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Author SHA1 Message Date
90a78fcaa8 ActorControl and ActorMove packet fixes, add support for //gm invis
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
4927fa9119 Send ActorControl and StatusEffectList packets in vain
This was hopefully supposed to show the player spawned by !spawnactor, but it
still doesn't work...
2025-03-18 23:30:59 -04:00