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7 commits

Author SHA1 Message Date
486c176f16 Add stubs for the other two starting City-States
Also document how to access and play these scenes in USAGE.
2025-03-28 22:52:21 -04:00
0ab6f6c589 Load the starting position from the LGB
It turns out (amazingly) that this data exists client-side, I guess because the
server and the client share the same planevent LGB file. So instead of
hardcoding the starting location in each city, it's now literally like retail*

* Except for the fact that we don't support rotation yet, and positions in pop
ranges are probably randomized too. But it's close!
2025-03-28 22:34:34 -04:00
cd96804df8 Add basic Event scripting capaibilities
This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 21:28:30 -04:00
d8c6e7a292 Begin wiring status effect Lua API 2025-03-27 23:32:36 -04:00
e6ff9117a1 Send the welcome server message in the onBeginLogin Lua function
I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-27 22:54:36 -04:00
ca9d3aa8dc Pass PlayerData to onBeginLogin function 2025-03-27 19:24:36 -04:00
6e62e54ad1 Add mlua for server-side scripting support
This isn't hooked up to anything yet, just trying it out.
2025-03-27 16:20:33 -04:00