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8 commits

Author SHA1 Message Date
thedax
2c159f591a
Enable some more ferry skippers now that they work (#79) 2025-06-28 11:44:57 -04:00
thedax
ad4edf801d
Implement skeleton levemete script (#78)
Like all the others this needs special handling but the menu at least opens and reports no available leves.
2025-06-28 11:06:28 -04:00
thedax
a3d32b67aa
Rename forgotten variable in Events.lua (#70) 2025-06-26 21:02:15 -04:00
thedax
b560642978
Implement Gold Saucer lift operators, aethernet shards, and every MGP vendor (#69)
Except for the mahjong vendor. He needs something different apparently.
2025-06-26 20:48:09 -04:00
thedax
c5695f5ed7
Parially implement Gemstone Traders and Hunt currency exchangers (#67) 2025-06-26 08:04:13 -04:00
The Dax
2c60e4f8fa Fix a typo in Events.lua 2025-06-26 07:47:05 -04:00
476958a054 Move crystal bell script
I finally found what client-side script it's calling into, they
call it "BeautySalon" internally.
2025-06-25 23:20:37 -04:00
thedax
6d99bef66c
Refactor and reorganize numerous Lua systems: (#63)
-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions

-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands

-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter

If we get enough actions, items or commands, we can move those to tables too.
2025-06-25 13:25:48 -04:00