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Author SHA1 Message Date
f338530e6d Fix rotations sent to other players
There was two problems I was running into:
1. The move packet changed slightly, using a different way to encode the
rotation. In hindsight, it should seem obvious they would encode it the
same way for CommonSpawn and ActorMove.
2. write_quantized_rotation did it's order of operations wrong, and
it would spit out nonsensical rotations.

Both issues are fixed and you can see the other player's rotation
correctly now!
2025-05-08 21:52:50 -04:00
ff33bd446a Update IPC struct names and filenames to match their opcode name 2025-05-02 23:24:31 -04:00
Renamed from src/ipc/zone/actor_move.rs (Browse further)