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Remove more leftover debugging code
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parent
d230a86844
commit
ff3a7d6835
3 changed files with 5 additions and 11 deletions
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@ -132,9 +132,7 @@ async fn main() {
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ClientLobbyIpcData::CharaMake(character_action) => {
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connection.handle_character_action(character_action).await
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}
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ClientLobbyIpcData::ShandaLogin { unk } => {
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dbg!(unk);
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ClientLobbyIpcData::ShandaLogin { .. } => {
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connection.send_account_list().await;
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}
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ClientLobbyIpcData::GameLogin {
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@ -276,8 +276,8 @@ async fn client_loop(
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timestamp: timestamp_secs(),
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data: ServerZoneIpcData::PlayerStatus(PlayerStatus {
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content_id: connection.player_data.content_id,
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// for some reason the client really doesn't like us setting this?
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//exp: connection.player_data.classjob_exp,
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exp: connection.player_data.classjob_exp,
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max_level: 100,
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name: chara_details.name,
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char_id: connection.player_data.actor_id,
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race: chara_details.chara_make.customize.race,
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@ -327,7 +327,7 @@ impl WorldDatabase {
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let inventory = serde_json::from_str(&inventory_json).unwrap();
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let data = PlayerData {
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PlayerData {
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actor_id,
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content_id,
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account_id,
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@ -346,11 +346,7 @@ impl WorldDatabase {
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unlocks: serde_json::from_str(&unlocks).unwrap(),
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aetherytes: serde_json::from_str(&aetherytes).unwrap(),
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..Default::default()
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};
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dbg!(&data);
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data
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}
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}
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/// Commit the dynamic player data back to the database
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