90e5e191e9
Integrate Login<->Lobby servers, remove placeholder service account id
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All accounts were sharing the same character list, but now they should
be properly separated. This also modifies the login database to prepare
for multiple service accounts, but there's no way to manage them in the
web interface yet still.
2025-04-05 21:36:56 -04:00
df1d0b2629
Remove disconnected clients from the client list
2025-04-01 22:24:58 -04:00
216778ea8b
Add more inventory management
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Instead of one single slot available in your inventory, all four pages
should be available now. Moving items around should be less buggy, and
it's now possible to discard items.
Items cannot stack still, and when given will always take up the next
free slot.
2025-04-01 21:37:41 -04:00
6d1e9d4e73
Add //gm lv command to set your current level
2025-04-01 20:39:57 -04:00
f1b674320e
Send existing actors to any newly connecting client
2025-04-01 20:23:23 -04:00
268c157180
Send actual player data to other clients
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Instead of a placeholder actor, you can now see the other player's
correct appearance.
2025-04-01 19:23:12 -04:00
4f8f0d1fe2
Add !spawnclone command, rename !spawnactor
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Curiously the spawned clone shows up as a player, despite not using the
NPCSpawn packet. This might be a suitable workaround for the
PlayerSpawn packet being buggy from our side.
2025-04-01 19:15:08 -04:00
b1653f0808
Commit and restore inventory from the World databse
2025-04-01 18:49:42 -04:00
822d1f5139
Add GM command to give items, support equipping from inventory
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Now with this command and support for *one* inventory slot, you can
now freely equip items to your character for testing.
2025-03-31 23:23:29 -04:00
924c5a1530
Fix various warnings
2025-03-31 21:58:51 -04:00
0c76d847d5
Allow unequipping items, add packet for updating equipped model ids
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The unequipped item currently disappears into the aether, but this
works now!
2025-03-31 21:49:12 -04:00
1bdacaaede
Add inventory modification packet
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The size isn't quite right yet, but whatever.
2025-03-31 20:05:37 -04:00
88edc0b27e
Some Tokio tasks cleanup
2025-03-30 23:17:11 -04:00
fccd752246
More misc packet size fixes
2025-03-30 22:29:17 -04:00
eae962cc85
Multiple fixes attempting to fix packet errors
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It doesn't unfortunately, there's still a bunch of errors when decoding
packets. These are all decent fixes though.
2025-03-30 21:42:46 -04:00
caf70ea469
Pass GameData into Zone, stop loading the same zone twice on login
2025-03-30 19:13:24 -04:00
e4870762eb
Fix various Clippy warnings
2025-03-30 18:03:42 -04:00
ae1ca2f92d
Replicate actor spawning and movement to other clients
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This now works and Kawari has achieved basic multiplayer! This is of course with
a hundred caveats:
* Previously spawned players are not backfilled
* There is no range or zone detection
* They are carbuncle clones of you, not the other character's data
But it actually WORKS!
2025-03-30 18:03:42 -04:00
9cb7cd9abd
Add initial stuffs for actor replication
2025-03-30 18:03:42 -04:00
4bacc35551
Remove separate InternalMsg enum
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I think the current way I'll accomplish this for now is to use the other
task to send all messages from the global server state back into the
main connection loop.
2025-03-30 18:03:42 -04:00
ae2a75e1af
Initial support for multiplayer
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This is quite the architecture change, and I started working on the
first Tokio actor tutorial I could find. This actually works though,
and you can now chat between two characters on the server.
The next steps are to clean up my mess, and send actors over the wire.
2025-03-30 18:03:42 -04:00
fe318cbc65
Move some more connection tasks into ZoneConnection
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Notably part of the initialization and actor control self calls.
2025-03-30 10:49:33 -04:00
37c19ee1b8
Start sharing the Physis GameData instances
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Instead of standalone functions in the common module to perform game data tasks,
there is now a shared GameData struct that these functions moved to. This speeds
up a few things, and can take advantage of Physis' built-in index caching.
I know the current solution isn't ideal (each connection has to mutex lock to
access gamedata) but it's at least better than before.
2025-03-30 10:34:42 -04:00
68d3b07acb
Load model ids for items instead of hardcoding them
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This makes non-female Miqotes load their racial starting gear correctly.
2025-03-30 10:16:40 -04:00
7f75a378f4
Create EffectKind enum to hold the different effect kinds
2025-03-30 10:01:41 -04:00
3d128c8fab
Apply the actual applied damage from the action script
2025-03-30 09:44:37 -04:00
0b1a67fc9c
Remove some hardcoded values in ActionResult
2025-03-30 09:35:53 -04:00
e8581cdaba
Add script for Fast Blade action
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This adds the necessary infrastructure to add actions that deal damage to
enemies, and tests this through the new effects builder exposed through Lua.
2025-03-30 09:31:50 -04:00
d8627c646e
Add a more extensible way to add actions
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You now reigster actions with registerAction under Global.lua. This should make
it extremely easy to add new actions later.
2025-03-30 09:02:52 -04:00
f5c23f8bf5
Shorten the server startup text
2025-03-29 20:05:20 -04:00
89db2ce920
Fix crash when entering certain zones, remove stuff doesn't work
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There's some fadein/fadeout nonsense that isn't really doing anything right now,
and can be killed.
2025-03-29 16:43:06 -04:00
88c7d2ee77
Fix sending status effects setting the player HP/MP to 0
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For some reason we send some of the player's stats in this packet, and
we can't keep them as 0 because the client will just kill the player.
2025-03-29 14:52:27 -04:00
5a358dd1b6
Don't extract game data each time an action is recieved
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This makes sending actions waaay more reliable, and shouldn't crash the
server as often.
2025-03-29 14:42:38 -04:00
1ef4078ec1
Fixes and workarounds for battling
2025-03-29 14:38:40 -04:00
d54b4c945e
Start informing the player of the consequences of their actions
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This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9
Add UpdateHpMpTp packet, make sprint take away debug monster health
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This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
31c000b823
Calculate base racial attribute stats, send to client
2025-03-29 09:02:31 -04:00
227c8c1eb2
Add //gm wireframe command
2025-03-29 00:39:00 -04:00
63bc9031c9
Restore player position and rotation on login
2025-03-29 00:28:49 -04:00
5b7e07642a
Commit dynamic character values back to the database
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This now saves the current zone id, position and the rotation of your
character to the database when you log out. This isn't restored yet
though.
2025-03-29 00:15:29 -04:00
e31d81743f
Read rotation from UpdatePositionHandler
2025-03-28 23:29:16 -04:00
c4b9ad060b
Add basic Event scripting capaibilities
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This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06
Add packets related to playing events and scenes
2025-03-28 23:00:32 -04:00
bbbe426617
Improve how the status effect list is sent and created
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There is now a dedicated StatusEffects struct that provides a nicer API
to work with these. The list is also sent when needed and only when a
status effect changes, as the client handles the ticking down of
durations itself.
2025-03-28 23:00:32 -04:00
c5e04ba33f
Begin wiring status effect Lua API
2025-03-28 23:00:32 -04:00
652beadaa4
Send the welcome server message in the onBeginLogin Lua function
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I finally got a proof-of-concept working, and am somewhat happy with how I can
start building this API now.
2025-03-28 23:00:32 -04:00
a99b0e7c17
Pass PlayerData to onBeginLogin function
2025-03-28 23:00:32 -04:00
bbe9215902
Add mlua for server-side scripting support
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This isn't hooked up to anything yet, just trying it out.
2025-03-28 23:00:32 -04:00
4142143bc8
Move Zone IPC over to the new JSON opcodes file
2025-03-26 19:23:14 -04:00
d11c6ad090
Restore and add the remaining 7.2 opcodes
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Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00