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4 commits

Author SHA1 Message Date
227c8c1eb2 Add //gm wireframe command 2025-03-29 00:39:00 -04:00
bcbe62af06 Add packets related to playing events and scenes 2025-03-28 23:00:32 -04:00
90a78fcaa8 ActorControl and ActorMove packet fixes, add support for //gm invis
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
4927fa9119 Send ActorControl and StatusEffectList packets in vain
This was hopefully supposed to show the player spawned by !spawnactor, but it
still doesn't work...
2025-03-18 23:30:59 -04:00