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5 commits

Author SHA1 Message Date
0139fbc8c6 Remove the now unused ToServer::ActorDespawned
This is handled in the much-better-named LeftZone message.
2025-05-09 19:30:37 -04:00
cbeaa83307 Implement basic zone isolation for multiplayer
Now you don't see every player from every zone, like some kind of
madman. The code still sucks, but it works.
2025-05-09 19:27:18 -04:00
88e02452c4 Propagate pose changes to other players
Building off of the previous propagation work, your current pose is sent
to other players now too.
2025-05-08 23:03:51 -04:00
fd1fbe7188 Start adding support for propagating actor control state
This begins figuring out how we are going to be propagating actor
control state: e.g. targets, poses, and other misc effects. I ended up
sending client triggers to the global server state, who then creates the
needed actor control packet for the other players.

Now players can see what other players are targeting!
2025-05-08 22:53:36 -04:00
7e0b0d1bfc Move global world server logic to it's own module 2025-05-02 23:51:34 -04:00