use std::cmp::min; use std::time::{SystemTime, UNIX_EPOCH}; use kawari::blowfish::Blowfish; use kawari::chara_make::CharaMake; use kawari::client_select_data::{ClientCustomizeData, ClientSelectData}; use kawari::encryption::generate_encryption_key; use kawari::ipc::{ CharacterDetails, IPCOpCode, IPCSegment, IPCStructData, LobbyCharacterAction, Server, ServiceAccount, }; use kawari::oodle::FFXIVOodle; use kawari::packet::{ CompressionType, PacketSegment, SegmentType, State, parse_packet, send_keep_alive, send_packet, }; use kawari::{CHAR_NAME, CONTENT_ID, CUSTOMIZE_DATA, WORLD_ID, WORLD_NAME, ZONE_ID}; use tokio::io::{AsyncReadExt, WriteHalf}; use tokio::net::{TcpListener, TcpStream}; #[tokio::main] async fn main() { tracing_subscriber::fmt::init(); let listener = TcpListener::bind("127.0.0.1:7000").await.unwrap(); tracing::info!("Lobby server started on 7000"); loop { let (socket, _) = listener.accept().await.unwrap(); let (mut read, mut write) = tokio::io::split(socket); let mut state = State { client_key: None, session_id: None, clientbound_oodle: FFXIVOodle::new(), serverbound_oodle: FFXIVOodle::new(), player_id: None, }; tokio::spawn(async move { let mut buf = [0; 2056]; loop { let n = read.read(&mut buf).await.expect("Failed to read data!"); if n != 0 { tracing::info!("read {} bytes", n); let (segments, _) = parse_packet(&buf[..n], &mut state).await; for segment in &segments { match &segment.segment_type { SegmentType::InitializeEncryption { phrase, key } => { initialize_encryption(&mut write, &mut state, phrase, key).await; } SegmentType::Ipc { data } => match &data.data { IPCStructData::ClientVersionInfo { session_id, version_info, } => { tracing::info!( "Client {session_id} ({version_info}) logging in!" ); state.session_id = Some(session_id.clone()); send_account_list(&mut write, &mut state).await; } IPCStructData::RequestCharacterList { sequence } => { tracing::info!("Client is requesting character list..."); send_lobby_info(&mut write, &mut state, *sequence).await; } IPCStructData::LobbyCharacterAction { character_id, character_index, action, world_id, name, json, .. } => { match action { LobbyCharacterAction::ReserveName => { tracing::info!( "Player is requesting {name} as a new character name!" ); // reject /*{ let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::InitializeChat, // wrong but technically right server_id: 0, timestamp: 0, data: IPCStructData::NameRejection { unk1: 0x03, unk2: 0x0bdb, unk3: 0x000132cc, }, }; let response_packet = PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( &mut write, &[response_packet], &mut state, CompressionType::Uncompressed, ) .await; }*/ // accept { let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::CharacterCreated, server_id: 0, timestamp: 0, data: IPCStructData::CharacterCreated { unk1: 0x4, unk2: 0x00010101, details: CharacterDetails { content_id: CONTENT_ID, character_name: name.clone(), origin_server_name: "KAWARI" .to_string(), current_server_name: "KAWARI" .to_string(), ..Default::default() }, }, }; let response_packet = PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( &mut write, &[response_packet], &mut state, CompressionType::Uncompressed, ) .await; } } LobbyCharacterAction::Create => { tracing::info!("Player is creating a new character!"); let chara_make = CharaMake::from_json(json); println!("charamake: {:#?}", chara_make); // a slightly different character created packet now { let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::CharacterCreated, server_id: 0, timestamp: 0, data: IPCStructData::CharacterCreated { unk1: 0x5, unk2: 0x00020101, details: CharacterDetails { id: 0x07369f3a, // notice that we give them an id now content_id: CONTENT_ID, character_name: name.clone(), origin_server_name: "KAWARI" .to_string(), current_server_name: "KAWARI" .to_string(), ..Default::default() }, }, }; let response_packet = PacketSegment { source_actor: 0x0, target_actor: 0x0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( &mut write, &[response_packet], &mut state, CompressionType::Uncompressed, ) .await; } } LobbyCharacterAction::Rename => todo!(), LobbyCharacterAction::Delete => todo!(), LobbyCharacterAction::Move => todo!(), LobbyCharacterAction::RemakeRetainer => todo!(), LobbyCharacterAction::RemakeChara => todo!(), LobbyCharacterAction::SettingsUploadBegin => todo!(), LobbyCharacterAction::SettingsUpload => todo!(), LobbyCharacterAction::WorldVisit => todo!(), LobbyCharacterAction::DataCenterToken => todo!(), LobbyCharacterAction::Request => todo!(), } } IPCStructData::RequestEnterWorld { sequence, lookup_id, } => { tracing::info!("Client is joining the world..."); send_enter_world(&mut write, &mut state, *sequence, *lookup_id) .await; } _ => { panic!("The server is recieving a IPC response packet!") } }, SegmentType::KeepAlive { id, timestamp } => { send_keep_alive(&mut write, &mut state, *id, *timestamp).await } _ => { panic!("The server is recieving a response packet!") } } } } } }); } } async fn initialize_encryption( socket: &mut WriteHalf, state: &mut State, phrase: &str, key: &[u8; 4], ) { // Generate an encryption key for this client state.client_key = Some(generate_encryption_key(key, phrase)); let mut data = 0xE0003C2Au32.to_le_bytes().to_vec(); data.resize(0x280, 0); let blowfish = Blowfish::new(&state.client_key.unwrap()); blowfish.encrypt(&mut data); let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::InitializationEncryptionResponse { data }, }; send_packet( socket, &[response_packet], state, CompressionType::Uncompressed, ) .await; } async fn send_account_list(socket: &mut WriteHalf, state: &mut State) { let timestamp: u32 = SystemTime::now() .duration_since(UNIX_EPOCH) .expect("Failed to get UNIX timestamp!") .as_secs() .try_into() .unwrap(); // send the client the service account list let service_accounts = [ServiceAccount { id: 0x002E4A2B, unk1: 0, index: 0, name: "FINAL FANTASY XIV".to_string(), }] .to_vec(); let service_account_list = IPCStructData::LobbyServiceAccountList { sequence: 0, num_service_accounts: service_accounts.len() as u8, unk1: 3, unk2: 0x99, service_accounts: service_accounts.to_vec(), }; let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::LobbyServiceAccountList, server_id: 0, timestamp, data: service_account_list, }; let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( socket, &[response_packet], state, CompressionType::Uncompressed, ) .await; } async fn send_lobby_info(socket: &mut WriteHalf, state: &mut State, sequence: u64) { let timestamp: u32 = SystemTime::now() .duration_since(UNIX_EPOCH) .expect("Failed to get UNIX timestamp!") .as_secs() .try_into() .unwrap(); let mut packets = Vec::new(); // send them the server list { let mut servers = [Server { id: WORLD_ID, index: 0, flags: 0, icon: 0, name: WORLD_NAME.to_string(), }] .to_vec(); // add any empty boys servers.resize(6, Server::default()); let lobby_server_list = IPCStructData::LobbyServerList { sequence: 0, unk1: 1, offset: 0, num_servers: 1, servers, }; let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::LobbyServerList, server_id: 0, timestamp, data: lobby_server_list, }; let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::Ipc { data: ipc }, }; packets.push(response_packet); } // send them the retainer list { let lobby_retainer_list = IPCStructData::LobbyRetainerList { unk1: 1 }; let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::LobbyRetainerList, server_id: 0, timestamp, data: lobby_retainer_list, }; let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::Ipc { data: ipc }, }; packets.push(response_packet); } send_packet(socket, &packets, state, CompressionType::Uncompressed).await; // now send them the character list { let select_data = ClientSelectData { game_name_unk: "Final Fantasy".to_string(), current_class: 2, class_levels: [5; 30], race: 0, subrace: 0, gender: 0, birth_month: 5, birth_day: 5, guardian: 2, unk8: 0, unk9: 0, zone_id: ZONE_ID as i32, unk11: 0, customize: CUSTOMIZE_DATA, unk12: 0, unk13: 0, unk14: [0; 10], unk15: 0, unk16: 0, legacy_character: 0, unk18: 0, unk19: 0, unk20: 0, unk21: String::new(), unk22: 0, unk23: 0, }; let mut characters = vec![CharacterDetails { id: 0, content_id: CONTENT_ID, index: 0, unk1: [0; 16], origin_server_id: WORLD_ID, current_server_id: WORLD_ID, character_name: CHAR_NAME.to_string(), origin_server_name: WORLD_NAME.to_string(), current_server_name: WORLD_NAME.to_string(), character_detail_json: select_data.to_json(), unk2: [0; 20], }]; for i in 0..4 { let mut characters_in_packet = Vec::new(); for _ in 0..min(characters.len(), 2) { characters_in_packet.push(characters.swap_remove(0)); } // add any empty boys characters_in_packet.resize(2, CharacterDetails::default()); let lobby_character_list = if i == 3 { // On the last packet, add the account-wide information IPCStructData::LobbyCharacterList { sequence, counter: (i * 4) + 1, // TODO: why the + 1 here? num_in_packet: characters_in_packet.len() as u8, unk1: 0, unk2: 0, unk3: 0, unk4: 128, unk5: [0; 7], unk6: 0, veteran_rank: 0, unk7: 0, days_subscribed: 5, remaining_days: 5, days_to_next_rank: 0, unk8: 8, max_characters_on_world: 2, entitled_expansion: 4, characters: characters_in_packet, } } else { IPCStructData::LobbyCharacterList { sequence, counter: i * 4, num_in_packet: characters_in_packet.len() as u8, unk1: 0, unk2: 0, unk3: 0, unk4: 0, unk5: [0; 7], unk6: 0, veteran_rank: 0, unk7: 0, days_subscribed: 0, remaining_days: 0, days_to_next_rank: 0, max_characters_on_world: 0, unk8: 0, entitled_expansion: 0, characters: characters_in_packet, } }; let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::LobbyCharacterList, server_id: 0, timestamp, data: lobby_character_list, }; let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( socket, &[response_packet], state, CompressionType::Uncompressed, ) .await; } } } async fn send_enter_world( socket: &mut WriteHalf, state: &mut State, sequence: u64, lookup_id: u64, ) { let Some(session_id) = &state.session_id else { panic!("Missing session id!"); }; let timestamp: u32 = SystemTime::now() .duration_since(UNIX_EPOCH) .expect("Failed to get UNIX timestamp!") .as_secs() .try_into() .unwrap(); let enter_world = IPCStructData::LobbyEnterWorld { sequence, character_id: 0, content_id: lookup_id, // TODO: shouldn't these be named the same then? session_id: session_id.clone(), port: 7100, host: "127.0.0.1".to_string(), }; let ipc = IPCSegment { unk1: 0, unk2: 0, op_code: IPCOpCode::LobbyEnterWorld, server_id: 0, timestamp, data: enter_world, }; let response_packet = PacketSegment { source_actor: 0, target_actor: 0, segment_type: SegmentType::Ipc { data: ipc }, }; send_packet( socket, &[response_packet], state, CompressionType::Uncompressed, ) .await; }