This removes a ton of implementation overlap between the two
command systems. For example, we had two different implementations
of unlocking aetherytes which is just unnecessary.
On the flipside, this makes implementing new GM commands just as
easy as writing debug ones. I moved the existing debug Lua
implementations into their GM counterparts and updated the USAGE
accordingly.
-Introduce a printf helper command which can print the sending command's name for you,
and treats the message as a format string if additional params follow
* Reimplement !unlockaction in Lua
Rebased on upstream master
* Unlockaction: display the action id that was unlocked
* Reimplement GM speed in Lua
* Fix warnings and errors
* Run cargo fmt
* Reimplement GM wireframe in Lua
* Reimplement GM invis command, with a caveat
It can't toggle the invis state yet, and I'm not sure where to update it.
* Lua invis: add the gm_invisible toggle, but it still doesn't revert back to false...
* Reimplement GM aetheryte in Lua, with a caveat
It's seemingly not working right now though: it doesn't add any new aetherytes to the teleport menu.
But I can't get the command `//gm aetheryte on X` to do it either, so it's possible Kawari isn't responding correctly?
Either way this needs further testing.
* Lua invis: add the forgotten Lua file
* Reimplement GM teri in Lua
Also add a TODO for UnlockAetheryte
* Make comment in lua.rs more useful
* Run cargo fmt again
* Teri: range check the territory ID
* Update USAGE.md to reflect the new commands
Rebased on upstream master
* Clarify unlockaetheryte USAGE and in-script usage
* Refactor UnlockAetheryte.lua, and make ToggleInvisibility actually work properly.
I opted to create a Task for this, because sticking it in kawari-world.rs felt like a hack to me.
* Run cargo fmt for hopefully the last time today
* Move lua.ra:toggle_invisibility down with the other queued tasks
* Fix spaces in USAGE.md, remove stray rebase message