510d07e3e4
Fill out more fields of damage action results
...
Now we can actually set whether the damage was physical, magical,
aspected etc. This is not yet exposed in the Lua API.
2025-04-18 13:11:29 -04:00
d507547dd3
Fix action results not working
...
The opcode wasn't updated for 7.20h, and I think was overlapping with
some status effect list one (hence the weird stuff happening in the
update showcase video.) Also updated the testdata, even though it wasn't
needed.
I also added back the actor hp/mp update, because I deleted that
thinking it would fix something but it didn't.
2025-04-18 12:38:02 -04:00
10c1369119
Add opcode for despawning actors, send that when changing zones
...
This is to workaround a bigger bug where I don't properly enclose actors
in their zone, so you can hit an assert while traveling between zones.
But this is something that has been needed anyway, and also fixes that.
2025-04-14 16:09:14 -04:00
ca94e26e1c
Attempt to fix other player rotations
...
This doesn't work just yet, but I guess I'm getting closer.
2025-04-11 10:32:52 -04:00
dbfd5fccc4
Use bool type in ToggleInvisible Actor Control
2025-04-11 08:46:54 -04:00
216778ea8b
Add more inventory management
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Instead of one single slot available in your inventory, all four pages
should be available now. Moving items around should be less buggy, and
it's now possible to discard items.
Items cannot stack still, and when given will always take up the next
free slot.
2025-04-01 21:37:41 -04:00
6d1e9d4e73
Add //gm lv command to set your current level
2025-04-01 20:39:57 -04:00
822d1f5139
Add GM command to give items, support equipping from inventory
...
Now with this command and support for *one* inventory slot, you can
now freely equip items to your character for testing.
2025-03-31 23:23:29 -04:00
924c5a1530
Fix various warnings
2025-03-31 21:58:51 -04:00
0c76d847d5
Allow unequipping items, add packet for updating equipped model ids
...
The unequipped item currently disappears into the aether, but this
works now!
2025-03-31 21:49:12 -04:00
1bdacaaede
Add inventory modification packet
...
The size isn't quite right yet, but whatever.
2025-03-31 20:05:37 -04:00
fccd752246
More misc packet size fixes
2025-03-30 22:29:17 -04:00
b01ec22950
Fix and check more packet sizes
2025-03-30 19:50:31 -04:00
ae1ca2f92d
Replicate actor spawning and movement to other clients
...
This now works and Kawari has achieved basic multiplayer! This is of course with
a hundred caveats:
* Previously spawned players are not backfilled
* There is no range or zone detection
* They are carbuncle clones of you, not the other character's data
But it actually WORKS!
2025-03-30 18:03:42 -04:00
7f75a378f4
Create EffectKind enum to hold the different effect kinds
2025-03-30 10:01:41 -04:00
89db2ce920
Fix crash when entering certain zones, remove stuff doesn't work
...
There's some fadein/fadeout nonsense that isn't really doing anything right now,
and can be killed.
2025-03-29 16:43:06 -04:00
1ef4078ec1
Fixes and workarounds for battling
2025-03-29 14:38:40 -04:00
d54b4c945e
Start informing the player of the consequences of their actions
...
This doesn't work 100% reliably yet, but I do see the action appear in
my battle log.
2025-03-29 14:15:01 -04:00
ff3313a0f9
Add UpdateHpMpTp packet, make sprint take away debug monster health
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This is just for debugging, I want to make attack actions do this
instead.
2025-03-29 12:25:22 -04:00
227c8c1eb2
Add //gm wireframe command
2025-03-29 00:39:00 -04:00
63bc9031c9
Restore player position and rotation on login
2025-03-29 00:28:49 -04:00
e31d81743f
Read rotation from UpdatePositionHandler
2025-03-28 23:29:16 -04:00
c4b9ad060b
Add basic Event scripting capaibilities
...
This implements the first event script, going from the first Ul'dah opening
cutscene to the next.
2025-03-28 23:00:32 -04:00
bcbe62af06
Add packets related to playing events and scenes
2025-03-28 23:00:32 -04:00
13b24e9cfe
Try to fix crash after recieving status list
2025-03-28 23:00:32 -04:00
084a8ea664
Remove leftover debugging, edit README
2025-03-26 19:23:14 -04:00
e7dc83effe
Update testdata for 7.2
2025-03-26 19:23:14 -04:00
4142143bc8
Move Zone IPC over to the new JSON opcodes file
2025-03-26 19:23:14 -04:00
d11c6ad090
Restore and add the remaining 7.2 opcodes
...
Now Kawari is back to it's full functionality, save for tests being
broken and out of date and PlayerSetup has the wrong padding. Success!
2025-03-26 19:23:14 -04:00
3a66e4466c
More various 7.2 packet fixes, attempt to check recieved packet size
2025-03-26 19:23:14 -04:00
99deca8ab1
Update initial batch of opcodes from FFXIVOpcodes
2025-03-26 19:23:14 -04:00
c29f8ad7df
Run Clippy auto-fix, disable large enum size warning
2025-03-23 18:14:14 -04:00
a36c6dff90
Send a (currently hardcoded) list of equipped items to the client
2025-03-23 17:10:47 -04:00
48b1b9cdc2
Add ContainerType enum
2025-03-23 16:49:48 -04:00
264fac4b4e
Start writing tests for ItemInfo and ContainerInfo IPC
2025-03-23 16:45:52 -04:00
90a78fcaa8
ActorControl and ActorMove packet fixes, add support for //gm invis
...
I don't think this is the right kind of invisibility, but it's more of a test of
ActorControlSelf really. I have also been trying (and failing) to make the
client show another player.
2025-03-23 15:28:53 -04:00
d47779c8d6
Add display flags
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This is based off of the display flags from Sapphire, and the weird UNK one that
I see in game.
2025-03-23 13:03:58 -04:00
93409a3c49
Remove persistent_emote field in CommonSpawn
...
This is a param to CharacterMode.
2025-03-23 12:17:23 -04:00
37dbef99db
More CommonSpawn, PlayerSpawn and NPCSpawn struct improvements
...
This is just a barrage of random stuff I needed to fix, along with finally
figuring out what subkinds are.
2025-03-23 12:16:15 -04:00
45f92e9e54
Add OnlineStatus and GameMasterRank enums
2025-03-23 11:37:00 -04:00
3f23eea9c7
Add ObjectId and ObjectTypeId structs
...
This is to make it easier to defaut to INVALID_OBJECT_ID. To test if this works,
the actor from !spawnnpc should target the player.
2025-03-23 10:53:22 -04:00
9111ef6a82
Add debug command to spawn a monster (Tiny Mandragora), various fixes
...
This fixes various problems in CommonSpawn, adds a test for an enemy NPC spawn,
and an unkwon packet I get when entering some zones.
2025-03-23 10:33:49 -04:00
1acf73c484
Move Position struct to common module
2025-03-22 22:01:32 -04:00
d10552f653
Rename player_spawn.dat to player_spawn.bin
2025-03-22 21:59:06 -04:00
0069196e3c
Move some constants to common module
2025-03-22 19:17:01 -04:00
b3a22ebdce
Fix size of WeatherChange packet
2025-03-21 19:58:48 -04:00
0900d0b94e
Implement basic character persistence, World <-> Lobby server communication
...
This is unfortunately lumped into one big commit, and is very hacky and WIP but
does indeed work! Since the Lobby and World server are two separate servers, it
uses it's own custom IPC packets (reusing the same packet structures as regular
game ones.)
The characters you create in the Lobby server are now saved in the World server,
but this is not yet reflected in the Lobby screen.
2025-03-21 19:56:16 -04:00
f4536f2cb7
Implement basic support for actions
...
This only works for sprint, and it adds 30 sprint buffs. It also regularly
crashes the server afterwards usually.
2025-03-19 00:28:47 -04:00
788cbf114a
Add support for the GM command to change the weather
...
You can now change the weather with `//gm weather <id>`.
2025-03-18 23:48:00 -04:00
4927fa9119
Send ActorControl and StatusEffectList packets in vain
...
This was hopefully supposed to show the player spawned by !spawnactor, but it
still doesn't work...
2025-03-18 23:30:59 -04:00