1
Fork 0
mirror of https://github.com/redstrate/Kawari.git synced 2025-04-24 16:17:44 +00:00
Commit graph

257 commits

Author SHA1 Message Date
ddcfebe289 Add tests for read_string and write_string 2025-03-29 20:12:45 -04:00
f5c23f8bf5 Shorten the server startup text 2025-03-29 20:05:20 -04:00
89db2ce920 Fix crash when entering certain zones, remove stuff doesn't work
There's some fadein/fadeout nonsense that isn't really doing anything right now,
and can be killed.
2025-03-29 16:43:06 -04:00
f961d7a78e Disable default features for mlua 2025-03-29 16:43:06 -04:00
0085b1f4bf Add missing testdata 2025-03-29 16:42:33 -04:00
88c7d2ee77 Fix sending status effects setting the player HP/MP to 0
For some reason we send some of the player's stats in this packet, and
we can't keep them as 0 because the client will just kill the player.
2025-03-29 14:52:27 -04:00
5a358dd1b6 Don't extract game data each time an action is recieved
This makes sending actions waaay more reliable, and shouldn't crash the
server as often.
2025-03-29 14:42:38 -04:00
1ef4078ec1 Fixes and workarounds for battling 2025-03-29 14:38:40 -04:00
d54b4c945e Start informing the player of the consequences of their actions
This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9 Add UpdateHpMpTp packet, make sprint take away debug monster health
This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
31c000b823 Calculate base racial attribute stats, send to client 2025-03-29 09:02:31 -04:00
0d95f0d5b8 Return nil when pop range isn't found 2025-03-29 08:34:55 -04:00
227c8c1eb2 Add //gm wireframe command 2025-03-29 00:39:00 -04:00
63bc9031c9 Restore player position and rotation on login 2025-03-29 00:28:49 -04:00
5b7e07642a Commit dynamic character values back to the database
This now saves the current zone id, position and the rotation of your
character to the database when you log out. This isn't restored yet
though.
2025-03-29 00:15:29 -04:00
65747b0632 Add scripting function to change a player's territory 2025-03-28 23:43:27 -04:00
e31d81743f Read rotation from UpdatePositionHandler 2025-03-28 23:29:16 -04:00
6bb6377315 Add stubs for the other two starting City-States
Also document how to access and play these scenes in USAGE.
2025-03-28 23:00:32 -04:00
2bf9385079 Load the starting position from the LGB
It turns out (amazingly) that this data exists client-side, I guess because the
server and the client share the same planevent LGB file. So instead of
hardcoding the starting location in each city, it's now literally like retail*

* Except for the fact that we don't support rotation yet, and positions in pop
ranges are probably randomized too. But it's close!
2025-03-28 23:00:32 -04:00
c4b9ad060b Add basic Event scripting capaibilities
This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06 Add packets related to playing events and scenes 2025-03-28 23:00:32 -04:00
cb740a2a93 Move LuaPlayer to it's own module 2025-03-28 23:00:32 -04:00
bbbe426617 Improve how the status effect list is sent and created
There is now a dedicated StatusEffects struct that provides a nicer API
to work with these. The list is also sent when needed and only when a
status effect changes, as the client handles the ticking down of
durations itself.
2025-03-28 23:00:32 -04:00
13b24e9cfe Try to fix crash after recieving status list 2025-03-28 23:00:32 -04:00
c5e04ba33f Begin wiring status effect Lua API 2025-03-28 23:00:32 -04:00
652beadaa4 Send the welcome server message in the onBeginLogin Lua function
I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-28 23:00:32 -04:00
a99b0e7c17 Pass PlayerData to onBeginLogin function 2025-03-28 23:00:32 -04:00
4d88f78184 Remove a good bit of log spam 2025-03-28 23:00:32 -04:00
54651d7bcb Add scripts to the artifacts 2025-03-28 23:00:32 -04:00
bbe9215902 Add mlua for server-side scripting support
This isn't hooked up to anything yet, just trying it out.
2025-03-28 23:00:32 -04:00
084a8ea664 Remove leftover debugging, edit README 2025-03-26 19:23:14 -04:00
e7dc83effe Update testdata for 7.2 2025-03-26 19:23:14 -04:00
4142143bc8 Move Zone IPC over to the new JSON opcodes file 2025-03-26 19:23:14 -04:00
d0bb7f4ba9 Start defining IPC opcodes in JSON
This is to make it easier to interpolate with other tools and projects,
and to reduce the mental barrier (of me and other contributors) of
changing these. This only ports the Lobby connection to use JSON so far,
the World connection is next.
2025-03-26 19:23:14 -04:00
7e6b493240 Add a note in the README about branching policy 2025-03-26 19:23:14 -04:00
d11c6ad090 Restore and add the remaining 7.2 opcodes
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c More various 7.2 packet fixes, attempt to check recieved packet size 2025-03-26 19:23:14 -04:00
99deca8ab1 Update initial batch of opcodes from FFXIVOpcodes 2025-03-26 19:23:14 -04:00
ca83e3ac32 Change supported patch version to 7.2 in README 2025-03-26 19:23:14 -04:00
8696e116f2 Update supported patch versions to 7.2 2025-03-26 19:23:14 -04:00
a217823a64 Quiet some warnings 2025-03-23 18:21:12 -04:00
c29f8ad7df Run Clippy auto-fix, disable large enum size warning 2025-03-23 18:14:14 -04:00
70ec1b99c9 Fill inventory with racial starting gear 2025-03-23 17:49:53 -04:00
8a03c82480 Create Inventory struct, move inventory filling logic to ZoneConnection
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90 Send a (currently hardcoded) list of equipped items to the client 2025-03-23 17:10:47 -04:00
48b1b9cdc2 Add ContainerType enum 2025-03-23 16:49:48 -04:00
264fac4b4e Start writing tests for ItemInfo and ContainerInfo IPC 2025-03-23 16:45:52 -04:00
8659623eda Allow loading territories without a planmap 2025-03-23 16:31:30 -04:00
90a78fcaa8 ActorControl and ActorMove packet fixes, add support for //gm invis
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6 Add display flags
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00