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32 commits

Author SHA1 Message Date
f5d75301b2 Re-organize the IPC structures so they live in their own server-specific module
My old setup of throwing *all* of the IPC types and opcodes into *one* enum was
becoming unbearable. Now that we have multiple things using the same opcodes
(because they can overlap) I think it's time to repay this technical debt.

This overhauls the structure of the project to move IPC structs into their own
modules, and separate the opcode data/lists into separate ones depending on if
it's clientbound and serverbound.

Nothing has changed functionall, but this is going to make it way easier to add
more IPC in the future.
2025-03-16 17:43:29 -04:00
51f6ad6744 Grab bag of various fixes
I have unsuccessfully tried to spawn another actor, the game recieves it (and
adds it to the object table) but they are marked invisible. Besises, this also
contains various field improvements and initial support for social lists.
2025-03-16 14:07:56 -04:00
f372f3173d Create dedicated Connection implementations to handle future server work
The current situation of throw-every-piece-of-logic-into-one-file for each
server isn't working out. So now there is a new ZoneConnection/LobbyConnection
struct that will be delegating tasks to their own Handlers (for example, there
could be a ChatHandler.)

I'm not sure how well this architecture will scale, but it's better than what
we have right now.
2025-03-15 20:38:10 -04:00
b52ff724ab Allow logging out of the client without destroying the world server
This adds support for the IPC packets sent between the client & server when
using the log out feature.
2025-03-12 18:44:05 -04:00
7b0c41a478 Fix numerous issues with the client<->zone communication and Oodle
Yet again TemporalStasis is awesome, and it shows that we need two separate
compressors (one for clientbound packets, one for serverbound ones.) I also
updated some opcodes for the latest patch, and support for compressing with
Oodle when sending packets.
2025-03-11 23:52:55 -04:00
37ae4a63d8 Add more segment types to the size test 2025-03-11 21:56:29 -04:00
7116389afe Fix size of initalization encryption packet, start testing for that 2025-03-11 21:52:46 -04:00
632342c1f0 Rename some fields in packet header 2025-03-11 21:33:43 -04:00
660e12c597 Start implementing some world IPC
This doesn't work yet, but whatever it's a start.
2025-03-10 21:31:21 -04:00
51c66a4a14 Add support for decompressing Oodle-compressed packets 2025-03-09 12:00:58 -04:00
e5d143d2c6 Add world server, fix reading compression type
This doesn't work yet as we don't implement Oodle decompression, but we at least
start recieving the packets.
2025-03-09 11:07:01 -04:00
1cd68ee1a3 Store session id, handle world join requests
We have yet to implement the world server, so the client gets kicked back to the
main menu immediately right now.
2025-03-09 11:01:06 -04:00
0c5c784d0f Split up and move lobby packet handling 2025-03-08 23:24:09 -05:00
ca5fa8e8b9 Fix various Clippy warnings 2025-03-08 23:07:55 -05:00
1f43318add Begin sending lobby information
This now puts the client onto the real lobby screen, not sure how much actually
works yet.
2025-03-08 22:55:47 -05:00
00c5f4a10e Fix various issues with sending service account data
I did a bunch of things wrong, oops. The client somehow error corrected itself
into never requesting the character list, lol
2025-03-08 22:17:26 -05:00
da5f5f1276 Move more IPC-related stuff out of packet module 2025-03-08 22:05:20 -05:00
970d756809 Move IPC opcodes to their own enum & module 2025-03-08 22:03:28 -05:00
6aed610276 Move more code out of packet module 2025-03-08 21:56:44 -05:00
dd83b335dd Re-run format, re-organize some code and run Clippy auto-fix 2025-03-08 21:54:03 -05:00
aacd128a9e Add support for encrypting outgoing packets, send service account list
This gets us to the lobby screen, albiet it's currently empty.
2025-03-08 21:53:10 -05:00
f81f5ce09d Fill out ClientVersionInfo IPC, add KeepAlive packet response
Now the server is somewhat functional, we don't get to the lobby screen yet but
at least get a loading indicator in the client.
2025-03-08 21:23:33 -05:00
942a64cd7b Fix encrypting/decrypting packets, vendor Sapphire Blowfish implementation
I ended up just stealing this from iolite, which in turn took it from Sapphire.
I tried for a few hours to get a Rust Blowfish implementation going, but the one
from Physis didn't work. I'll try again later.
2025-03-08 21:13:00 -05:00
64b1ea9280 More attempts at packet decryption 2025-03-08 16:39:13 -05:00
51e0f0680e Move encryption stuffs into their own module 2025-03-08 16:10:00 -05:00
cdc250fca1 Begin decrypting packets, add IPC segment type 2025-03-08 16:08:25 -05:00
21419aa09c Add missing connection types 2025-03-08 15:33:58 -05:00
2f996f0012 Emit a better error message on packet parsing failure 2025-03-08 15:29:38 -05:00
3caf9d38c1 Try sending a initialize encryption response packet 2025-03-08 15:27:28 -05:00
0ec0ed34ec Parse the encryption initialization packet 2025-03-08 14:38:31 -05:00
66ef395afc Begin parsing the packet header 2025-03-08 14:09:57 -05:00
5f0d6cc425 Dump unknown packets when encountered 2025-03-08 13:58:24 -05:00