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53 commits

Author SHA1 Message Date
51f6ad6744 Grab bag of various fixes
I have unsuccessfully tried to spawn another actor, the game recieves it (and
adds it to the object table) but they are marked invisible. Besises, this also
contains various field improvements and initial support for social lists.
2025-03-16 14:07:56 -04:00
3aaa8ae3eb Move zone changing into ZoneConnection's purview
I suspect that we have to rigidly control the fade in/out or whatever
PrepareZoning is, and it's just a good idea in general.
2025-03-15 20:49:07 -04:00
f372f3173d Create dedicated Connection implementations to handle future server work
The current situation of throw-every-piece-of-logic-into-one-file for each
server isn't working out. So now there is a new ZoneConnection/LobbyConnection
struct that will be delegating tasks to their own Handlers (for example, there
could be a ChatHandler.)

I'm not sure how well this architecture will scale, but it's better than what
we have right now.
2025-03-15 20:38:10 -04:00