I figured out a few of these while figuring out the crystal bell
event, although their purpose is still generally unknown. It doesn't
really affect anything functionally as the event still works as
well as it did before.
I also fixed the crystal bell scenes so they don't finish the event
prematurely, although it looks weird without the hairstyle menu. But
that still isn't figured out yet.
When learning how to unlock emotes, apparently FFXIV just has one
kind of ID for all kinds of stuff. So I picked a number, stuck it
as the max (this is unconfirmed) and you can now unlock everything.
* Implement the following actors/entities:
-Inn Toy Chest actor, which simply says you haven't unlocked mini-games
-Inn Glamour Dresser actor, which simply says you haven't unlocked the GD yet
-Orchestrion, which is fully functional as long as you have songs unlocked
Accompanying the orchestrion is the GM orchestrion command, with a caveat:
-It allows you to learn one song at a time, but id 0 (aka "all) doesn't learn a single
song for some unknown reason, so I've disabled it for now.
* Run cargo fmt
* Update USAGE.md
How many times will I forget...
This command enables the user to set the current zone's festival.
For example, you can toggle the Starlight festival in any of the starting cities.
Thanks, OTCompa!
This makes the Teleport action functional now, although it looks pretty
rough as it warps you instantly instead of waiting for the action to
actually finish.
This begins figuring out how we are going to be propagating actor
control state: e.g. targets, poses, and other misc effects. I ended up
sending client triggers to the global server state, who then creates the
needed actor control packet for the other players.
Now players can see what other players are targeting!