ae2a75e1af
Initial support for multiplayer
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This is quite the architecture change, and I started working on the
first Tokio actor tutorial I could find. This actually works though,
and you can now chat between two characters on the server.
The next steps are to clean up my mess, and send actors over the wire.
2025-03-30 18:03:42 -04:00
7efbc5fd02
Move StatusEffects struct to it's own module
2025-03-30 10:51:36 -04:00
fe318cbc65
Move some more connection tasks into ZoneConnection
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Notably part of the initialization and actor control self calls.
2025-03-30 10:49:33 -04:00
37c19ee1b8
Start sharing the Physis GameData instances
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Instead of standalone functions in the common module to perform game data tasks,
there is now a shared GameData struct that these functions moved to. This speeds
up a few things, and can take advantage of Physis' built-in index caching.
I know the current solution isn't ideal (each connection has to mutex lock to
access gamedata) but it's at least better than before.
2025-03-30 10:34:42 -04:00
68d3b07acb
Load model ids for items instead of hardcoding them
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This makes non-female Miqotes load their racial starting gear correctly.
2025-03-30 10:16:40 -04:00
7f75a378f4
Create EffectKind enum to hold the different effect kinds
2025-03-30 10:01:41 -04:00
3d128c8fab
Apply the actual applied damage from the action script
2025-03-30 09:44:37 -04:00
0b1a67fc9c
Remove some hardcoded values in ActionResult
2025-03-30 09:35:53 -04:00
e8581cdaba
Add script for Fast Blade action
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This adds the necessary infrastructure to add actions that deal damage to
enemies, and tests this through the new effects builder exposed through Lua.
2025-03-30 09:31:50 -04:00
d8627c646e
Add a more extensible way to add actions
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You now reigster actions with registerAction under Global.lua. This should make
it extremely easy to add new actions later.
2025-03-30 09:02:52 -04:00
da431cbb02
Add FFXIVClientStructs mention in the README
2025-03-30 08:43:08 -04:00
3bd0d64aa7
Add relevant remake fields to ClientSelectData
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This documents a few fields interesting to Fantasia, such as the flag needed to
enable the "Re-edit Character" menu item.
2025-03-30 08:36:01 -04:00
7495f88dd5
Add various lobby character flags
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This is based off existing work in FFXIVClientStructs, but I did make
sure to double-check what these actually did as well. These also can be
a combination of flags, but FFXIVClientStructs doesn't consider it one
yet.
2025-03-30 08:32:46 -04:00
ddcfebe289
Add tests for read_string and write_string
2025-03-29 20:12:45 -04:00
f5c23f8bf5
Shorten the server startup text
2025-03-29 20:05:20 -04:00
89db2ce920
Fix crash when entering certain zones, remove stuff doesn't work
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There's some fadein/fadeout nonsense that isn't really doing anything right now,
and can be killed.
2025-03-29 16:43:06 -04:00
f961d7a78e
Disable default features for mlua
2025-03-29 16:43:06 -04:00
0085b1f4bf
Add missing testdata
2025-03-29 16:42:33 -04:00
88c7d2ee77
Fix sending status effects setting the player HP/MP to 0
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For some reason we send some of the player's stats in this packet, and
we can't keep them as 0 because the client will just kill the player.
2025-03-29 14:52:27 -04:00
5a358dd1b6
Don't extract game data each time an action is recieved
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This makes sending actions waaay more reliable, and shouldn't crash the
server as often.
2025-03-29 14:42:38 -04:00
1ef4078ec1
Fixes and workarounds for battling
2025-03-29 14:38:40 -04:00
d54b4c945e
Start informing the player of the consequences of their actions
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This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9
Add UpdateHpMpTp packet, make sprint take away debug monster health
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This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
31c000b823
Calculate base racial attribute stats, send to client
2025-03-29 09:02:31 -04:00
0d95f0d5b8
Return nil when pop range isn't found
2025-03-29 08:34:55 -04:00
227c8c1eb2
Add //gm wireframe command
2025-03-29 00:39:00 -04:00
63bc9031c9
Restore player position and rotation on login
2025-03-29 00:28:49 -04:00
5b7e07642a
Commit dynamic character values back to the database
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This now saves the current zone id, position and the rotation of your
character to the database when you log out. This isn't restored yet
though.
2025-03-29 00:15:29 -04:00
65747b0632
Add scripting function to change a player's territory
2025-03-28 23:43:27 -04:00
e31d81743f
Read rotation from UpdatePositionHandler
2025-03-28 23:29:16 -04:00
6bb6377315
Add stubs for the other two starting City-States
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Also document how to access and play these scenes in USAGE.
2025-03-28 23:00:32 -04:00
2bf9385079
Load the starting position from the LGB
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It turns out (amazingly) that this data exists client-side, I guess because the
server and the client share the same planevent LGB file. So instead of
hardcoding the starting location in each city, it's now literally like retail*
* Except for the fact that we don't support rotation yet, and positions in pop
ranges are probably randomized too. But it's close!
2025-03-28 23:00:32 -04:00
c4b9ad060b
Add basic Event scripting capaibilities
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This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06
Add packets related to playing events and scenes
2025-03-28 23:00:32 -04:00
cb740a2a93
Move LuaPlayer to it's own module
2025-03-28 23:00:32 -04:00
bbbe426617
Improve how the status effect list is sent and created
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There is now a dedicated StatusEffects struct that provides a nicer API
to work with these. The list is also sent when needed and only when a
status effect changes, as the client handles the ticking down of
durations itself.
2025-03-28 23:00:32 -04:00
13b24e9cfe
Try to fix crash after recieving status list
2025-03-28 23:00:32 -04:00
c5e04ba33f
Begin wiring status effect Lua API
2025-03-28 23:00:32 -04:00
652beadaa4
Send the welcome server message in the onBeginLogin Lua function
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I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-28 23:00:32 -04:00
a99b0e7c17
Pass PlayerData to onBeginLogin function
2025-03-28 23:00:32 -04:00
4d88f78184
Remove a good bit of log spam
2025-03-28 23:00:32 -04:00
54651d7bcb
Add scripts to the artifacts
2025-03-28 23:00:32 -04:00
bbe9215902
Add mlua for server-side scripting support
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This isn't hooked up to anything yet, just trying it out.
2025-03-28 23:00:32 -04:00
084a8ea664
Remove leftover debugging, edit README
2025-03-26 19:23:14 -04:00
e7dc83effe
Update testdata for 7.2
2025-03-26 19:23:14 -04:00
4142143bc8
Move Zone IPC over to the new JSON opcodes file
2025-03-26 19:23:14 -04:00
d0bb7f4ba9
Start defining IPC opcodes in JSON
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This is to make it easier to interpolate with other tools and projects,
and to reduce the mental barrier (of me and other contributors) of
changing these. This only ports the Lobby connection to use JSON so far,
the World connection is next.
2025-03-26 19:23:14 -04:00
7e6b493240
Add a note in the README about branching policy
2025-03-26 19:23:14 -04:00
d11c6ad090
Restore and add the remaining 7.2 opcodes
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Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c
More various 7.2 packet fixes, attempt to check recieved packet size
2025-03-26 19:23:14 -04:00