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8 commits

Author SHA1 Message Date
fed21b3617 Make various packet dumping optional, turned off by default
This creates a lot of clutter, and only really interesting to
developers.
2025-04-01 16:58:39 -04:00
bcbe62af06 Add packets related to playing events and scenes 2025-03-28 23:00:32 -04:00
3a66e4466c More various 7.2 packet fixes, attempt to check recieved packet size 2025-03-26 19:23:14 -04:00
974efe3824 Move compression logic out of send_packet and into it's own function 2025-03-17 17:28:57 -04:00
a7f56a62a1 Rename FFXIVOodle to OodleNetwork, move out of a folder
I was thinking I was going to add other modules but it wasn't needed, so it
doesn't need to live in a folder.
2025-03-17 17:22:09 -04:00
dae20a1e0c Rename IpcSegmentTrait to ReadWriteIpcSegment, add docs
This also adds a default calc_size() implementation so client packets don't have
to implement it.
2025-03-17 17:12:40 -04:00
3140dad378 Remove leftover bits of debugging logging 2025-03-16 18:35:11 -04:00
f5d75301b2 Re-organize the IPC structures so they live in their own server-specific module
My old setup of throwing *all* of the IPC types and opcodes into *one* enum was
becoming unbearable. Now that we have multiple things using the same opcodes
(because they can overlap) I think it's time to repay this technical debt.

This overhauls the structure of the project to move IPC structs into their own
modules, and separate the opcode data/lists into separate ones depending on if
it's clientbound and serverbound.

Nothing has changed functionall, but this is going to make it way easier to add
more IPC in the future.
2025-03-16 17:43:29 -04:00
Renamed from src/compression.rs (Browse further)