ddcfebe289
Add tests for read_string and write_string
2025-03-29 20:12:45 -04:00
f5c23f8bf5
Shorten the server startup text
2025-03-29 20:05:20 -04:00
89db2ce920
Fix crash when entering certain zones, remove stuff doesn't work
...
There's some fadein/fadeout nonsense that isn't really doing anything right now,
and can be killed.
2025-03-29 16:43:06 -04:00
f961d7a78e
Disable default features for mlua
2025-03-29 16:43:06 -04:00
0085b1f4bf
Add missing testdata
2025-03-29 16:42:33 -04:00
88c7d2ee77
Fix sending status effects setting the player HP/MP to 0
...
For some reason we send some of the player's stats in this packet, and
we can't keep them as 0 because the client will just kill the player.
2025-03-29 14:52:27 -04:00
5a358dd1b6
Don't extract game data each time an action is recieved
...
This makes sending actions waaay more reliable, and shouldn't crash the
server as often.
2025-03-29 14:42:38 -04:00
1ef4078ec1
Fixes and workarounds for battling
2025-03-29 14:38:40 -04:00
d54b4c945e
Start informing the player of the consequences of their actions
...
This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9
Add UpdateHpMpTp packet, make sprint take away debug monster health
...
This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
31c000b823
Calculate base racial attribute stats, send to client
2025-03-29 09:02:31 -04:00
0d95f0d5b8
Return nil when pop range isn't found
2025-03-29 08:34:55 -04:00
227c8c1eb2
Add //gm wireframe command
2025-03-29 00:39:00 -04:00
63bc9031c9
Restore player position and rotation on login
2025-03-29 00:28:49 -04:00
5b7e07642a
Commit dynamic character values back to the database
...
This now saves the current zone id, position and the rotation of your
character to the database when you log out. This isn't restored yet
though.
2025-03-29 00:15:29 -04:00
65747b0632
Add scripting function to change a player's territory
2025-03-28 23:43:27 -04:00
e31d81743f
Read rotation from UpdatePositionHandler
2025-03-28 23:29:16 -04:00
6bb6377315
Add stubs for the other two starting City-States
...
Also document how to access and play these scenes in USAGE.
2025-03-28 23:00:32 -04:00
2bf9385079
Load the starting position from the LGB
...
It turns out (amazingly) that this data exists client-side, I guess because the
server and the client share the same planevent LGB file. So instead of
hardcoding the starting location in each city, it's now literally like retail*
* Except for the fact that we don't support rotation yet, and positions in pop
ranges are probably randomized too. But it's close!
2025-03-28 23:00:32 -04:00
c4b9ad060b
Add basic Event scripting capaibilities
...
This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06
Add packets related to playing events and scenes
2025-03-28 23:00:32 -04:00
cb740a2a93
Move LuaPlayer to it's own module
2025-03-28 23:00:32 -04:00
bbbe426617
Improve how the status effect list is sent and created
...
There is now a dedicated StatusEffects struct that provides a nicer API
to work with these. The list is also sent when needed and only when a
status effect changes, as the client handles the ticking down of
durations itself.
2025-03-28 23:00:32 -04:00
13b24e9cfe
Try to fix crash after recieving status list
2025-03-28 23:00:32 -04:00
c5e04ba33f
Begin wiring status effect Lua API
2025-03-28 23:00:32 -04:00
652beadaa4
Send the welcome server message in the onBeginLogin Lua function
...
I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-28 23:00:32 -04:00
a99b0e7c17
Pass PlayerData to onBeginLogin function
2025-03-28 23:00:32 -04:00
4d88f78184
Remove a good bit of log spam
2025-03-28 23:00:32 -04:00
54651d7bcb
Add scripts to the artifacts
2025-03-28 23:00:32 -04:00
bbe9215902
Add mlua for server-side scripting support
...
This isn't hooked up to anything yet, just trying it out.
2025-03-28 23:00:32 -04:00
084a8ea664
Remove leftover debugging, edit README
2025-03-26 19:23:14 -04:00
e7dc83effe
Update testdata for 7.2
2025-03-26 19:23:14 -04:00
4142143bc8
Move Zone IPC over to the new JSON opcodes file
2025-03-26 19:23:14 -04:00
d0bb7f4ba9
Start defining IPC opcodes in JSON
...
This is to make it easier to interpolate with other tools and projects,
and to reduce the mental barrier (of me and other contributors) of
changing these. This only ports the Lobby connection to use JSON so far,
the World connection is next.
2025-03-26 19:23:14 -04:00
7e6b493240
Add a note in the README about branching policy
2025-03-26 19:23:14 -04:00
d11c6ad090
Restore and add the remaining 7.2 opcodes
...
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c
More various 7.2 packet fixes, attempt to check recieved packet size
2025-03-26 19:23:14 -04:00
99deca8ab1
Update initial batch of opcodes from FFXIVOpcodes
2025-03-26 19:23:14 -04:00
ca83e3ac32
Change supported patch version to 7.2 in README
2025-03-26 19:23:14 -04:00
8696e116f2
Update supported patch versions to 7.2
2025-03-26 19:23:14 -04:00
a217823a64
Quiet some warnings
2025-03-23 18:21:12 -04:00
c29f8ad7df
Run Clippy auto-fix, disable large enum size warning
2025-03-23 18:14:14 -04:00
70ec1b99c9
Fill inventory with racial starting gear
2025-03-23 17:49:53 -04:00
8a03c82480
Create Inventory struct, move inventory filling logic to ZoneConnection
...
This still uses hardcoded item ids, but this should much more extensible.
2025-03-23 17:43:06 -04:00
a36c6dff90
Send a (currently hardcoded) list of equipped items to the client
2025-03-23 17:10:47 -04:00
48b1b9cdc2
Add ContainerType enum
2025-03-23 16:49:48 -04:00
264fac4b4e
Start writing tests for ItemInfo and ContainerInfo IPC
2025-03-23 16:45:52 -04:00
8659623eda
Allow loading territories without a planmap
2025-03-23 16:31:30 -04:00
90a78fcaa8
ActorControl and ActorMove packet fixes, add support for //gm invis
...
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6
Add display flags
...
This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00