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136 commits

Author SHA1 Message Date
The Dax
421a24aa6f When adding items to the inventory, prefer existing stacks first before selecting empty slots.
-This works for adding items to the inventory in any capacity, including debug and GM commands!
2025-07-14 17:27:45 -04:00
a4c8466088 Move packet replay to the global server state
This makes it way more stable, and can actually work now.
2025-07-13 20:09:50 -04:00
06debd5eb0 Begin implementing packet replay
It doesn't work fantastic yet, I need to move it to the global
server state to truly work as intended.
2025-07-13 18:01:59 -04:00
The Dax
ba1a92c9bc Rename GilShopRelatedUnk to UpdateInventorySlot
-This now matches Karashiiro/FFXIVOpcodes.
2025-07-13 15:22:44 -04:00
The Dax
eb9d08866e Implement better support for buying from gil shops
-You can now purchase multiple things in a row
-It shows the proper log messages
-For the moment all items go to the very first inventory slot, and overwrite each other
2025-07-13 15:22:44 -04:00
c3291b1e47 Add support for the LevequestCompleteList IPC opcode
We also tell the client it completed every levequest in the game,
to showcase this works.
2025-07-13 11:59:56 -04:00
2cc562de38 Add support for the QuestActiveList IPC opcode 2025-07-13 11:24:14 -04:00
c339c89c41 Fix various issues with the Lobby packets
Everything should be more consistent now, in regards to "tickets"
and actor ids.
2025-07-13 09:52:00 -04:00
7cfa20052d Remove appearance updates from ZoneConnection::send_inventory
This isn't needed anymore.
2025-07-13 08:47:53 -04:00
fe4d0d2344 Inform client about some unimplemented inventory containers
As seen in a retail capture, we should be sending these I guess.
2025-07-13 08:38:28 -04:00
c0daf7b06b Skip sending empty UpdateItems on first login
There's no reason to do this, the client has no pre-existing
inventory state so we're just wasting bytes.
2025-07-13 08:29:45 -04:00
c86a5f70a6 Add command, actor control to unlock instanced content 2025-07-12 18:33:52 -04:00
thedax
45ee95318c
Rename inventory-related opcodes to match Karashiiro/FFXIVOpcodes (#112)
-Implement keyboard turning packet as a no-op so it'll stop clogging server logs

-Finish implementing inventory actions
2025-07-12 17:40:22 -04:00
d58025e415 Use COMPLETED_QUEST_BITMASK_SIZE in QuestCompleteList 2025-07-12 08:36:01 -04:00
6a08ae4b0f Add CLASSJOB_ARRAY_SIZE constant for various classjob arrays 2025-07-12 08:36:00 -04:00
7291863481 Move scrambler module to packet
This is to make WebAssembly builds work again, because the world
module isn't compiled there.
2025-07-04 12:22:49 -04:00
fb46a44e18 Begin correctly implementing packet obsfucation
I re-implemented Unscrambler, but in reverse! This currently only
affects names in the PlayerSpawn packet, it needs to be extended
into others to be considered complete.

See #9
2025-07-03 16:12:19 -04:00
927c093915 Send your completed quests list
We aren't going to be adding quests ever or anytime soon, so all you
can do right now is force every quest to unlock with the aptly named
!completeallquests.
2025-07-01 19:51:33 -04:00
The Dax
3b6fcb7ba1 Extend the Lua API:
-Implement GM command collect (subtracts gil from player), but the ingame command's params are unknown, Lua only
-Implement GM command inspect, but the IPC opcode for it is different than GMCommand and is thus far unimplemented, Lua only
-The Lua API can now access all of the player's inventory (read-only)
2025-07-01 13:06:49 -04:00
The Dax
d14dd3ccd9 Address: "warning: the variable sequence is used as a loop counter" 2025-06-30 21:55:11 -04:00
The Dax
1f065472d0 Address "warning: casting to the same type is unnecessary (u32 -> u32)" 2025-06-30 21:55:11 -04:00
0a740198f8 Initial support for item glamours and condition
The only way to glamour items is to import them from Auracite, same
with condition. But these are actually sent to the client now!
2025-06-28 14:57:21 -04:00
66da9abc90 Fix bad assumption with EXP/Level array indices
They don't always correspond to their classjob id, because jobs share
the same EXP/Levels as their base classes.
2025-06-28 14:15:46 -04:00
f1b9461eb2 Add the //gm item command back
I never actually finished the Lua version, oops.
2025-06-28 11:18:17 -04:00
9a3652fb42 When equipping items, network that to other players
See #50
2025-06-28 11:13:11 -04:00
6951f9448d Port GM commands to Lua
This removes a ton of implementation overlap between the two
command systems. For example, we had two different implementations
of unlocking aetherytes which is just unnecessary.

On the flipside, this makes implementing new GM commands just as
easy as writing debug ones. I moved the existing debug Lua
implementations into their GM counterparts and updated the USAGE
accordingly.
2025-06-28 10:27:56 -04:00
db2ee114a9 Fix the size of the aetheryte unlock bitmask
This should really be calculated instead of guessed, because I already
made a mistake. I didn't do that, only added a TODO for it.

Fixes #74
2025-06-28 08:22:01 -04:00
d3647a4b3b Fix unlocking all aetherytes
I also made it possible to toggle them off properly, that should be
saved now too.
2025-06-28 00:07:56 -04:00
5272439bca Store aetherytes in the database
This requires yet another database wipe, but this is worth it as you no
longer have to aetheryte unlock spam on login.
2025-06-27 23:28:56 -04:00
0b470dc28b Make unlocks persistent, fix player name in chat
The PlayerStatus struct shifted around recently, so I fixed the offsets
yet again. Unlocks should be persistent now, but this as usual requires
a database wipe, sorry!

I also included some refactors of the !unlock debug command that still
had references to the old unlock_action API.
2025-06-27 23:28:56 -04:00
4f364ae330 Don't make packet parsing async
This doesn't need to be marked as async, the code isn't.
2025-06-26 19:09:13 -04:00
58e4e89765 Support toggling displaying your weapon and other flags
This is now networked and shown both to you and other players. This
still needs to be persisted for other player spawns.
2025-06-25 21:30:14 -04:00
69e8e4055e Finish implementing currency
I made various mistakes in the initial implementation, which
are now fixed.
2025-06-25 17:02:19 -04:00
thedax
6d99bef66c
Refactor and reorganize numerous Lua systems: (#63)
-Global.lua is no longer a catch-all dumping ground for registering actions and events
Instead, Global.lua will actually contain useful global constants and functions

-Init.lua will take over the role of being the initial script run when doing reloads or booting the servers
-Actions.lua will take over registering all actions
-Items.lua will take over registering all items
-Commands.lua will take over registering all text commands

-Events.lua will take over registering all warps, openings/quests, aetherytes, etc.
To this end, event ids now live in organized tables to reduce error-prone copy paste clutter

If we get enough actions, items or commands, we can move those to tables too.
2025-06-25 13:25:48 -04:00
thedax
d73ab383e8
Document the previously unknown parameter for the ServerChatMessage opcode (#62)
Document the previously unknown parameter for the ServerChatMessage opcode
Credit goes to Sapphire as usual (see comments)
2025-06-25 10:05:34 -04:00
01697c8f62 Begin implementing currency, add //gm gil command and more
This doesn't work yet though , and I'm not sure why. I also fixed a bug
where new characters doesn't get their inventories initialized properly.
2025-06-24 19:16:32 -04:00
The Dax
89aee8e5d8 Address warning: "warning: casting to the same type is unnecessary (u16 -> u16)" 2025-06-23 15:28:24 -04:00
fbe6862c7b Begin implementing EXP
This doesn't actually do things like level you up, but if you use the
GM EXP command then it will update the UI.
2025-06-22 09:19:06 -04:00
198a8a3e2c Make !reload command always available, add !finishevent
The reload command was previously implemented in Lua, but this
is a little dangerous as it could itself have an error and is
unable to work in the first place. I moved this to Rust to
ensure it's always available. I left the reload_scripts() API
in Lua as someone could still find that useful!

Additionally, I added a !finishevent debug command to forcefully
end the current event you're in. This can be useful if your script
is incomplete or has an error, as your client gets stuck very
easily.
2025-06-22 08:49:06 -04:00
cdcce88c5f Log, don't panic for syntax errors in Global.lua
See #39
2025-06-22 08:35:25 -04:00
53a3d5d6a4 Load the actual weather rates for zones instead of using Sunny
This doesn't match up with retail yet (I don't know why.) But this
fixes the appearance of lots of dungeons and other instanced
content that have their own special weather.
2025-06-21 14:55:17 -04:00
4146261c40 Script the Mothercrystal exit, stop panicking if warp isn't found
I guess this might be because a planevent fails to load, but I'm not
confident about that.
2025-06-21 14:23:56 -04:00
thedax
61616df842
Reimplement several commands in Lua (#37)
* Reimplement !unlockaction in Lua
Rebased on upstream master

* Unlockaction: display the action id that was unlocked

* Reimplement GM speed in Lua

* Fix warnings and errors

* Run cargo fmt

* Reimplement GM wireframe in Lua

* Reimplement GM invis command, with a caveat
It can't toggle the invis state yet, and I'm not sure where to update it.

* Lua invis: add the gm_invisible toggle, but it still doesn't revert back to false...

* Reimplement GM aetheryte in Lua, with a caveat
It's seemingly not working right now though: it doesn't add any new aetherytes to the teleport menu.
But I can't get the command `//gm aetheryte on X` to do it either, so it's possible Kawari isn't responding correctly?
Either way this needs further testing.

* Lua invis: add the forgotten Lua file

* Reimplement GM teri in Lua
Also add a TODO for UnlockAetheryte

* Make comment in lua.rs more useful

* Run cargo fmt again

* Teri: range check the territory ID

* Update USAGE.md to reflect the new commands
Rebased on upstream master

* Clarify unlockaetheryte USAGE and in-script usage

* Refactor UnlockAetheryte.lua, and make ToggleInvisibility actually work properly.
I opted to create a Task for this, because sticking it in kawari-world.rs felt like a hack to me.

* Run cargo fmt for hopefully the last time today

* Move lua.ra:toggle_invisibility down with the other queued tasks

* Fix spaces in USAGE.md, remove stray rebase message
2025-06-21 13:30:52 -04:00
f07d16b949 Allow reloading Global.lua with the new !reload debug command
Scripts are normally loaded when they are needed, with the exception of
Global.lua that's only loaded once at start-up. But now you can reload
it in-game with the !reload command, which should make event and command
scripting way less of a hassle.
2025-06-21 12:16:27 -04:00
39beefbef3 Send action requests to global server state
This is to lay the groundwork for keeping track of cast spell timings,
and eventually networking actions to other players.

See #36
2025-06-21 10:36:44 -04:00
2a1491c8f9 Make the current classjob persistent, and your levels too
This requires another database wipe, or if you're savvy enough a few
schema edits.
2025-06-20 19:08:53 -04:00
The Dax
1edcdf3de6 Implement GM speed command, and make GM invis command actually toggle invis status 2025-06-19 10:09:07 -04:00
eb6b6409da Generate new actor IDs for debug NPCs, unify actor network paths
I don't know why I created a new message kind just for spawning NPCs
when ActorSpawn does this just fine. But what this actually means is
that the debug NPCs can now be spawned more than once.
2025-06-18 20:49:05 -04:00
3757f4e0db Make !spawnmonster put the NPC at your location again
Also included some refactoring that will help networking these better.
2025-06-18 20:28:03 -04:00
d1bbfdfbfd Send voice id when spawning player
Forgot to do this, so everyone sounded like a man - oops?
2025-05-12 22:00:23 -04:00