||||
pub fn login_user(&self, username: &str, password: &str) -> Result<String, LoginError> {
|
||||
let selected_row: Result<(String, String), rusqlite::Error>;
|
||||
|
||||
tracing::info!("Finding user with username {username}");
|
||||
|
||||
{
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT username, password FROM users WHERE username = ?1")
|
||||
.map_err(|_err| LoginError::WrongUsername)?;
|
||||
selected_row = stmt.query_row((username,), |row| Ok((row.get(0)?, row.get(1)?)));
|
||||
}
|
||||
|
||||
if let Ok((_user, their_password)) = selected_row {
|
||||
if their_password == password {
|
||||
return self
|
||||
.create_session(username)
|
||||
.ok_or(LoginError::InternalError);
|
||||
} else {
|
||||
return Err(LoginError::WrongPassword);
|
||||
}
|
||||
}
|
||||
|
||||
Err(LoginError::WrongUsername)
|
||||
}
|
||||
|
||||
fn generate_sid() -> String {
|
||||
let random_id: String = rand::thread_rng()
|
||||
.sample_iter(&Alphanumeric)
|
||||
.take(56)
|
||||
.map(char::from)
|
||||
.collect();
|
||||
random_id.to_lowercase()
|
||||
}
|
||||
|
||||
/// Create a new session for user, which replaces the last one (if any)
|
||||
pub fn create_session(&self, username: &str) -> Option<String> {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let sid = Self::generate_sid();
|
||||
|
||||
connection
|
||||
.execute(
|
||||
"INSERT OR REPLACE INTO sessions VALUES (?1, ?2);",
|
||||
(username, &sid),
|
||||
)
|
||||
.ok()?;
|
||||
|
||||
tracing::info!("Created new session for {username}: {sid}");
|
||||
|
||||
Some(sid)
|
||||
}
|
||||
|
||||
/// Checks if there is a valid session for a given id
|
||||
pub fn check_session(&self, sid: &str) -> bool {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT username, sid FROM sessions WHERE sid = ?1")
|
||||
.ok()
|
||||
.unwrap();
|
||||
let selected_row: Result<(String, String), rusqlite::Error> =
|
||||
stmt.query_row((sid,), |row| Ok((row.get(0)?, row.get(1)?)));
|
||||
|
||||
selected_row.is_ok()
|
||||
}
|
||||
}
|
2
src/login/mod.rs
Normal file
2
src/login/mod.rs
Normal file
|
@ -0,0 +1,2 @@
|
|||
mod database;
|
||||
pub use database::{LoginDatabase, LoginError};
|
213
src/world/database.rs
Normal file
213
src/world/database.rs
Normal file
|
@ -0,0 +1,213 @@
|
|||
use std::sync::Mutex;
|
||||
|
||||
use rusqlite::Connection;
|
||||
|
||||
use crate::{
|
||||
WORLD_ID, WORLD_NAME, ZONE_ID,
|
||||
lobby::{CharaMake, ClientSelectData, ipc::CharacterDetails},
|
||||
};
|
||||
|
||||
use super::PlayerData;
|
||||
|
||||
pub struct WorldDatabase {
|
||||
connection: Mutex<Connection>,
|
||||
}
|
||||
|
||||
pub struct CharacterData {
|
||||
pub name: String,
|
||||
pub chara_make: CharaMake, // probably not the ideal way to store this?
|
||||
}
|
||||
|
||||
impl WorldDatabase {
|
||||
pub fn new() -> Self {
|
||||
let connection = Connection::open("world.db").expect("Failed to open database!");
|
||||
|
||||
// Create characters table
|
||||
{
|
||||
let query = "CREATE TABLE IF NOT EXISTS characters (content_id INTEGER PRIMARY KEY, service_account_id INTEGER, actor_id INTEGER);";
|
||||
connection.execute(query, ()).unwrap();
|
||||
}
|
||||
|
||||
// Create characters data table
|
||||
{
|
||||
let query = "CREATE TABLE IF NOT EXISTS character_data (content_id INTEGER PRIMARY KEY, name STRING, chara_make STRING);";
|
||||
connection.execute(query, ()).unwrap();
|
||||
}
|
||||
|
||||
Self {
|
||||
connection: Mutex::new(connection),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn find_player_data(&self, actor_id: u32) -> PlayerData {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT content_id, service_account_id FROM characters WHERE actor_id = ?1")
|
||||
.unwrap();
|
||||
let (content_id, account_id) = stmt
|
||||
.query_row((actor_id,), |row| Ok((row.get(0)?, row.get(1)?)))
|
||||
.unwrap();
|
||||
|
||||
PlayerData {
|
||||
actor_id,
|
||||
content_id,
|
||||
account_id,
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: from/to sql int
|
||||
|
||||
pub fn find_actor_id(&self, content_id: u64) -> u32 {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT actor_id FROM characters WHERE content_id = ?1")
|
||||
.unwrap();
|
||||
|
||||
stmt.query_row((content_id,), |row| row.get(0)).unwrap()
|
||||
}
|
||||
|
||||
pub fn get_character_list(&self, service_account_id: u32) -> Vec<CharacterDetails> {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let content_actor_ids: Vec<(u32, u32)>;
|
||||
|
||||
// find the content ids associated with the service account
|
||||
{
|
||||
let mut stmt = connection
|
||||
.prepare(
|
||||
"SELECT content_id, actor_id FROM characters WHERE service_account_id = ?1",
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
content_actor_ids = stmt
|
||||
.query_map((service_account_id,), |row| Ok((row.get(0)?, row.get(1)?)))
|
||||
.unwrap()
|
||||
.map(|x| x.unwrap())
|
||||
.collect();
|
||||
}
|
||||
|
||||
let mut characters = Vec::new();
|
||||
|
||||
for (index, (content_id, actor_id)) in content_actor_ids.iter().enumerate() {
|
||||
dbg!(content_id);
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
|
||||
.unwrap();
|
||||
|
||||
let (name, chara_make): (String, String) = stmt
|
||||
.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
|
||||
.unwrap();
|
||||
|
||||
let chara_make = CharaMake::from_json(&chara_make);
|
||||
|
||||
let select_data = ClientSelectData {
|
||||
game_name_unk: "Final Fantasy".to_string(),
|
||||
current_class: 2,
|
||||
class_levels: [5; 30],
|
||||
race: chara_make.customize.race as i32,
|
||||
subrace: chara_make.customize.subrace as i32,
|
||||
gender: chara_make.customize.gender as i32,
|
||||
birth_month: chara_make.birth_month,
|
||||
birth_day: chara_make.birth_day,
|
||||
guardian: chara_make.guardian,
|
||||
unk8: 0,
|
||||
unk9: 0,
|
||||
zone_id: ZONE_ID as i32,
|
||||
unk11: 0,
|
||||
customize: chara_make.customize,
|
||||
unk12: 0,
|
||||
unk13: 0,
|
||||
unk14: [0; 10],
|
||||
unk15: 0,
|
||||
unk16: 0,
|
||||
legacy_character: 0,
|
||||
unk18: 0,
|
||||
unk19: 0,
|
||||
unk20: 0,
|
||||
unk21: String::new(),
|
||||
unk22: 0,
|
||||
unk23: 0,
|
||||
};
|
||||
|
||||
characters.push(CharacterDetails {
|
||||
actor_id: *actor_id,
|
||||
content_id: *content_id as u64,
|
||||
index: index as u32,
|
||||
unk1: [0; 16],
|
||||
origin_server_id: WORLD_ID,
|
||||
current_server_id: WORLD_ID,
|
||||
character_name: name.clone(),
|
||||
origin_server_name: WORLD_NAME.to_string(),
|
||||
current_server_name: WORLD_NAME.to_string(),
|
||||
character_detail_json: select_data.to_json(),
|
||||
unk2: [0; 20],
|
||||
});
|
||||
}
|
||||
|
||||
characters
|
||||
}
|
||||
|
||||
fn generate_content_id() -> u32 {
|
||||
rand::random()
|
||||
}
|
||||
|
||||
fn generate_actor_id() -> u32 {
|
||||
rand::random()
|
||||
}
|
||||
|
||||
/// Gives (content_id, actor_id)
|
||||
pub fn create_player_data(&self, name: &str, chara_make: &str) -> (u64, u32) {
|
||||
let content_id = Self::generate_content_id();
|
||||
let actor_id = Self::generate_actor_id();
|
||||
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
// insert ids
|
||||
connection
|
||||
.execute(
|
||||
"INSERT INTO characters VALUES (?1, ?2, ?3);",
|
||||
(content_id, 0x1, actor_id),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// insert char data
|
||||
connection
|
||||
.execute(
|
||||
"INSERT INTO character_data VALUES (?1, ?2, ?3);",
|
||||
(content_id, name, chara_make),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
(content_id as u64, actor_id)
|
||||
}
|
||||
|
||||
/// Checks if `name` is in the character data table
|
||||
pub fn check_is_name_free(&self, name: &str) -> bool {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT content_id FROM character_data WHERE name = ?1")
|
||||
.unwrap();
|
||||
|
||||
!stmt.exists((name,)).unwrap()
|
||||
}
|
||||
|
||||
pub fn find_chara_make(&self, content_id: u64) -> CharacterData {
|
||||
let connection = self.connection.lock().unwrap();
|
||||
|
||||
let mut stmt = connection
|
||||
.prepare("SELECT name, chara_make FROM character_data WHERE content_id = ?1")
|
||||
.unwrap();
|
||||
let (name, chara_make_json): (String, String) = stmt
|
||||
.query_row((content_id,), |row| Ok((row.get(0)?, row.get(1)?)))
|
||||
.unwrap();
|
||||
|
||||
CharacterData {
|
||||
name,
|
||||
chara_make: CharaMake::from_json(&chara_make_json),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -8,3 +8,6 @@ pub use chat_handler::ChatHandler;
|
|||
|
||||
mod connection;
|
||||
pub use connection::{PlayerData, ZoneConnection};
|
||||
|
||||
mod database;
|
||||
pub use database::{CharacterData, WorldDatabase};
|
||||
|
|
Loading…
Add table
Reference in a new issue