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Remove comment in lobby to investigate other server's KeepAlive
I checked a retail capture, and I think we're doing it correctly for the chat and zone connection already. They wait until Setup to send it (so the client is authorized, of course.)
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@ -199,7 +199,6 @@ async fn main() {
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};
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// as seen in retail, the server sends a KeepAliveRequest before doing *anything*
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// TODO: i think the zone server does this too, but in the wrong order
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{
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connection
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.send_segment(PacketSegment {
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