1
Fork 0
mirror of https://github.com/redstrate/Kawari.git synced 2025-07-20 11:47:46 +00:00
Commit graph

10 commits

Author SHA1 Message Date
ac785365d3 Begin implementing pathfinding, all NPCs now converge to you
This is incredibly simple behavior, and navimesh generation is
currently manually done. But it's progress!

See #38
2025-07-14 20:31:02 -04:00
ade08f9697 Begin implementing navimesh path visualization
It doesn't look quite right - probably because the navmesh
generation is bad. But it's progress!
2025-07-09 22:55:35 -04:00
075a2fea11 Begin testing navmesh queries
The next step is to visualize the navmesh so I know what's going
on!
2025-07-09 21:23:32 -04:00
b6a445cc34 Complete navmesh generation
Still no idea if it's actually correct yet, but the function calls
pass.
2025-07-09 20:37:11 -04:00
5bea7f9b34 Generate more Recast data, start using Detour functions 2025-07-09 20:24:11 -04:00
e929f40e94 Begin building the various bits of Recast navigation
I got it to "work" (not checked, but the calls at least don't fail)
and now it's time to include the detour portion.
2025-07-09 19:17:07 -04:00
e269806248 Begin integrating recastnavigation-sys 2025-07-09 15:58:57 -04:00
85cec9f092 Begin adding zone collision visualization
If you run kawari-navimesh and give it a zone ID, it can now show
you the loaded collision meshes. I only tested it in inn rooms so
far, but already works super well.
2025-07-09 14:59:02 -04:00
20b26377dc Begin logging collision asset paths in naivmesh gen 2025-07-08 23:38:03 -04:00
e26820f777 Begin working on a navimesh generation tool
This just lays the groundwork for processing a zone, given an ID.
2025-07-08 23:33:33 -04:00