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151 commits

Author SHA1 Message Date
afbadf85c4 Clean up talk event handling, use Event struct 2025-05-05 21:15:03 -04:00
873d7f5951 Move custom IPC handling to a separate file 2025-05-05 21:03:47 -04:00
3139d63b91 Begin scripting the inn NPCs
This kinda works, you can now talk to them without locking up your
character but you aren't warped yet. I also need to clean up the mess of
the Lua API.
2025-05-05 20:51:49 -04:00
7e0b0d1bfc Move global world server logic to it's own module 2025-05-02 23:51:34 -04:00
de5e6cfb94 Use Default trait in more segment construction 2025-05-02 23:38:44 -04:00
ff33bd446a Update IPC struct names and filenames to match their opcode name 2025-05-02 23:24:31 -04:00
29aba2748b Switch out rand crate with fastrand
It's just smaller, the less crates we compile the better.
2025-05-02 23:06:59 -04:00
76583ed744 Add config flag to disable outgoing packet compression 2025-05-02 22:41:31 -04:00
8d384c4bd0 Overhaul how we send inventory packets again
I wanted to add armory chest support but the current state of the
inventory was a little frustrating. Adding new containers was too
difficult, so I made the system *even more* generic and easier to use. I
have also split it up into it's own module with a nicer file layout.

Oh yeah, and armory chest works too now.
2025-05-02 16:15:54 -04:00
e7fb661244 Implement Fantasia and remaking your character
Everyone's favorite copying mechanism/purchasable item is now functional
in Kawari. The item doesn't disappear once you use it, because there's
no API for that yet.
2025-05-02 15:36:22 -04:00
5111a38424 Re-organize IPC segments into the ipc module
These were kind of scattered everywhere, instead we should move them
into their own module. Kawari's custom IPC is moved here too.
2025-05-02 00:47:11 -04:00
0f98bfde52 Implement Default trait for PacketSegment
This reduces a *ton* of places where I had to set
source_actor/target_actor to zero because it wasn't relevant.
2025-05-02 00:28:05 -04:00
fb69689f2a Change server_id field in IpcSegment to option 2025-05-02 00:17:15 -04:00
54fd1b90b1 Move chat connection initialization out of WorldConnection
I think this just causes more confusion, it's not really it's job to do
this.
2025-05-02 00:11:37 -04:00
f3f25eb219 Overhaul segment types, their names and their order 2025-05-02 00:03:36 -04:00
b426de677f Begin separating chat IPC, fix tests 2025-05-01 23:34:06 -04:00
5420225c74 Update world IPC packets with better fitting names, fields 2025-05-01 23:20:56 -04:00
afed151488 Add "character backup import" feature to the account management page
We have had an import feature for a while, allowing you to easily
recreate your retail character from Auracite backups. But the feature
was implemented *before* we had proper service accounts, and it always
assigned it to ID 1.

Now it's moved to the user-visible account management page.
2025-05-01 15:35:51 -04:00
ed8ccb86ee Move model id grabbing to Inventory, fixup ClientSelectData
I wanted to make the lobby screen reflect your currently equipped items,
but that doesn't yet for some reason. These are still good refactorings
though!
2025-04-30 23:05:43 -04:00
614e470669 Add an option to enable packet obsfucation for the World server
There's no point in doing this yet:
1. This *crashes* the client, nice. Most likely because we're not
actually obsfucating anything, only tricking the client into thinking we
were. Why this can crash the client is beyond me?
2. Obsfucation is still optional.
2025-04-30 22:37:57 -04:00
20030c18c8 Move work definitions to their own module 2025-04-22 16:07:39 -04:00
ef58358756 Expose Damage kind, element and type in Lua API 2025-04-18 14:32:39 -04:00
fa2caa6647 Make EquippedContainer iteratable, simplify sending equipped item code 2025-04-18 13:52:18 -04:00
e5672e91f2 Show the currently equipped weapon on your character
Oops, I was turning u64 model ids into u16 and then changing it to
either a u32/u16. That's stupid, but now it's fixed and we can display
weapons!
2025-04-18 13:20:25 -04:00
510d07e3e4 Fill out more fields of damage action results
Now we can actually set whether the damage was physical, magical,
aspected etc. This is not yet exposed in the Lua API.
2025-04-18 13:11:29 -04:00
d507547dd3 Fix action results not working
The opcode wasn't updated for 7.20h, and I think was overlapping with
some status effect list one (hence the weird stuff happening in the
update showcase video.) Also updated the testdata, even though it wasn't
needed.

I also added back the actor hp/mp update, because I deleted that
thinking it would fix something but it didn't.
2025-04-18 12:38:02 -04:00
db877938ac Attempt to remove actors when killed
This doesn't work on the test monster yet - I don't know why, but this
is what it's supposed to do.
2025-04-18 01:38:47 -04:00
16af49cea4 Allow attacking the monster spawned by !spawnmonster again
I broke this while refactoring other actor things.
2025-04-15 16:27:49 -04:00
ba91ca4291 Fix various Clippy warnings 2025-04-14 16:24:46 -04:00
79f3ac73b6 Move player stat sending function to ZoneConnection 2025-04-14 16:18:03 -04:00
10c1369119 Add opcode for despawning actors, send that when changing zones
This is to workaround a bigger bug where I don't properly enclose actors
in their zone, so you can hit an assert while traveling between zones.
But this is something that has been needed anyway, and also fixes that.
2025-04-14 16:09:14 -04:00
55340f4e8c Update to latest Physis changes
I changed the API for layer groups a bit, and so we need some slight
modifications.
2025-04-13 18:36:43 -04:00
ca94e26e1c Attempt to fix other player rotations
This doesn't work just yet, but I guess I'm getting closer.
2025-04-11 10:32:52 -04:00
dbfd5fccc4 Use bool type in ToggleInvisible Actor Control 2025-04-11 08:46:54 -04:00
e9ef724f05 Make get_primary_model_id return an Option 2025-04-11 08:36:17 -04:00
96bcdf1238 Fix various Clippy warnings 2025-04-11 08:32:55 -04:00
f9aefab7b7 Read voice from CharaMake, send voice id in lobby 2025-04-11 08:26:38 -04:00
90e5e191e9 Integrate Login<->Lobby servers, remove placeholder service account id
All accounts were sharing the same character list, but now they should
be properly separated. This also modifies the login database to prepare
for multiple service accounts, but there's no way to manage them in the
web interface yet still.
2025-04-05 21:36:56 -04:00
19b84f4164 Extract new data from Auracite
Now your character's nameday, city-state, guardian and voice is transferred
over. There seems to be a problem with the nameday month, not sure who is wrong
yet.
2025-04-01 23:25:11 -04:00
df1d0b2629 Remove disconnected clients from the client list 2025-04-01 22:24:58 -04:00
121415b163 Add !classjob debug command to change your class/job
This is the workaround for lack of a proper class/job switch when
equipping different weapons.
2025-04-01 21:53:10 -04:00
216778ea8b Add more inventory management
Instead of one single slot available in your inventory, all four pages
should be available now. Moving items around should be less buggy, and
it's now possible to discard items.

Items cannot stack still, and when given will always take up the next
free slot.
2025-04-01 21:37:41 -04:00
6d1e9d4e73 Add //gm lv command to set your current level 2025-04-01 20:39:57 -04:00
f1b674320e Send existing actors to any newly connecting client 2025-04-01 20:23:23 -04:00
268c157180 Send actual player data to other clients
Instead of a placeholder actor, you can now see the other player's
correct appearance.
2025-04-01 19:23:12 -04:00
4f8f0d1fe2 Add !spawnclone command, rename !spawnactor
Curiously the spawned clone shows up as a player, despite not using the
NPCSpawn packet. This might be a suitable workaround for the
PlayerSpawn packet being buggy from our side.
2025-04-01 19:15:08 -04:00
b1653f0808 Commit and restore inventory from the World databse 2025-04-01 18:49:42 -04:00
fed21b3617 Make various packet dumping optional, turned off by default
This creates a lot of clutter, and only really interesting to
developers.
2025-04-01 16:58:39 -04:00
822d1f5139 Add GM command to give items, support equipping from inventory
Now with this command and support for *one* inventory slot, you can
now freely equip items to your character for testing.
2025-03-31 23:23:29 -04:00
924c5a1530 Fix various warnings 2025-03-31 21:58:51 -04:00