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230 commits

Author SHA1 Message Date
726d351f8b Add documentation for the different modules, move patchlist code 2025-03-16 15:42:46 -04:00
23050e7b95 Move more structs out of the root src/ folder and into their respective server 2025-03-16 15:39:44 -04:00
bdef7752b0 Add comments explaining the use of each dependency 2025-03-16 15:24:01 -04:00
f8a28e45c9 Add helper function to send lobby errors
This isn't used yet, but implemented for future use.
2025-03-16 15:20:55 -04:00
22acdc4a3b Print IP address when lobby & world servers are started 2025-03-16 14:51:18 -04:00
053730017f Remove unused code & imports 2025-03-16 14:50:40 -04:00
b1b0d9ac9f Only send the welcome server message on initial login, not for every zone change 2025-03-16 14:49:18 -04:00
a72199e5af Use the same nameday/deity/etc information everywhere, add tests for PlayerSpawn
This doesn't really fix anything functionally, but makes the Character window
look nicer. The same (currently unchangable) data is now reflected in the lobby.
2025-03-16 14:43:30 -04:00
0bf4cd1264 Create CharacterMode enum 2025-03-16 14:13:26 -04:00
3bbf345cd6 Run Clippy auto-fix 2025-03-16 14:09:12 -04:00
51f6ad6744 Grab bag of various fixes
I have unsuccessfully tried to spawn another actor, the game recieves it (and
adds it to the object table) but they are marked invisible. Besises, this also
contains various field improvements and initial support for social lists.
2025-03-16 14:07:56 -04:00
1cbc5c72b9 Remove Gridania hack, allow changing between any zone
This now properly translates territory types using the Excel sheet, making it
possible to move between any zone (you can walk through.)
2025-03-15 21:41:39 -04:00
3aaa8ae3eb Move zone changing into ZoneConnection's purview
I suspect that we have to rigidly control the fade in/out or whatever
PrepareZoning is, and it's just a good idea in general.
2025-03-15 20:49:07 -04:00
f372f3173d Create dedicated Connection implementations to handle future server work
The current situation of throw-every-piece-of-logic-into-one-file for each
server isn't working out. So now there is a new ZoneConnection/LobbyConnection
struct that will be delegating tasks to their own Handlers (for example, there
could be a ChatHandler.)

I'm not sure how well this architecture will scale, but it's better than what
we have right now.
2025-03-15 20:38:10 -04:00
059becf55f Detect when players enter exit zones, and transistion them to the correct place
It's a hack and only really works going from New -> Old Gridania, but this does
work! It also means Kawari now actually requires a valid game installation,
since it has to read layer group information.
2025-03-15 19:34:29 -04:00
dbe1ef208c Initialize the weather correctly, add test for InitZone packet
This makes the lighting not a horrible dark mess!
2025-03-14 20:47:36 -04:00
ff3305b3e0 Update documentation 2025-03-14 17:00:40 -04:00
640aeb797c Fix a few problems with ClientSelectData, use the same character in both servers
I apparently had a few fields missing here. Also just some general clean up,
make it the same looking character in both the Lobby and World server. I also
chose Gridania as the test zone.
2025-03-14 00:30:37 -04:00
5c22532474 Add Lobby IPC packets for character creation
This adds the packets required for name confirmation, character creation etc so
you can actually go through the process now!
2025-03-13 23:30:48 -04:00
4d4720b192 Add new character name rejection
Next is being able to create a new character (but not really, because there is
no persistent.) This is a good first step, though.
2025-03-13 22:22:02 -04:00
45be3835bb Add more init IPC packets
This doesn't improve the loading situation unfortunately, but I guess it's more
"correct". Unk7/Unk11 is still a complete mystery to me, though.
2025-03-13 21:49:03 -04:00
8bfc6cafb3 Send a message when logging in 2025-03-13 21:11:20 -04:00
151117baef Specify the patch version in the README 2025-03-13 19:56:56 -04:00
2d991e8fe9 Add the player spawn packet test file 2025-03-13 19:54:43 -04:00
1141f6fb35 Add !setpos debug command to forcefully move the player
This is useful in some territories where you might not spawn in the correct
position. It currently locks up movement afterwards, but it's still useful.
2025-03-13 19:52:01 -04:00
74f7554aa8 Support the GM command for changing territories 2025-03-13 00:41:16 -04:00
d1139b4618 Extract maximum char name length into a const 2025-03-13 00:18:00 -04:00
34aa046b21 Fix padding in Player Spawn IPC data
I spent HOURS fixing this, only to realize that it was all offset by 16 bytes. I
hate myself.
2025-03-13 00:02:37 -04:00
7c1a3944e9 Add more fields to ChatMessage IPC 2025-03-12 19:45:15 -04:00
a448df65b4 Handle chat messages
This makes the server not panic and exit when recieving chat messages from the
client, but we only extract the message for now.
2025-03-12 19:34:15 -04:00
b52ff724ab Allow logging out of the client without destroying the world server
This adds support for the IPC packets sent between the client & server when
using the log out feature.
2025-03-12 18:44:05 -04:00
181d127fb5 Spawn the player with at least SOME health 2025-03-12 18:22:25 -04:00
60e4713b96 Add more IPC data types to the size test
It doesn't pass for some, but it's a start.
2025-03-12 18:17:22 -04:00
29954be1a6 Move out most of the large IPC structures 2025-03-12 18:05:41 -04:00
aa6e818bfb Begin moving IPC structures to their own files 2025-03-12 17:47:58 -04:00
4b409e4417 Don't use default features in binrw 2025-03-12 16:58:21 -04:00
68d87c3a42 Add the remaining IPC opcodes to allow you to join a world 2025-03-12 00:32:37 -04:00
7b0c41a478 Fix numerous issues with the client<->zone communication and Oodle
Yet again TemporalStasis is awesome, and it shows that we need two separate
compressors (one for clientbound packets, one for serverbound ones.) I also
updated some opcodes for the latest patch, and support for compressing with
Oodle when sending packets.
2025-03-11 23:52:55 -04:00
7cd5233598 Begin testing IPC packet size 2025-03-11 22:02:49 -04:00
37ae4a63d8 Add more segment types to the size test 2025-03-11 21:56:29 -04:00
7116389afe Fix size of initalization encryption packet, start testing for that 2025-03-11 21:52:46 -04:00
632342c1f0 Rename some fields in packet header 2025-03-11 21:33:43 -04:00
2b5e0a7a48 Add more fields & actions for LobbyCharacterAction
Thanks to TemporalStasis, again.
2025-03-11 21:31:52 -04:00
5bcdadf058 Replace Blowfish implementation with a Rust one
This is a slightly modified version of the one in Physis, with the required
modifications inspired from WorkingRobot's TemporalStatis fork. Thanks so much!
2025-03-11 21:20:47 -04:00
47216153b3 Dummy out Oodle support on the CI 2025-03-10 22:19:31 -04:00
660e12c597 Start implementing some world IPC
This doesn't work yet, but whatever it's a start.
2025-03-10 21:31:21 -04:00
e3886e69da Removing funding information 2025-03-10 21:23:31 -04:00
51c66a4a14 Add support for decompressing Oodle-compressed packets 2025-03-09 12:00:58 -04:00
e5d143d2c6 Add world server, fix reading compression type
This doesn't work yet as we don't implement Oodle decompression, but we at least
start recieving the packets.
2025-03-09 11:07:01 -04:00
1cd68ee1a3 Store session id, handle world join requests
We have yet to implement the world server, so the client gets kicked back to the
main menu immediately right now.
2025-03-09 11:01:06 -04:00