* Implement the following actors/entities:
-Inn Toy Chest actor, which simply says you haven't unlocked mini-games
-Inn Glamour Dresser actor, which simply says you haven't unlocked the GD yet
-Orchestrion, which is fully functional as long as you have songs unlocked
Accompanying the orchestrion is the GM orchestrion command, with a caveat:
-It allows you to learn one song at a time, but id 0 (aka "all) doesn't learn a single
song for some unknown reason, so I've disabled it for now.
* Run cargo fmt
* Update USAGE.md
How many times will I forget...
This begins figuring out how we are going to be propagating actor
control state: e.g. targets, poses, and other misc effects. I ended up
sending client triggers to the global server state, who then creates the
needed actor control packet for the other players.
Now players can see what other players are targeting!
This kinda works, you can now talk to them without locking up your
character but you aren't warped yet. I also need to clean up the mess of
the Lua API.
I wanted to add armory chest support but the current state of the
inventory was a little frustrating. Adding new containers was too
difficult, so I made the system *even more* generic and easier to use. I
have also split it up into it's own module with a nicer file layout.
Oh yeah, and armory chest works too now.