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Remove comment in lobby to investigate other server's KeepAlive

I checked a retail capture, and I think we're doing it correctly
for the chat and zone connection already. They wait until Setup to
send it (so the client is authorized, of course.)
This commit is contained in:
Joshua Goins 2025-07-13 08:07:25 -04:00
parent 67d01513b1
commit f88d62b80f

View file

@ -199,7 +199,6 @@ async fn main() {
};
// as seen in retail, the server sends a KeepAliveRequest before doing *anything*
// TODO: i think the zone server does this too, but in the wrong order
{
connection
.send_segment(PacketSegment {