039f4d7f95
Move generate_sid to login server
2025-03-18 20:33:12 -04:00
dbade00616
Restore the test_packet_sizes test
2025-03-18 20:33:12 -04:00
1f2283af14
Specify a connection type when sending packets
2025-03-18 20:33:12 -04:00
22379bccdd
Set the remaining days subscribed to 30
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To hide that message every time you login, warning you that the subscription is
running out.
2025-03-17 17:43:28 -04:00
fecfa821ad
Use PatchList from Physis
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This is what the Physis implementation was based off of anyway, so it should be
more or less a drop-in replacement.
2025-03-17 17:36:43 -04:00
aee23a200b
Create timestamp_msecs function, run Clippy auto-fix
2025-03-17 17:31:22 -04:00
974efe3824
Move compression logic out of send_packet and into it's own function
2025-03-17 17:28:57 -04:00
a7f56a62a1
Rename FFXIVOodle to OodleNetwork, move out of a folder
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I was thinking I was going to add other modules but it wasn't needed, so it
doesn't need to live in a folder.
2025-03-17 17:22:09 -04:00
c34f5d7ea8
Move CharaMake up to it's super module
2025-03-17 17:19:28 -04:00
8859683074
Document the various LobbyConnection functions, move it up to it's super module
2025-03-17 17:17:49 -04:00
dae20a1e0c
Rename IpcSegmentTrait to ReadWriteIpcSegment, add docs
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This also adds a default calc_size() implementation so client packets don't have
to implement it.
2025-03-17 17:12:40 -04:00
ee1b79ee56
Document what LobbyConnection and ZoneConnection is
2025-03-17 17:03:10 -04:00
c510d955bd
Document more random things, move session_id from PacketState to LobbyConnection
2025-03-17 16:58:48 -04:00
9009ae527c
Update some documentation for modules and constants
2025-03-17 16:44:17 -04:00
a8c740a322
Setup sessions table to keep track of active SIDs
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This is very simple, as I just replace the last active session ID if you login
again. There's no way to invalidate them yet.
2025-03-16 21:15:58 -04:00
bd23c04848
Add a basic login system
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This allows you to register in the web frontend now, and the login server now
checks this before giving a session ID. Note that this is wildly insecure (it
stores the passwords in plaintext!) and is duly noted in the USAGE.
2025-03-16 20:55:51 -04:00
3140dad378
Remove leftover bits of debugging logging
2025-03-16 18:35:11 -04:00
a021abc3c7
Use WORLD_NAME constant in Lobby server
2025-03-16 18:23:04 -04:00
dc8d8638f6
Move LobbyCharacterAction into it's own struct
2025-03-16 18:22:15 -04:00
ff9bcb255d
Extract sequence number from the lobby character action packet
2025-03-16 18:18:49 -04:00
7315ece194
Move some larger Lobby IPC structs to their own files, add more tests for these
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Also fix a bunch of mistakes when calculating size, and so on.
2025-03-16 18:15:19 -04:00
f5d75301b2
Re-organize the IPC structures so they live in their own server-specific module
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My old setup of throwing *all* of the IPC types and opcodes into *one* enum was
becoming unbearable. Now that we have multiple things using the same opcodes
(because they can overlap) I think it's time to repay this technical debt.
This overhauls the structure of the project to move IPC structs into their own
modules, and separate the opcode data/lists into separate ones depending on if
it's clientbound and serverbound.
Nothing has changed functionall, but this is going to make it way easier to add
more IPC in the future.
2025-03-16 17:43:29 -04:00
726d351f8b
Add documentation for the different modules, move patchlist code
2025-03-16 15:42:46 -04:00
23050e7b95
Move more structs out of the root src/ folder and into their respective server
2025-03-16 15:39:44 -04:00
f8a28e45c9
Add helper function to send lobby errors
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This isn't used yet, but implemented for future use.
2025-03-16 15:20:55 -04:00
22acdc4a3b
Print IP address when lobby & world servers are started
2025-03-16 14:51:18 -04:00
053730017f
Remove unused code & imports
2025-03-16 14:50:40 -04:00
b1b0d9ac9f
Only send the welcome server message on initial login, not for every zone change
2025-03-16 14:49:18 -04:00
a72199e5af
Use the same nameday/deity/etc information everywhere, add tests for PlayerSpawn
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This doesn't really fix anything functionally, but makes the Character window
look nicer. The same (currently unchangable) data is now reflected in the lobby.
2025-03-16 14:43:30 -04:00
0bf4cd1264
Create CharacterMode enum
2025-03-16 14:13:26 -04:00
3bbf345cd6
Run Clippy auto-fix
2025-03-16 14:09:12 -04:00
51f6ad6744
Grab bag of various fixes
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I have unsuccessfully tried to spawn another actor, the game recieves it (and
adds it to the object table) but they are marked invisible. Besises, this also
contains various field improvements and initial support for social lists.
2025-03-16 14:07:56 -04:00
1cbc5c72b9
Remove Gridania hack, allow changing between any zone
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This now properly translates territory types using the Excel sheet, making it
possible to move between any zone (you can walk through.)
2025-03-15 21:41:39 -04:00
3aaa8ae3eb
Move zone changing into ZoneConnection's purview
...
I suspect that we have to rigidly control the fade in/out or whatever
PrepareZoning is, and it's just a good idea in general.
2025-03-15 20:49:07 -04:00
f372f3173d
Create dedicated Connection implementations to handle future server work
...
The current situation of throw-every-piece-of-logic-into-one-file for each
server isn't working out. So now there is a new ZoneConnection/LobbyConnection
struct that will be delegating tasks to their own Handlers (for example, there
could be a ChatHandler.)
I'm not sure how well this architecture will scale, but it's better than what
we have right now.
2025-03-15 20:38:10 -04:00
059becf55f
Detect when players enter exit zones, and transistion them to the correct place
...
It's a hack and only really works going from New -> Old Gridania, but this does
work! It also means Kawari now actually requires a valid game installation,
since it has to read layer group information.
2025-03-15 19:34:29 -04:00
dbe1ef208c
Initialize the weather correctly, add test for InitZone packet
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This makes the lighting not a horrible dark mess!
2025-03-14 20:47:36 -04:00
640aeb797c
Fix a few problems with ClientSelectData, use the same character in both servers
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I apparently had a few fields missing here. Also just some general clean up,
make it the same looking character in both the Lobby and World server. I also
chose Gridania as the test zone.
2025-03-14 00:30:37 -04:00
5c22532474
Add Lobby IPC packets for character creation
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This adds the packets required for name confirmation, character creation etc so
you can actually go through the process now!
2025-03-13 23:30:48 -04:00
4d4720b192
Add new character name rejection
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Next is being able to create a new character (but not really, because there is
no persistent.) This is a good first step, though.
2025-03-13 22:22:02 -04:00
45be3835bb
Add more init IPC packets
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This doesn't improve the loading situation unfortunately, but I guess it's more
"correct". Unk7/Unk11 is still a complete mystery to me, though.
2025-03-13 21:49:03 -04:00
8bfc6cafb3
Send a message when logging in
2025-03-13 21:11:20 -04:00
2d991e8fe9
Add the player spawn packet test file
2025-03-13 19:54:43 -04:00
1141f6fb35
Add !setpos debug command to forcefully move the player
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This is useful in some territories where you might not spawn in the correct
position. It currently locks up movement afterwards, but it's still useful.
2025-03-13 19:52:01 -04:00
74f7554aa8
Support the GM command for changing territories
2025-03-13 00:41:16 -04:00
d1139b4618
Extract maximum char name length into a const
2025-03-13 00:18:00 -04:00
34aa046b21
Fix padding in Player Spawn IPC data
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I spent HOURS fixing this, only to realize that it was all offset by 16 bytes. I
hate myself.
2025-03-13 00:02:37 -04:00
7c1a3944e9
Add more fields to ChatMessage IPC
2025-03-12 19:45:15 -04:00
a448df65b4
Handle chat messages
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This makes the server not panic and exit when recieving chat messages from the
client, but we only extract the message for now.
2025-03-12 19:34:15 -04:00
b52ff724ab
Allow logging out of the client without destroying the world server
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This adds support for the IPC packets sent between the client & server when
using the log out feature.
2025-03-12 18:44:05 -04:00