This is unfortunately lumped into one big commit, and is very hacky and WIP but
does indeed work! Since the Lobby and World server are two separate servers, it
uses it's own custom IPC packets (reusing the same packet structures as regular
game ones.)
The characters you create in the Lobby server are now saved in the World server,
but this is not yet reflected in the Lobby screen.
While you can just drop the Oodle static library into /usr, I'm not a
big fan of doing it, especially when the binary didn't come from my
machine or package manager. You can set a RUSTFLAGS environment variable
or cargo config file to specify a link path, but having the build script
search there for you is easier.
The docs now specify which variant of Oodle is required, since there are
multiple. It also specifically mentions the static library, because I
had some weird issues leaving the dynamic library in that folder, where
the executables wouldn't start unless it could dynamically load the .so.