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9 commits

Author SHA1 Message Date
The Dax
feb0ffb869 Implement the aethernet for aetherytes and ensure both aetherytes and aethernet shards
do better about not yeeting you into invalid zones, crashing the client, or softlocking
2025-06-24 19:17:18 -04:00
thedax
1a5f80482f
Partially implement more actors (#59)
- Summoning bell now tells you you're not authorized
- Armoire shows prompt but "remove items" option softlocks
- Crystal Bell cutscenes work slightly better but still default to not authorized
- Bed now plays cutscenes with proper fade to black, and dreamfitting works when forced in onTalk
2025-06-24 14:38:16 -04:00
The Dax
17823ae30e Fix name of actor 2025-06-22 16:19:29 -04:00
The Dax
063ad78a84 Don't need tonumber for results 2025-06-22 16:19:29 -04:00
The Dax
2abb44b6d9 Bring up the aethernet
-Implemented all aethernet shards
-Implemented more lift/ferry skipper NPCs that don't require special handling
-Commented the mysterious GenericWarps at the beginning of the list
2025-06-22 16:19:29 -04:00
thedax
12d381e25d
"Implement" generic menders (#47)
...in the sense that they bring up the repair menu, but that menu isn't implemented yet.
2025-06-21 21:14:30 -04:00
4146261c40 Script the Mothercrystal exit, stop panicking if warp isn't found
I guess this might be because a planevent fails to load, but I'm not
confident about that.
2025-06-21 14:23:56 -04:00
0c967f8a56 Add generic Aetheryte event script, document the interesting scenes
This also scripts the Central Meadows Aetheryte.
2025-06-21 12:01:11 -04:00
e237cbe84d Create GenericWarp script to handle simple warps
It turns out that most warps are just a yes/no, and can be handled by
one single script. I scripted the lift attendants from Bulwark Hall <->
Airship Landing <-> Drowning Wench this way.
2025-05-05 23:30:36 -04:00